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OgreBspResourceManager.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef _BspLevelManager_H__
00026 #define _BspLevelManager_H__
00027 
00028 #include "OgreBspPrerequisites.h"
00029 #include "OgreResourceManager.h"
00030 #include "OgreSingleton.h"
00031 
00032 namespace Ogre {
00033 
00042     class BspResourceManager : public ResourceManager, public Singleton<BspResourceManager>
00043     {
00044     public:
00045         BspResourceManager();
00046         ~BspResourceManager();
00047 
00051         ResourcePtr load(const String& name, 
00052             const String& group, bool isManual = false, 
00053             ManualResourceLoader* loader = 0, const NameValuePairList* loadParams = 0);
00054 
00058         ResourcePtr load(DataStreamPtr& stream, const String& group);
00059 
00075         static BspResourceManager& getSingleton(void);
00091         static BspResourceManager* getSingletonPtr(void);
00092 
00093 
00094     protected:
00096         Resource* createImpl(const String& name, ResourceHandle handle, 
00097             const String& group, bool isManual, ManualResourceLoader* loader, 
00098             const NameValuePairList* createParams);
00099 
00100         // Singleton managed by this class
00101         Quake3ShaderManager *mShaderMgr;
00102 
00103     };
00104 
00105 }
00106 
00107 #endif

Copyright © 2000-2005 by The OGRE Team
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:38 2006