material Material_#203/Smithy { technique { pass { ambient 0.588235 0.588235 0.588235 diffuse 0.588235 0.588235 0.588235 specular 0.9 0.9 0.9 1000.0 emissive 0.0 0.0 0.0 texture_unit { texture smithy.jpg } } } } material Material_#203/Anvil { technique { pass { ambient 0.0 0.0 0.0 diffuse 0.439216 0.439216 0.439216 specular 0.9 0.9 0.9 14100.0 emissive 0.0 0.0 0.0 } } } material Material_#203/Anvil_Block { technique { pass { ambient 0.588235 0.588235 0.588235 diffuse 0.588235 0.588235 0.588235 specular 0.9 0.9 0.9 0.0 emissive 0.0 0.0 0.0 texture_unit { texture anvil.jpg } } } } material Material_#203/Wood { technique { pass { ambient 0.588235 0.588235 0.588235 diffuse 0.588235 0.588235 0.588235 specular 0.9 0.9 0.9 0.0 emissive 0.0 0.0 0.0 texture_unit { texture wood.jpg } } } } material Material_#203/Chimney { technique { pass { ambient 0.588235 0.588235 0.588235 diffuse 0.588235 0.588235 0.588235 specular 0.9 0.9 0.9 0.0 emissive 0.0 0.0 0.0 texture_unit { texture esse.jpg } } } } material Material_#203/Hut { technique { pass { ambient 0.588235 0.588235 0.588235 diffuse 0.588235 0.588235 0.588235 specular 0.9 0.9 0.9 1000.0 emissive 0.0 0.0 0.0 texture_unit { texture hut.jpg } } } } material Material_#203/Oven { technique { pass { ambient 0.588235 0.588235 0.588235 diffuse 0.588235 0.588235 0.588235 specular 0.9 0.9 0.9 0.0 emissive 0.0 0.0 0.0 texture_unit { texture oven.jpg } } } } material Material_#203/Weapons { technique { pass { ambient 0.0 0.0 0.0 diffuse 0.439216 0.439216 0.439216 specular 0.9 0.9 0.9 14100.0 emissive 0.0 0.0 0.0 } } } material Material_#203/Water { technique { pass { ambient 0.588235 0.588235 0.588235 diffuse 0.588235 0.588235 0.588235 specular 0.9 0.9 0.9 0.0 emissive 0.0 0.0 0.0 texture_unit { texture water.jpg } } } } material Material_#203/Wood_2 { technique { pass { ambient 0.588235 0.588235 0.588235 diffuse 0.588235 0.588235 0.588235 specular 0.9 0.9 0.9 0.0 emissive 0.0 0.0 0.0 texture_unit { texture wood2.jpg } } } }