00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __Technique_H__ 00026 #define __Technique_H__ 00027 00028 #include "OgrePrerequisites.h" 00029 #include "OgreIteratorWrappers.h" 00030 #include "OgreBlendMode.h" 00031 #include "OgreCommon.h" 00032 #include "OgrePass.h" 00033 00034 namespace Ogre { 00041 class _OgreExport Technique 00042 { 00043 protected: 00044 // illumination pass state type 00045 enum IlluminationPassesState 00046 { 00047 IPS_COMPILE_DISABLED = -1, 00048 IPS_NOT_COMPILED = 0, 00049 IPS_COMPILED = 1 00050 }; 00051 00052 typedef std::vector<Pass*> Passes; 00054 Passes mPasses; 00056 IlluminationPassList mIlluminationPasses; 00057 Material* mParent; // raw pointer since we don't want child to stop parent's destruction 00058 bool mIsSupported; 00059 IlluminationPassesState mIlluminationPassesCompilationPhase; 00060 unsigned short mLodIndex; 00061 00063 void clearIlluminationPasses(void); 00064 public: 00066 Technique(Material* parent); 00068 Technique(Material* parent, const Technique& oth); 00069 ~Technique(); 00075 bool isSupported(void) const; 00077 void _compile(bool autoManageTextureUnits); 00079 void _compileIlluminationPasses(void); 00080 00081 00092 Pass* createPass(void); 00094 Pass* getPass(unsigned short index); 00096 unsigned short getNumPasses(void) const; 00098 void removePass(unsigned short index); 00100 void removeAllPasses(void); 00101 typedef VectorIterator<Passes> PassIterator; 00103 const PassIterator getPassIterator(void); 00104 typedef VectorIterator<IlluminationPassList> IlluminationPassIterator; 00106 const IlluminationPassIterator getIlluminationPassIterator(void); 00108 Material* getParent(void) const { return mParent; } 00109 00111 Technique& operator=(const Technique& rhs); 00112 00114 const String& getResourceGroup(void) const; 00115 00124 bool isTransparent(void) const; 00125 00127 void _load(void); 00129 void _unload(void); 00130 00131 // Is this loaded? 00132 bool isLoaded(void) const; 00133 00135 void _notifyNeedsRecompile(void); 00136 00137 00138 // ------------------------------------------------------------------------------- 00139 // The following methods are to make migration from previous versions simpler 00140 // and to make code easier to write when dealing with simple materials 00141 // They set the properties which have been moved to Pass for all Techniques and all Passes 00142 00151 void setAmbient(Real red, Real green, Real blue); 00152 00161 void setAmbient(const ColourValue& ambient); 00162 00171 void setDiffuse(Real red, Real green, Real blue, Real alpha); 00172 00181 void setDiffuse(const ColourValue& diffuse); 00182 00191 void setSpecular(Real red, Real green, Real blue, Real alpha); 00192 00201 void setSpecular(const ColourValue& specular); 00202 00211 void setShininess(Real val); 00212 00221 void setSelfIllumination(Real red, Real green, Real blue); 00222 00231 void setSelfIllumination(const ColourValue& selfIllum); 00232 00241 void setDepthCheckEnabled(bool enabled); 00242 00251 void setDepthWriteEnabled(bool enabled); 00252 00261 void setDepthFunction( CompareFunction func ); 00262 00271 void setColourWriteEnabled(bool enabled); 00272 00281 void setCullingMode( CullingMode mode ); 00282 00291 void setManualCullingMode( ManualCullingMode mode ); 00292 00301 void setLightingEnabled(bool enabled); 00302 00311 void setShadingMode( ShadeOptions mode ); 00312 00321 void setFog( 00322 bool overrideScene, 00323 FogMode mode = FOG_NONE, 00324 const ColourValue& colour = ColourValue::White, 00325 Real expDensity = 0.001, Real linearStart = 0.0, Real linearEnd = 1.0 ); 00326 00335 void setDepthBias(ushort bias); 00336 00345 void setTextureFiltering(TextureFilterOptions filterType); 00354 void setTextureAnisotropy(unsigned int maxAniso); 00355 00364 void setSceneBlending( const SceneBlendType sbt ); 00365 00374 void setSceneBlending( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor); 00375 00392 void setLodIndex(unsigned short index); 00394 unsigned short getLodIndex(void) const { return mLodIndex; } 00395 00397 bool isDepthWriteEnabled(void) const; 00398 00400 bool isDepthCheckEnabled(void) const; 00401 00402 }; 00403 00404 00405 } 00406 #endif
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 12:59:53 2006