Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | File List | Namespace Members | Class Members | File Members | Related Pages

OgreD3D7HardwareBufferManager.h

Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 
00026 #ifndef __D3D7HardwareBufferManager_H__
00027 #define __D3D7HardwareBufferManager_H__
00028 
00029 #include "OgrePrerequisites.h"
00030 #include "OgreDefaultHardwareBufferManager.h"
00031 #include "OgreException.h"
00032 
00033 namespace Ogre {
00034 
00035 
00043     class D3D7HardwareBufferManager : public DefaultHardwareBufferManager
00044     {
00045     public:
00046         D3D7HardwareBufferManager() {}
00047         ~D3D7HardwareBufferManager() {}
00049         HardwareIndexBufferSharedPtr 
00050             createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, 
00051                 HardwareBuffer::Usage usage, bool useShadowBuffer = false)
00052         {
00053             if (itype == HardwareIndexBuffer::IT_32BIT)
00054             {
00055                 OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Direct3D7 only supports 16-bit index buffers, "
00056                     "you should upgrade to a more recent Direct3D RenderSystem if you wish to use "
00057                     "32-bit indexes.", "D3D7HardwareBufferManager::createIndexBuffer");
00058             }
00059             return DefaultHardwareBufferManager::createIndexBuffer(itype, numIndexes, usage, useShadowBuffer);
00060         }
00061 
00062     };
00063 
00064 
00065 }
00066 
00067 #endif

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 12:59:43 2006