The European Union GameTools Project (www.gametools.org) presents: =============== |Jungle Rumble| =============== "Keep your wheels on the ground - and blast your opponents sky high" ;-) About the Game ============== JungleRumble is GameTools demogame that was created by a small team (2 programmers and 1 artist) of talented students at Vienna University of Technology, to showcase GameTools Depth Imposters and Raytrace Effects. Depth Imposter solve the problem of conventional flat, semitransparent decals intersecting with opaque scene geometry, which normally shatters their volumetric illusion; Raytrace Effects employ actual raytracing on the GPU to give much improved quality for reflection and refraction effects apllied to arbitrarily shaped geometry, especially if the reflected/refracted objects are near the reflector/refractor. Raytrace Effects are used on several objects, which can also be moving (see "Raining..." and "Surprise!" level, respectively). Depth Imposter are used for explosions, lava-fire (see "Volcano" level) and for the partcicle effects of the Flamethrower and Ice-Gun (press "4" and "5" to activate them). Jungle Rumble was started in the early phase of the GameTools Project, and therefore uses its own Direct3D 9 engine. Configuration and Use ===================== The game starts in 1024x768 fullscreen mode, using 512x512 textures for the Raytrace Effects cubemap. You can easily change these settings in the "config.xml" file, residing in the same directory as the executable. During the game, you can toggle Depth Imposters with conventional decal particle rendering with F9; F10 toggles between Raytrace Effects reflection & refraction and conventional environment maps. Pressing F1 displays a help screen, where you can also see whether Depth Imposters and Raytrace Effects are currently [ON] or [OFF], respectively. About the GameTools Project =========================== The European Union GameTools Project is funded by the EU and produces 3D libaries based on leading edge computer graphics research. It makes these libraries available to European developers (or companies developing software within the EU) for free, including support ! All the companies have to do is joing the GTP Special Interest Group. To learn more about the GameTools Project and how to join, go to our webpage at http://www.gametools.org, or contact the GTP Community Manager, Markus Giegl, at cm@gametools.org. Keys ==== (Press F1 during the game, to get the same information) w-a-s-d Navigate your vehicle left mouse shoot 1 Big Gun 2 Bombs - explode late, but pack a lot of punch 3 Alien Weapon - just shoot! 4 Flamehrower - A warm welcome for those zebras 5 Ice-Gun - Slow down your opponents to toast them with the flamethrower F1 Display help (toggle) F2 FPS on/off F3 Enable PhysX Debugger (Note: you only can switch it on/off wenn you turn it on in the config.xml file) F4 Music on/off F9 Depthimposters on/off F10 Raytracer on/off F11 Enable/Disable fire of the opponents (For looking at the GameTools effects undisturbed - no cheating! ;-) Enjoy :-), Markus Giegl Community Manager GameTools Project www.gametools.org