fragment_program Ogre/Compositor/B&W_FP cg { source GrayScale.cg entry_point GrayScale_ps profiles ps_2_0 arbfp1 } material Ogre/Compositor/BlackAndWhite { technique { pass { depth_check off vertex_program_ref Ogre/Compositor/StdQuad_vp { } fragment_program_ref Ogre/Compositor/B&W_FP { } texture_unit { texture RT tex_coord_set 0 tex_address_mode clamp filtering linear linear linear } } } }