// Machine-made Shark 3D Snake Text 2x0 Stream. Format: ascii. targets "client/actor/client.s3d_actor_run" "client/actor/display.s3d_actor_run" "client/actor/displayworld.s3d_actor_run" "client/actor/gfx.s3d_actor_run" "client/actor/io.s3d_actor_run" "client/actor/motion.s3d_actor_run" "client/actor/snd.s3d_actor_run" "client/model/displaymodel.s3d_inst_run" "client/model/displaymodel.s3d_model_run" "client/model/displaymodel.s3d_pospath_run" "client/texture/charset.tga" "client/texture/cursor_def.tga" "client/texture/cursor_sel.tga" "client/texture/loading_clamp.tga" "client/texture/logo_clamp.tga" "client/texture/saving_clamp.tga" "client/texture/statecursor.tga" "client/texture/test.tga" "level/actor/content.s3d_actor_run" "level/actor/levelplayer.s3d_actor_run" "level/actor/levelplayerbasis.s3d_actor_run" "level/actor/main.s3d_actor_run" "level/actor/sky.s3d_actor_run" "level/actor/world.s3d_actor_run" "level/model/playermodel.s3d_inst_run" "level/model/playermodel.s3d_model_run" "level/model/playermodel.s3d_pospath_run" "level/model/skymodel.s3d_inst_run" "level/model/skymodel.s3d_model_run" "level/model/skymodel.s3d_pospath_run" "level/model/worldmodel.s3d_inst_run" "level/model/worldmodel.s3d_model_run" "level/model/worldmodel.s3d_pospath_run" "level/shader/fire.s3d_shader_run" "level/shader/world.s3d_shader_run" "level/texture/BENEDETI.tga" "level/texture/blueside.tga" "level/texture/dummy1to1.tga" "level/texture/dummy1to2.tga" "level/texture/dummy1to4.tga" "level/texture/dummy2to1.tga" "level/texture/dummy4to1.tga" "level/texture/firecolor.tga" "level/texture/GOLDFOIL.tga" "level/texture/greenside.tga" "level/texture/particle.tga" "level/texture/pillarbump2.dds" "level/texture/pillarbump3.tga" "level/texture/pillarcolor.tga" "level/texture/redbackground.tga" "level/texture/sima.tga" "level/texture/sky_back_clamp.tga" "level/texture/sky_bottom_clamp.tga" "level/texture/sky_front_clamp.tga" "level/texture/sky_left_clamp.tga" "level/texture/sky_right_clamp.tga" "level/texture/sky_top_clamp.tga" "level/texture/texdiffuse.tga" "level/texture/texnormal.tga" "levelutil/actor/door.s3d_perch_run" "levelutil/shader/basic.s3d_shader_run" "levelutil/shader/comic.s3d_shader_run" "levelutil/shader/display.s3d_shader_run" "levelutil/shader/ordinary.s3d_shader_run" "levelutil/shader/ordinary_transp.s3d_shader_run" "levelutil/shader/posteffects.s3d_shader_run" "levelutil/shader/sky.s3d_shader_run" "levelutil/shader/prog/black.s3d_shaderprog_run" "levelutil/shader/prog/bloom_bright.s3d_shaderprog_run" "levelutil/shader/prog/bloom_combine.s3d_shaderprog_run" "levelutil/shader/prog/bloom_presmooth_bright.s3d_shaderprog_run" "levelutil/shader/prog/bloom_smooth.s3d_shaderprog_run" "levelutil/shader/prog/bump.s3d_shaderprog_run" "levelutil/shader/prog/bump_bright.s3d_shaderprog_run" "levelutil/shader/prog/bump_mild.s3d_shaderprog_run" "levelutil/shader/prog/bump_shmap.s3d_shaderprog_run" "levelutil/shader/prog/comic.s3d_shaderprog_run" "levelutil/shader/prog/gen_brightclear.s3d_shaderprog_run" "levelutil/shader/prog/gen_brightmap_for_softshmap.s3d_shaderprog_run" "levelutil/shader/prog/gen_shmap.s3d_shaderprog_run" "levelutil/shader/prog/gen_shvol_quick.s3d_shaderprog_run" "levelutil/shader/prog/gen_shvol_strict.s3d_shaderprog_run" "levelutil/shader/prog/gtp_caustic_cubemap_point.s3d_shaderprog_run" "levelutil/shader/prog/gtp_caustic_recieve.s3d_shaderprog_run" "levelutil/shader/prog/gtp_cau_photonmap.s3d_shaderprog_run" "levelutil/shader/prog/gtp_diffuse.s3d_shaderprog_run" "levelutil/shader/prog/gtp_distance_impostor.s3d_shaderprog_run" "levelutil/shader/prog/gtp_envmap.s3d_shaderprog_run" "levelutil/shader/prog/gtp_reduce_cubemap.s3d_shaderprog_run" "levelutil/shader/prog/lightfilter.s3d_shaderprog_run" "levelutil/shader/prog/partic.s3d_shaderprog_run" "levelutil/shader/prog/plain_point.s3d_shaderprog_run" "levelutil/shader/prog/plain_pointcol.s3d_shaderprog_run" "levelutil/shader/prog/plain_pointcoltex.s3d_shaderprog_run" "levelutil/shader/prog/plain_pointtex.s3d_shaderprog_run" "levelutil/shader/prog/standard.s3d_shaderprog_run" "levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode_run" "levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode_run" "levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shaderco" & "de_run" "levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shaderco" & "de_run" "levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shaderc" & "ode_run" "levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shaderc" & "ode_run" "levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3" & "d_shadercode_run" "levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3" & "d_shadercode_run" "levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_ps2x0.s3d_shaderco" & "de_run" "levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_vs1x1.s3d_shaderco" & "de_run" "levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_ps2x0.s3d_shadercode_run" "levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_vs1x1.s3d_shadercode_run" "levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_ps2x0.s3d_shadercode_run" "levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_vs2x0.s3d_shadercode_run" "levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_ps2x0.s3d_shade" & "rcode_run" "levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_vs1x1.s3d_shade" & "rcode_run" "levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_ps2" & "x0.s3d_shadercode_run" "levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1" & "x1.s3d_shadercode_run" "levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_" & "run" "levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_" & "run" "levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_sha" & "dercode_run" "levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_sha" & "dercode_run" "levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_ps2x0.s3d_shader" & "code_run" "levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shader" & "code_run" "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_ps3x0" & ".s3d_shadercode_run" "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_vs3x0" & ".s3d_shadercode_run" "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_ps2x0.s3d_s" & "hadercode_run" "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_vs2x0.s3d_s" & "hadercode_run" "levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_ps3x0.s3d_sha" & "dercode_run" "levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_vs3x0.s3d_sha" & "dercode_run" "levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_ps3x0.s3d_shadercod" & "e_run" "levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_vs2x0.s3d_shadercod" & "e_run" "levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_ps3x0.s3d" & "_shadercode_run" "levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_vs3x0.s3d" & "_shadercode_run" "levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_ps1x1.s3d_shad" & "ercode_run" "levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_vs1x1.s3d_shad" & "ercode_run" "levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_ps3x0.s3d_sh" & "adercode_run" "levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_vs2x0.s3d_sh" & "adercode_run" "levelutil/shader/prog/d3d9_hlsl/include_shmap_filter_d3d9_hlsl.s3d_shader" & "code_run" "levelutil/shader/prog/d3d9_hlsl/include_stddef_d3d9_hlsl.s3d_shadercode_r" & "un" "levelutil/shader/prog/d3d9_hlsl/include_stdstate_d3d9_hlsl.s3d_shadercode" & "_run" "levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_ps2x0.s3d_shadercod" & "e_run" "levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_vs2x0.s3d_shadercod" & "e_run" "levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_ps2x0.s3d_shadercode_run" "levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_vs2x0.s3d_shadercode_run" "levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_ps2x0.s3d_sha" & "dercode_run" "levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_vs2x0.s3d_sha" & "dercode_run" "levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_ps2x0.s3d_shader" & "code_run" "levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_vs2x0.s3d_shader" & "code_run" "levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_ps2x0.s3d_shader" & "code_run" "levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_vs2x0.s3d_shader" & "code_run" "levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_ps2x0.s3d_shadercod" & "e_run" "levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_vs2x0.s3d_shadercod" & "e_run" "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_ps2x0.s3d_shadercode_r" & "un" "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs1x1.s3d_shadercode_r" & "un" "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs2x0.s3d_shadercode_r" & "un" "levelutil/shader/prog/ogl_glsl/black_ogl_glsl_fs1x0.s3d_shadercode_run" "levelutil/shader/prog/ogl_glsl/black_ogl_glsl_vs1x0.s3d_shadercode_run" "levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_fs1x0.s3d_shadercode" & "_run" "levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_vs1x0.s3d_shadercode" & "_run" "levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_fs1x0.s3d_shadercod" & "e_run" "levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_vs1x0.s3d_shadercod" & "e_run" "levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_fs1x0.s3d_shadercode" & "_run" "levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_vs1x0.s3d_shadercode" & "_run" "levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_fs1x0.s3d_shadercode_run" "levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_vs1x0.s3d_shadercode_run" "levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_fs1x0.s3d_shadercode_run" "levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_vs1x0.s3d_shadercode_run" "levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_fs1x0.s3d_shaderc" & "ode_run" "levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_vs1x0.s3d_shaderc" & "ode_run" "levelutil/shader/prog/ogl_glsl/gen_shvol_extrude_ogl_glsl_vs1x0.s3d_shade" & "rcode_run" "levelutil/shader/prog/ogl_glsl/gen_shvol_view_ogl_glsl_vs1x0.s3d_shaderco" & "de_run" "levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl.s3d_shaderco" & "de_run" "levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl_vs1x0.s3d_sh" & "adercode_run" "levelutil/shader/prog/ogl_glsl/include_stddef_ogl_glsl_vs1x0.s3d_shaderco" & "de_run" "levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_fs1x0.s3d_shadercode_" & "run" "levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_vs1x0.s3d_shadercode_" & "run" "levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_fs1x0.s3d_shadercode_run" "levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_vs1x0.s3d_shadercode_run" "levelutil/shader/prog/ogl_glsl/plain_ogl_glsl_vs1x0.s3d_shadercode_run" "levelutil/shader/prog/ogl_glsl/shvol_ogl_glsl_vs1x0.s3d_shadercode_run" "levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_fs1x0.s3d_shadercode_run" "levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_vs1x0.s3d_shadercode_run" "main/actor/cas.s3d_actor_run" "main/actor/common.s3d_actor_run" "main/actor/main.s3d_actor_run" "server/actor/server.s3d_actor_run" "server/actor/serverlink.s3d_actor_run" "universe/actor/levels.s3d_actor_run" "universe/actor/setting.s3d_actor_run" "universe/actor/settingplayer.s3d_actor_run" "universe/actor/universe.s3d_actor_run" "universe/actor/universeplayer.s3d_actor_run" $