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OgreQuake3Shader.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __QUAKE3SHADER_H__
00026 #define __QUAKE3SHADER_H__
00027 
00028 #include "OgreResource.h"
00029 #include "OgreBspPrerequisites.h"
00030 #include "OgreQuake3Types.h"
00031 #include "OgreCommon.h"
00032 #include "OgreColourValue.h"
00033 #include "OgreBlendMode.h"
00034 #include "OgreTextureUnitState.h"
00035 
00036 namespace Ogre {
00037 
00038 
00047     class Quake3Shader 
00048     {
00049     protected:
00050         String getAlternateName(const String& texName);
00051         String mName;
00052 
00053     public:
00054 
00056         Quake3Shader(const String& name);
00057         ~Quake3Shader();
00058 
00063         MaterialPtr createAsMaterial(int lightmapNumber);
00064 
00065         struct Pass {
00066             unsigned int flags;
00067             String textureName;
00068             TexGen texGen;
00069             // Multitexture blend
00070             LayerBlendOperation blend;
00071             // Multipass blends (Quake3 only supports multipass?? Surely not?)
00072             SceneBlendFactor blendSrc;
00073             SceneBlendFactor blendDest;
00074             bool customBlend;
00075             CompareFunction depthFunc;
00076             TextureUnitState::TextureAddressingMode addressMode;
00077             // TODO - alphaFunc
00078             GenFunc rgbGenFunc;
00079             WaveType rgbGenWave;
00080             Real rgbGenParams[4];    // base, amplitude, phase, frequency
00081             Real tcModScale[2];
00082             Real tcModRotate;
00083             Real tcModScroll[2];
00084             Real tcModTransform[6];
00085             bool tcModTurbOn;
00086             Real tcModTurb[4];
00087             WaveType tcModStretchWave;
00088             Real tcModStretchParams[4];    // base, amplitude, phase, frequency
00089             CompareFunction alphaFunc;
00090             unsigned char alphaVal;
00091 
00092             Real animFps;
00093             unsigned int animNumFrames;
00094             String frames[32];
00095         };
00096 
00097         unsigned int flags;
00098         int numPasses;
00099         typedef std::vector<Pass> PassList;
00100         PassList pass;
00101         bool farbox;            // Skybox
00102         String farboxName;
00103         bool skyDome;
00104         Real cloudHeight;       // Skydome
00105         DeformFunc deformFunc;
00106         Real deformParams[5];
00107         ManualCullingMode cullMode;
00108 
00109         bool fog;
00110         ColourValue fogColour;
00111         Real fogDistance;
00112 
00113     };
00114 }
00115 
00116 #endif

Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Mar 12 14:37:47 2006