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Ogre::Light Member List

This is the complete list of members for Ogre::Light, including all inherited members.
_getFrustumClipVolumes(const Camera *const cam) const Ogre::Light [virtual]
_getManager(void) const Ogre::MovableObject [virtual]
_getNearClipVolume(const Camera *const cam) const Ogre::Light [virtual]
_getParentNodeFullTransform(void) const Ogre::MovableObject [virtual]
_notifyAttached(Node *parent, bool isTagPoint=false)Ogre::MovableObject [virtual]
_notifyCreator(MovableObjectFactory *fact)Ogre::MovableObject [virtual]
_notifyCurrentCamera(Camera *cam)Ogre::MovableObject [virtual]
_notifyManager(SceneManager *man)Ogre::MovableObject [virtual]
_updateRenderQueue(RenderQueue *queue)Ogre::Light [virtual]
addQueryFlags(uint32 flags)Ogre::MovableObject [virtual]
addVisibilityFlags(uint32 flags)Ogre::MovableObject [virtual]
AnimableDictionaryMap typedefOgre::AnimableObject [protected]
AnimableObject()Ogre::AnimableObject
createAnimableDictionary(void) const Ogre::AnimableObject [protected]
createAnimableValue(const String &valueName)Ogre::Light [virtual]
extrudeBounds(AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const Ogre::ShadowCaster [protected, virtual]
extrudeVertices(HardwareVertexBufferSharedPtr vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)Ogre::ShadowCaster [static]
generateShadowVolume(EdgeData *edgeData, HardwareIndexBufferSharedPtr indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)Ogre::ShadowCaster [protected, virtual]
getAnimableDictionaryName(void) const Ogre::Light [protected, virtual]
getAnimableValueNames(void)Ogre::AnimableObject [protected]
getAnimableValueNames(void) const Ogre::AnimableObject
getAs4DVector(void) const Ogre::Light
getAttenuationConstant(void) const Ogre::Light
getAttenuationLinear(void) const Ogre::Light
getAttenuationQuadric(void) const Ogre::Light
getAttenuationRange(void) const Ogre::Light
getBoundingBox(void) const Ogre::Light [virtual]
getBoundingRadius(void) const Ogre::Light [virtual]
getCastShadows(void) const Ogre::MovableObject [virtual]
getDarkCapBounds(const Light &light, Real dirLightExtrusionDist) const Ogre::MovableObject [virtual]
getDefaultQueryFlags(uint32 flags)Ogre::MovableObject [static]
getDefaultVisibilityFlags(uint32 flags)Ogre::MovableObject [static]
getDerivedDirection(void) const Ogre::Light
getDerivedPosition(void) const Ogre::Light
getDiffuseColour(void) const Ogre::Light
getDirection(void) const Ogre::Light
getEdgeList(void)Ogre::MovableObject [virtual]
getExtrusionDistance(const Vector3 &objectPos, const Light *light) const Ogre::ShadowCaster [protected]
getLightCapBounds(void) const Ogre::MovableObject [virtual]
getMovableType(void) const Ogre::Light [virtual]
getName(void) const Ogre::MovableObject [virtual]
getParentNode(void) const Ogre::MovableObject [virtual]
getParentSceneNode(void) const Ogre::MovableObject [virtual]
getPointExtrusionDistance(const Light *l) const Ogre::MovableObject [virtual]
getPosition(void) const Ogre::Light
getPowerScale(void) const Ogre::Light
getQueryFlags(void) const Ogre::MovableObject [virtual]
getRenderingDistance(void) const Ogre::MovableObject [virtual]
getRenderQueueGroup(void) const Ogre::MovableObject [virtual]
getShadowVolumeRenderableIterator(ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)Ogre::MovableObject [virtual]
getSpecularColour(void) const Ogre::Light
getSpotlightFalloff(void) const Ogre::Light
getSpotlightInnerAngle(void) const Ogre::Light
getSpotlightOuterAngle(void) const Ogre::Light
getType(void) const Ogre::Light
getTypeFlags(void) const Ogre::Light [virtual]
getUserAny(void) const Ogre::MovableObject [virtual]
getUserObject(void)Ogre::MovableObject [virtual]
getVisibilityFlags(void) const Ogre::MovableObject [virtual]
getWorldBoundingBox(bool derive=false) const Ogre::MovableObject [virtual]
getWorldBoundingSphere(bool derive=false) const Ogre::MovableObject [virtual]
initialiseAnimableDictionary(StringVector &vec) const Ogre::Light [protected, virtual]
isAttached(void) const Ogre::MovableObject [virtual]
isInScene(void) const Ogre::MovableObject [virtual]
isVisible(void) const Ogre::MovableObject [virtual]
Light()Ogre::Light
Light(const String &name)Ogre::Light
LightTypes enum nameOgre::Light
LT_DIRECTIONAL enum valueOgre::Light
LT_POINT enum valueOgre::Light
LT_SPOTLIGHT enum valueOgre::Light
mAttenuationConstOgre::Light [protected]
mAttenuationLinearOgre::Light [protected]
mAttenuationQuadOgre::Light [protected]
mBeyondFarDistanceOgre::MovableObject [protected]
mCastShadowsOgre::MovableObject [protected]
mCreatorOgre::MovableObject [protected]
mDerivedDirectionOgre::Light [mutable, protected]
mDerivedPositionOgre::Light [mutable, protected]
mDiffuseOgre::Light [protected]
mDirectionOgre::Light [protected]
mFrustumClipVolumesOgre::Light [mutable, protected]
mLastParentOrientationOgre::Light [mutable, protected]
mLastParentPositionOgre::Light [mutable, protected]
mLightTypeOgre::Light [protected]
mLocalTransformDirtyOgre::Light [mutable, protected]
mManagerOgre::MovableObject [protected]
mNameOgre::MovableObject [protected]
mNearClipVolumeOgre::Light [mutable, protected]
MovableObject()Ogre::MovableObject
MovableObject(const String &name)Ogre::MovableObject
mParentIsTagPointOgre::MovableObject [protected]
mParentNodeOgre::MovableObject [protected]
mPositionOgre::Light [protected]
mPowerScaleOgre::Light [protected]
mQueryFlagsOgre::MovableObject [protected]
mRangeOgre::Light [protected]
mRenderQueueIDOgre::MovableObject [protected]
mRenderQueueIDSetOgre::MovableObject [protected]
msAnimableDictionaryOgre::AnimableObject [protected, static]
msDefaultQueryFlagsOgre::MovableObject [protected, static]
msDefaultVisibilityFlagsOgre::MovableObject [protected, static]
msMovableTypeOgre::Light [protected, static]
mSpecularOgre::Light [protected]
mSpotFalloffOgre::Light [protected]
mSpotInnerOgre::Light [protected]
mSpotOuterOgre::Light [protected]
mSquaredUpperDistanceOgre::MovableObject [protected]
mUpperDistanceOgre::MovableObject [protected]
mUserAnyOgre::MovableObject [protected]
mVisibilityFlagsOgre::MovableObject [protected]
mVisibleOgre::MovableObject [protected]
mWorldAABBOgre::MovableObject [mutable, protected]
mWorldBoundingSphereOgre::MovableObject [mutable, protected]
mWorldDarkCapBoundsOgre::MovableObject [mutable, protected]
removeQueryFlags(unsigned long flags)Ogre::MovableObject [virtual]
removeVisibilityFlags(uint32 flags)Ogre::MovableObject [virtual]
setAttenuation(Real range, Real constant, Real linear, Real quadratic)Ogre::Light
setCastShadows(bool enabled)Ogre::MovableObject
setDefaultQueryFlags(uint32 flags)Ogre::MovableObject [static]
setDefaultVisibilityFlags(uint32 flags)Ogre::MovableObject [static]
setDiffuseColour(Real red, Real green, Real blue)Ogre::Light
setDiffuseColour(const ColourValue &colour)Ogre::Light
setDirection(Real x, Real y, Real z)Ogre::Light
setDirection(const Vector3 &vec)Ogre::Light
setPosition(Real x, Real y, Real z)Ogre::Light
setPosition(const Vector3 &vec)Ogre::Light
setPowerScale(Real power)Ogre::Light
setQueryFlags(uint32 flags)Ogre::MovableObject [virtual]
setRenderingDistance(Real dist)Ogre::MovableObject [virtual]
setRenderQueueGroup(uint8 queueID)Ogre::MovableObject [virtual]
setSpecularColour(Real red, Real green, Real blue)Ogre::Light
setSpecularColour(const ColourValue &colour)Ogre::Light
setSpotlightFalloff(Real val)Ogre::Light
setSpotlightInnerAngle(const Radian &val)Ogre::Light
setSpotlightOuterAngle(const Radian &val)Ogre::Light
setSpotlightRange(const Radian &innerAngle, const Radian &outerAngle, Real falloff=1.0)Ogre::Light
setType(LightTypes type)Ogre::Light
setUserAny(const Any &anything)Ogre::MovableObject [virtual]
setUserObject(UserDefinedObject *obj)Ogre::MovableObject [virtual]
setVisibilityFlags(uint32 flags)Ogre::MovableObject [virtual]
setVisible(bool visible)Ogre::Light [virtual]
ShadowRenderableList typedefOgre::ShadowCaster
ShadowRenderableListIterator typedefOgre::ShadowCaster
tempSquareDistOgre::Light
update(void) const Ogre::Light [protected, virtual]
updateEdgeListLightFacing(EdgeData *edgeData, const Vector4 &lightPos)Ogre::ShadowCaster [protected, virtual]
~AnimableObject()Ogre::AnimableObject [virtual]
~Light()Ogre::Light
~MovableObject()Ogre::MovableObject [virtual]
~ShadowCaster()Ogre::ShadowCaster [virtual]

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:39:33 2006