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OgreD3D7RenderSystem.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://ogre.sourceforge.net/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __D3DRENDERSYSTEM_H__
00026 #define __D3DRENDERSYSTEM_H__
00027 
00028 // Precompiler options
00029 #include "OgreD3D7Prerequisites.h"
00030 #include "OgreString.h"
00031 
00032 
00033 
00034 #include "OgreRenderSystem.h"
00035 #include "OgreD3D7HardwareBufferManager.h"
00036 
00037 namespace Ogre {
00038 
00039     class DDDriverList;
00040     class DDDriver;
00041 
00045     class D3DRenderSystem : public RenderSystem
00046     {
00047     private:
00048         // Direct3D rendering device
00049         // Only created after top-level window created
00050         LPDIRECT3DDEVICE7 mlpD3DDevice;
00051         D3DDEVICEDESC7 mD3DDeviceDesc;
00052 
00053         // List of DD drivers installed (video cards)
00054         // Enumerates itself
00055         DDDriverList* mDriverList;
00056         // Currently active driver
00057         DDDriver* mActiveDDDriver;
00058 
00059 
00060         HINSTANCE mhInstance;
00061         bool mDeviceLost;
00062 
00063 
00064 
00065         // Stored options
00066         ConfigOptionMap mOptions;
00067 
00068         // Private utilities
00069         DDDriverList* getDirectDrawDrivers(void);
00070         void refreshDDSettings(void);
00071 
00073         enum eD3DTexType
00074         {
00076             D3D_TEX_TYPE_NORMAL,
00078             D3D_TEX_TYPE_CUBE,
00080             D3D_TEX_TYPE_VOLUME
00081         };
00082  
00084         eD3DTexType _ogreTexTypeToD3DTexType(TextureType ogreTexType)
00085         {
00086             eD3DTexType ret;
00087             switch (ogreTexType)
00088             {
00089             case TEX_TYPE_1D :
00090             case TEX_TYPE_2D :
00091                 ret = D3D_TEX_TYPE_NORMAL;
00092                 break;
00093             case TEX_TYPE_CUBE_MAP :
00094                 ret = D3D_TEX_TYPE_CUBE;
00095                 break;
00096             default :
00097                 OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS, "Invalid tex.type", "D3D9RenderSystem::_ogreTexTypeToD3DTexType" );
00098                 break;
00099             }
00100             return ret;
00101         }
00102  
00104         struct sD3DTextureStageDesc
00105         {
00107             eD3DTexType texType;
00109             size_t coordIndex;
00111             TexCoordCalcMethod autoTexCoordType;
00113             const Frustum* frustum;
00115             LPDIRECTDRAWSURFACE7 pTex;
00116         } mTexStageDesc[OGRE_MAX_TEXTURE_LAYERS];
00117 
00118 
00119         // Matrix conversion
00120         D3DMATRIX makeD3DMatrix(const Matrix4& mat);
00121         Matrix4 convertD3DMatrix(const D3DMATRIX& mat);
00122 
00123         void initConfigOptions(void);
00124         void initInputDevices(void);
00125         void processInputDevices(void);
00126         void setD3DLight(size_t index, Light* light);
00127 
00128         D3DCMPFUNC convertCompareFunction(CompareFunction func);
00129         D3DSTENCILOP convertStencilOp(StencilOperation op);
00130 
00131         // state management methods, very primitive !!!
00132         HRESULT __SetRenderState(D3DRENDERSTATETYPE state, DWORD value);
00133         HRESULT __SetTextureStageState(DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value);
00134 
00135 
00136         D3DTEXTURESTAGESTATETYPE _getFilterCode(FilterType ft) const;
00137         DWORD _getFilter(FilterType ft, FilterOptions fo) const;
00138         DWORD _getCurrentAnisotropy(size_t unit);
00139 
00140         HardwareBufferManager* mHardwareBufferManager;
00141         GpuProgramManager* mGpuProgramManager;
00142 
00143 
00144         unsigned short mCurrentLights;
00145         Matrix4 mViewMatrix;
00146         // saved scene blending factors
00147         SceneBlendFactor mSavedSrcFactor, mSavedDestFactor;
00148 
00149 
00150     public:
00151         // Default constructor / destructor
00152         D3DRenderSystem(HINSTANCE hInstance);
00153         ~D3DRenderSystem();
00154 
00155 
00156 
00157         // ----------------------------------
00158         // Overridden RenderSystem functions
00159         // ----------------------------------
00163         const String& getName(void) const;
00167         ConfigOptionMap& getConfigOptions(void);
00171         void setConfigOption(const String &name, const String &value);
00175         String validateConfigOptions(void);
00179         RenderWindow* initialise(bool autoCreateWindow, const String& windowTitle = "OGRE Render Window");
00183         void reinitialise(void); // Used if settings changed mid-rendering
00187         void shutdown(void);
00188 
00192         void setAmbientLight(float r, float g, float b);
00196         void setShadingType(ShadeOptions so);
00200         void setLightingEnabled(bool enabled);
00201         
00203         RenderWindow* createRenderWindow(const String &name, unsigned int width, unsigned int height, 
00204             bool fullScreen, const NameValuePairList *miscParams = 0);
00205 
00207         RenderTexture * createRenderTexture( const String & name, unsigned int width, unsigned int height,
00208             TextureType texType = TEX_TYPE_2D, PixelFormat internalFormat = PF_X8R8G8B8, 
00209             const NameValuePairList *miscParams = 0 ); 
00210 
00214         void destroyRenderWindow(RenderWindow* pWin);
00215 
00219         String getErrorDescription(long errorNumber) const;
00220 
00224         void convertColourValue(const ColourValue& colour, uint32* pDest);
00225 
00227         void _notifyDeviceLost(void);
00229         void _restoreLostDevice(void);
00231         void _restoreSurfaces(void);
00233         void _recreateContext(void);
00234 
00235         // -----------------------------
00236         // Low-level overridden members
00237         // -----------------------------
00241         void _useLights(const LightList& lights, unsigned short limit);
00245         void _setWorldMatrix(const Matrix4 &m);
00249         void _setViewMatrix(const Matrix4 &m);
00253         void _setProjectionMatrix(const Matrix4 &m);
00257         void _setSurfaceParams(const ColourValue &ambient,
00258             const ColourValue &diffuse, const ColourValue &specular,
00259             const ColourValue &emissive, Real shininess, TrackVertexColourType tracking);
00263         void _setTexture(size_t unit, bool enabled, const String &texname);
00267         void _setTextureBlendMode(size_t unit, const LayerBlendModeEx& bm);
00271         void _setTextureAddressingMode(size_t unit, TextureUnitState::TextureAddressingMode tam);
00275         void _setTextureMatrix(size_t unit, const Matrix4& xform);
00279         void _setTextureCoordSet( size_t unit, size_t index );
00283         void _setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, 
00284             const Frustum* frustum = 0);
00288         void _setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor);
00292         void _setAlphaRejectSettings(CompareFunction func, unsigned char value);
00296         void _setViewport(Viewport *vp);
00300         void _beginFrame(void);
00304         void _render(const RenderOperation& op);
00308         void _endFrame(void);
00312         void _setCullingMode(CullingMode mode);
00316         void _setDepthBufferParams(bool depthTest = true, bool depthWrite = true, CompareFunction depthFunction = CMPF_LESS_EQUAL);
00320         void _setDepthBufferCheckEnabled(bool enabled = true);
00324         void _setDepthBufferWriteEnabled(bool enabled = true);
00328         void _setDepthBufferFunction(CompareFunction func = CMPF_LESS_EQUAL);
00332         void _setDepthBias(ushort bias);
00339         void _setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha);
00340         
00344         void _setFog(FogMode mode, const ColourValue& colour, Real density, Real start, Real end);
00348         void _makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane, 
00349             Real farPlane, Matrix4& dest, bool forGpuProgram = false);
00353         void _makeProjectionMatrix(Real left, Real right, Real bottom, Real top,
00354             Real nearPlane, Real farPlane, Matrix4& dest, bool forGpuProgram = false);
00358         void _makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane, 
00359             Matrix4& dest, bool forGpuProgram = false);
00363         void _applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane, 
00364             bool forGpuProgram);
00368         void _setRasterisationMode(SceneDetailLevel level);
00372         void setStencilCheckEnabled(bool enabled);
00376         void setStencilBufferParams(CompareFunction func = CMPF_ALWAYS_PASS, 
00377             uint32 refValue = 0, uint32 mask = 0xFFFFFFFF, 
00378             StencilOperation stencilFailOp = SOP_KEEP, 
00379             StencilOperation depthFailOp = SOP_KEEP,
00380             StencilOperation passOp = SOP_KEEP, 
00381             bool twoSidedOperation = false);
00382         void _setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter);
00386         void _setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy);
00390         void setVertexDeclaration(VertexDeclaration* decl);
00394         void setVertexBufferBinding(VertexBufferBinding* binding);
00398         void setNormaliseNormals(bool normalise);
00402         void bindGpuProgram(GpuProgram* prg) { /* do nothing */}
00406         void unbindGpuProgram(GpuProgramType gptype){ /* do nothing */}
00410         void bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params) { /* do nothing */}    
00414         void setClipPlanes(const PlaneList& clipPlanes);
00418         void setScissorTest(bool enabled, size_t left = 0, size_t top = 0, size_t right = 800, size_t bottom = 600)
00419         { /* do nothing, d3d7 does not support scissor rect */ }
00423         void clearFrameBuffer(unsigned int buffers, 
00424             const ColourValue& colour = ColourValue::Black, 
00425             Real depth = 1.0f, unsigned short stencil = 0);
00426 
00427         void setClipPlane (ushort index, Real A, Real B, Real C, Real D);
00428         void enableClipPlane (ushort index, bool enable);
00432         HardwareOcclusionQuery* createHardwareOcclusionQuery(void);
00433         Real getHorizontalTexelOffset(void);
00434         Real getVerticalTexelOffset(void);
00435         Real getMinimumDepthInputValue(void);
00436         Real getMaximumDepthInputValue(void);
00437         // ----------------------------------
00438         // End Overridden members
00439         // ----------------------------------
00440     };
00441 }
00442 #endif
00443 

Copyright © 2000-2005 by The OGRE Team
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 12:59:43 2006