00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 00026 #ifndef __D3D7HardwareBufferManager_H__ 00027 #define __D3D7HardwareBufferManager_H__ 00028 00029 #include "OgrePrerequisites.h" 00030 #include "OgreDefaultHardwareBufferManager.h" 00031 #include "OgreException.h" 00032 00033 namespace Ogre { 00034 00035 00043 class D3D7HardwareBufferManager : public DefaultHardwareBufferManager 00044 { 00045 public: 00046 D3D7HardwareBufferManager() {} 00047 ~D3D7HardwareBufferManager() {} 00049 HardwareIndexBufferSharedPtr 00050 createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, 00051 HardwareBuffer::Usage usage, bool useShadowBuffer = false) 00052 { 00053 if (itype == HardwareIndexBuffer::IT_32BIT) 00054 { 00055 OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Direct3D7 only supports 16-bit index buffers, " 00056 "you should upgrade to a more recent Direct3D RenderSystem if you wish to use " 00057 "32-bit indexes.", "D3D7HardwareBufferManager::createIndexBuffer"); 00058 } 00059 return DefaultHardwareBufferManager::createIndexBuffer(itype, numIndexes, usage, useShadowBuffer); 00060 } 00061 00062 }; 00063 00064 00065 } 00066 00067 #endif
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 12:59:43 2006