00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __D3D9PREREQUISITES_H__ 00026 #define __D3D9PREREQUISITES_H__ 00027 00028 #include "OgrePrerequisites.h" 00029 00030 // Define versions for if DirectX is in use (Win32 only) 00031 #define DIRECT3D_VERSION 0x0900 00032 00033 // some D3D commonly used macros 00034 #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } } 00035 #define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } } 00036 #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } 00037 00038 00039 #include "OgreNoMemoryMacros.h" 00040 #define NOMINMAX // required to stop windows.h screwing up std::min definition 00041 #include <d3d9.h> 00042 #include <d3dx9.h> 00043 #include <dxerr9.h> 00044 #include "OgreMemoryMacros.h" 00045 00046 00047 namespace Ogre 00048 { 00049 // Predefine classes 00050 class D3D9RenderSystem; 00051 class D3D9RenderWindow; 00052 class D3D9Texture; 00053 class D3D9TextureManager; 00054 class D3D9Driver; 00055 class D3D9DriverList; 00056 class D3D9VideoMode; 00057 class D3D9VideoModeList; 00058 class D3D9GpuProgram; 00059 class D3D9GpuProgramManager; 00060 class D3D9HardwareBufferManager; 00061 class D3D9HardwareIndexBuffer; 00062 class D3D9HLSLProgramFactory; 00063 class D3D9HLSLProgram; 00064 class D3D9VertexDeclaration; 00065 00066 // Should we ask D3D to manage vertex/index buffers automatically? 00067 // Doing so avoids lost devices, but also has a performance impact 00068 // which is unacceptably bad when using very large buffers 00069 #define OGRE_D3D_MANAGE_BUFFERS 1 00070 00071 //------------------------------------------- 00072 // Windows setttings 00073 //------------------------------------------- 00074 #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 00075 # if OGRE_DYNAMIC_LINKAGE == 0 00076 # pragma warn( "No dynamic linkage" ) 00077 # define _OgreD3D9Export 00078 # else 00079 # ifdef OGRED3DENGINEDLL_EXPORTS 00080 # define _OgreD3D9Export __declspec(dllexport) 00081 # else 00082 # define _OgreD3D9Export __declspec(dllimport) 00083 # endif 00084 # endif 00085 #endif // OGRE_WIN32 00086 } 00087 #endif
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 12:59:43 2006