compositor GTP/Moria/PostProc/DoF { technique { texture scene target_width target_height PF_FLOAT16_RGBA texture rt1 1 1 PF_FLOAT16_RGBA target scene { // Render output from previous compositor (or original scene) input previous } target rt1 { input none only_initial on pass clear { } } target rt1 { input none pass render_quad { clear { buffers depth } material GTP/Moria/PostProc/SampleCenter input 0 scene } } target_output { input none pass render_quad { material GTP/Moria/PostProc/DoF input 0 scene input 1 rt1 } } } }