fragment_program FireHeatCompositorFP hlsl { source Fire.hlsl entry_point FireHeatCompositorPS target ps_3_0 } material FireHeatCompositor { technique { pass { vertex_program_ref GameTools/PostProc1_VS { } fragment_program_ref FireHeatCompositorFP { param_named_auto width viewport_width param_named_auto height viewport_height } texture_unit //scene { //filtering none } texture_unit { texture ILLUM_FIRE_COLOR_TEXTURE } texture_unit { texture ILLUM_FIRE_HEAT_TEXTURE } } } }