TEMPLATE = app TARGET = preprocessor #win32:INCLUDEPATH += c:/STLport-4.6.2/stlport unix:INCLUDEPATH += ../support/src/xerces-c-src_2_7_0/include INCLUDEPATH += ../src ../support/xerces/include ../support/zlib/include ../support/boost ../support/devil/include win32:LIBPATH += ../support/xerces/lib ../support/devil/lib unix:LIBPATH += ../support/src/xerces-c-src_2_7_0/lib ../support/devil/lib /usr/lib/qt3/lib64 #win32:LIBPATH += c:/STLport-4.6.2/lib # debuc config CONFIG += console warn_off thread debug # RELEASE CONFIG #CONFIG += windows warn_on thread release # DEPENDPATH = ../../include win32:LIBS += xerces-c_2.lib devil.lib ilu.lib ilut.lib unix:LIBS += -lxerces-c -lIL -lILU -lILUT # Input HEADERS += Halton.h VssRay.h VssPreprocessor.h RssTree.h SOURCES += \ Preprocessor.cpp SamplingPreprocessor.cpp ExactPreprocessor.cpp \ KdTree.cpp Environment.cpp gzstream.cpp common.cpp \ UnigraphicsParser.cpp X3dExporter.cpp SceneGraph.cpp Material.cpp \ Matrix4x4.cpp Vector3.cpp AxisAlignedBox3.cpp Ray.cpp main.cpp Mesh.cpp \ Exporter.cpp Camera.cpp X3dParser.cpp MeshKdTree.cpp Pvs.cpp \ MutualVisibility.cpp Triangle3.cpp Rectangle3.cpp Plane3.cpp Polygon3.cpp \ ViewCell.cpp ViewCellBsp.cpp Halton.cpp VssRay.cpp VssTree.cpp VssPreprocessor.cpp \ RenderSimulator.cpp VspKdTree.cpp RayInfo.cpp RssTree.cpp RssPreprocessor.cpp \ ViewCellsManager.cpp VspBspTree.cpp