############################################################################# # ERS default configuration file # Jiri Bittner 2003 ############################################################################# Scene { # filename glasgow1.x3d # filename vienna.x3d # filename ../data/vienna/vienna-simple.x3d #filename ../data/vienna/vienna-buildings.x3d #filename ../data/vienna/vienna-buildings.x3d;../data/vienna/vienna-roofs.x3d #;../data/vienna/vienna-plane.x3d # filename ../data/vienna/viewcells-25-sel.x3d filename ../data/atlanta/atlanta2.x3d # filename ../data/soda/soda.dat # filename ../data/soda/soda5.dat } Preprocessor { # type sampling type vss } VssPreprocessor { samplesPerPass 100000 initialSamples 2000000 vssSamples 1000000 vssSamplesPerPass 100000 useImportanceSampling true } VssTree { epsilon 1e-6 maxDepth 40 minPvs 3 minRays 100 minSize 0.001 maxCostRatio 0.98 maxRayContribution 0.05 maxTotalMemory 200 maxStaticMemory 50 splitType regular # splitType heuristics numberOfEndPointDomains 10000 ct_div_ci 0.0 randomize false refDirBoxMaxSize 0.1 } Limits { threshold 1e-6 small 1e-6 infinity 1e9 } Unigraphics { meshGrouping 1 } KdTree { sahUseFaces true Termination { minCost 1 maxDepth 18 maxCostRatio 0.9 ct_div_ci 0.5 } # splitMethod spatialMedian splitMethod SAH splitBorder 0.01 } MeshKdTree { Termination { minCost 1 maxDepth 18 maxCostRatio 0.9 ct_div_ci 0.5 } # splitMethod spatialMedian splitMethod SAH splitBorder 0.01 } Sampling { totalSamples 10000000 samplesPerPass 3 } ViewCells { hierarchy kdTree #hierarchy bspTree # hierarchy sceneDependent height 5.0 maxViewCells 0 minPvsDif 100 # maxPvsSize 200 # filename ../data/atlanta/atlanta_viewcells_large.x3d filename ../data/vienna/viewcells-25-sel.x3d # filename ../data/vienna/viewcells-25.x3d # filename ../data/vienna/viewcells-large-sel.x3d } BspTree { Construction { input fromRays # input fromViewCells # input fromSceneGeometry samples 100000 sideTolerance 0.005 } # random polygon = 1 # axis aligned = 2 # least splits = 4 # balanced polygons = 8 # balanced view cells = 16 # largest polygon area = 32 # vertical axis = 64 # blocked rays = 128 # least ray splits = 256 # balanced rays = 512 # pvs = 1024 # least splits + balanced polygons #splitPlaneStrategy 12 #axis aligned + vertical axis #splitPlaneStrategy 66 # axis aligned + balanced view cells # splitPlaneStrategy 18 # largest polygon area #splitPlaneStrategy 32 # axus aligned + balanced polygons #splitPlaneStrategy 72 # axis aligned + blocked rays #splitPlaneStrategy 130 #splitPlaneStrategy 384 #splitPlaneStrategy 130 splitPlaneStrategy 1024 maxCandidates 80 Termination { # autopartition maxRays 200 maxPolygons 5 maxDepth 100 # axis aligned splits AxisAligned { maxPolys 5000 maxRays 5000 maxObjects 2000 maxCostRatio 0.9 ct_div_ci 0.5 } } AxisAligned { splitBorder 0.01 } PostProcessing { samples 100000 } # if split polys are stored for visualization storeSplitPolys false # x3d visualization of the split planes exportSplits true }