fragment_program Ogre/Compositor/GlassFP cg { source GlassFP.cg entry_point main_ps profiles ps_2_0 arbfp1 } material Ogre/Compositor/GlassPass { technique { pass { depth_check off vertex_program_ref Ogre/Compositor/StdQuad_vp { } fragment_program_ref Ogre/Compositor/GlassFP { } texture_unit RT { tex_coord_set 0 tex_address_mode clamp filtering linear linear linear } texture_unit { texture WaterNormal1.tga 2d tex_coord_set 1 //tex_address_mode clamp filtering linear linear linear } } } }