#VRML V1.0 ascii Separator { DEF SceneInfo Info { string "Converted by wcvt2pov v2.6c" } DEF Fin_Left Separator { Material { diffuseColor 0.650000 0.650000 0.650000 ambientColor 0.065000 0.065000 0.065000 } Coordinate3 { point [ 0 0 0, 100 -100 0, 200 -100 0, 300 0 0, 200 100 0, 100 100 0, ] } IndexedFaceSet { coordIndex [ 0, 1, 2, 3, 4, 5, -1 ] } }