Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | File List | Namespace Members | Class Members | File Members | Related Pages

OgreWin32Input.h

Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __Win32Input_H__
00026 #define __Win32Input_H__
00027 
00028 
00029 #include "OgreWin32Prerequisites.h"
00030 
00031 #ifndef OGRE_NO_DX_INPUT
00032 
00033 #ifdef DX7INPUTONLY
00034 #include "OgreInput.h"
00035 
00036 
00037 
00038 #include <dinput.h>
00039 
00040 namespace Ogre {
00041 
00045     class Win32Input : public InputReader
00046     {
00047     public:
00048 
00049         Win32Input();
00050         ~Win32Input();
00051 
00058         void initialise(RenderWindow* pWindow, bool useKeyboard = true, bool useMouse = true, bool useGameController = false);
00059 
00066         void capture(void);
00067 
00068 
00069         /*
00070          *  Mouse getters.
00071          */
00072       virtual long getMouseRelX() const;
00073       virtual long getMouseRelY() const;
00074       virtual long getMouseRelZ() const{return 0;};
00075 
00076       virtual long getMouseAbsX() const{return 0;};
00077       virtual long getMouseAbsY() const{return 0;};
00078       virtual long getMouseAbsZ() const{return 0;};
00079 
00080       virtual void getMouseState( MouseState& state ) const{};
00081 
00082       virtual bool getMouseButton( uchar button ) const{return false;};
00083 
00084 //      void setBufferedInput(bool keys, bool mouse) ;
00085 //      void flushAllBuffers() ;
00086 
00087 
00088     protected:
00092         bool isKeyDownImmediate(KeyCode kc) const ;
00093 
00094 
00095     private:
00096         // Input device details
00097         LPDIRECTINPUT7 mlpDI;
00098         LPDIRECTINPUTDEVICE7 mlpDIKeyboard;
00099         LPDIRECTINPUTDEVICE7 mlpDIMouse;
00100 
00101         HWND mHWnd;
00102 
00103 
00104         // State of keyboard at last 'capture' call
00105         char mKeyboardBuffer[256];
00106         int mMouseX, mMouseY;
00107         int mMouseCenterX, mMouseCenterY;
00108         bool mLMBDown, mRMBDown;
00109     };
00110 
00111 
00112 
00113 }
00114 
00115 #endif
00116 #endif
00117 #endif

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:52 2006