# Microsoft Developer Studio Project File - Name="Lwo2Mesh" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=Lwo2Mesh - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "LWO2MESH.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "LWO2MESH.mak" CFG="Lwo2Mesh - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Lwo2Mesh - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "Lwo2Mesh - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "Lwo2Mesh - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "..\bin\Release" # PROP BASE Intermediate_Dir "..\obj\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\bin\Release" # PROP Intermediate_Dir "..\obj\Release" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /Gi /GX /O2 /Ob2 /I "..\include" /I "..\..\..\OgreMain\include" /I "..\..\..\Dependencies\include" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "TIXML_USE_STL" /Fr /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:console /machine:I386 # ADD LINK32 ogremain.lib /nologo /subsystem:console /profile /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcmtd.lib" /libpath:"..\..\..\OgreMain\lib\Release" # SUBTRACT LINK32 /debug !ELSEIF "$(CFG)" == "Lwo2Mesh - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "..\bin\Debug" # PROP BASE Intermediate_Dir "..\obj\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\bin\Debug" # PROP Intermediate_Dir "..\obj\Debug" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W1 /Gm /GX /Zi /Od /I "..\include" /I "..\..\..\OgreMain\include" /I "..\..\..\Dependencies\include" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "TIXML_USE_STL" /FD /GZ /Zm500 /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 ogremain_d.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libcmt.lib" /libpath:"..\..\..\OgreMain\lib\Debug" # SUBTRACT LINK32 /verbose /profile !ENDIF # Begin Target # Name "Lwo2Mesh - Win32 Release" # Name "Lwo2Mesh - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\src\BitArray.cpp # End Source File # Begin Source File SOURCE=..\src\lwEnvelope.cpp # End Source File # Begin Source File SOURCE=..\src\lwLayer.cpp # End Source File # Begin Source File SOURCE=..\src\lwo2mesh.cpp !IF "$(CFG)" == "Lwo2Mesh - Win32 Release" # ADD CPP /Ob2 !ELSEIF "$(CFG)" == "Lwo2Mesh - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=..\src\lwPolygon.cpp # End Source File # Begin Source File SOURCE=..\src\lwReader.cpp # End Source File # Begin Source File SOURCE=..\src\main.cpp # End Source File # Begin Source File SOURCE=..\src\Vector3.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\include\BitArray.h # End Source File # Begin Source File SOURCE=..\include\lwClip.h # End Source File # Begin Source File SOURCE=..\include\lwEnvelope.h # End Source File # Begin Source File SOURCE=..\include\lwLayer.h # End Source File # Begin Source File SOURCE=..\include\lwo.h # End Source File # Begin Source File SOURCE=..\include\lwo2mesh.h # End Source File # Begin Source File SOURCE=..\include\lwObject.h # End Source File # Begin Source File SOURCE=..\include\lwPolygon.h # End Source File # Begin Source File SOURCE=..\include\lwReader.h # End Source File # Begin Source File SOURCE=..\include\Point.h # End Source File # Begin Source File SOURCE=..\include\Vector3.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project