Tutorial: Exporting a skeleton from 3dsmax 5

This tutorial shows how to export a basic skeleton from 3D studio max 5.

Create the scene

Now, if you move or rotate the bones, the mesh will 'follow' them.

Bones animation

In order to animate the box, let's create some keys in a trackview ("Graph Editors/New track view"). Another way is to 'play with the setKey button. But a great feature would be to export Inverse Kinematics... It's possible !

Inverse Kinematics


That's all ! Have fun with this exporter !

Return to homepage


If you have seen any errors or have any suggestions, mail me at mallard@iie.cnam.fr.