SUBDIRS = SkeletalAnimation BezierPatch EnvMapping Transpacency Lighting \ ParticleFX TextureFX SkyDome BSP Common SkyPlane SkyBox CameraTrack Terrain \ RenderToTexture Water CubeMapping Dot3Bump Smoke CelShading Fresnel Shadows \ DynTex VolumeTex Grass if BUILD_CEGUI_SAMPLE SUBDIRS += Gui endif