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OgreBone.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 
00026 #ifndef __Bone_H__
00027 #define __Bone_H__
00028 
00029 #include "OgrePrerequisites.h"
00030 #include "OgreNode.h"
00031 
00032 
00033 namespace Ogre 
00034 {
00041     class _OgreExport Bone : public Node
00042     {
00043     public:
00045         Bone(unsigned short handle, Skeleton* creator);
00047         Bone(const String& name, unsigned short handle, Skeleton* creator);
00048         ~Bone();
00049 
00061         Bone* createChild(unsigned short handle, 
00062             const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
00063 
00064 
00066         unsigned short getHandle(void) const;
00067 
00071         void setBindingPose(void);
00072 
00079         void reset(void);
00080 
00089         void setManuallyControlled(bool manuallyControlled);
00090 
00092         bool isManuallyControlled() const;
00093 
00094         
00099         const Matrix4& _getBindingPoseInverseTransform(void) const;
00100 
00102         void needUpdate(bool forceParentUpdate = false);
00103 
00104 
00105     protected:
00107         unsigned short mHandle;
00108 
00110         bool mManuallyControlled;
00111 
00113         Node* createChildImpl(void);
00115         Node* createChildImpl(const String& name);
00116 
00118         Skeleton* mCreator;
00119 
00121         Matrix4 mBindDerivedInverseTransform;
00122 
00123 
00124 
00125     };
00126 
00127 
00128 }
00129 
00130 #endif

Copyright © 2000-2005 by The OGRE Team
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:37 2006