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OgreGLHardwarePixelBuffer.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __GLPIXELBUFFER_H__
00026 #define __GLPIXELBUFFER_H__
00027 
00028 #include "OgreGLPrerequisites.h"
00029 #include "OgreHardwarePixelBuffer.h"
00030 
00031 namespace Ogre {
00032 
00033     class GLHardwarePixelBuffer: public HardwarePixelBuffer
00034     {
00035     protected:
00037         PixelBox lockImpl(const Image::Box lockBox,  LockOptions options);
00038 
00040         void unlockImpl(void);
00041         
00042         enum Type {
00043             TYPE_TEXTURE,       // Texture subsurface
00044             TYPE_FRAMEBUFFER,   // Framebuffer surface
00045             TYPE_PBO            // Plain pixel buffer object
00046         };
00047         Type mType;
00048         
00049         // In case this is a texture level, define the texture type and ID
00050         GLenum mTarget;
00051         GLenum mFaceTarget; // same as mTarget in case of GL_TEXTURE_xD, but cubemap face for cubemaps
00052         GLuint mTextureID;
00053         GLint mFace;
00054         GLint mLevel;
00055         bool mSoftwareMipmap;       // Use GLU for mip mapping
00056         // Internal buffer; either on-card or in system memory, freed/allocated on demand
00057         // depending on buffer usage
00058         PixelBox mBuffer;
00059         
00060         // Buffer allocation/freeage
00061         void allocateBuffer();
00062         void freeBuffer();
00063         // Upload a box of pixels to this buffer on the card
00064         void upload(const PixelBox &data);
00065         // Download a box of pixels from the card
00066         void download(const PixelBox &data);
00067     public:
00068         GLHardwarePixelBuffer(GLenum target, GLuint id, GLint face, GLint level, Usage usage, 
00069             bool softwareMipmap);
00070         
00072         void blit(HardwarePixelBuffer *src, const Image::Box &srcBox, const Image::Box &dstBox);
00073         
00075         void blitFromMemory(const PixelBox &src, const Image::Box &dstBox);
00076         
00078         void blitToMemory(const Image::Box &srcBox, const PixelBox &dst);
00079         
00080         ~GLHardwarePixelBuffer();
00081     };
00082 
00083 };
00084 
00085 #endif

Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Feb 12 12:59:45 2006