[ < ] [ Up ] [ > ]               [Top] [Contents] [Index] [ ? ]

8. Animation

OGRE supports a prety flexible animation system that allows you to script animation for several different purposes:

8.1 Skeletal Animation
Mesh animation using a skeletal structure to determine how the mesh deforms.
8.3 Vertex Animation
Mesh animation using snapshots of vertex data to determine how the shape of the mesh changes.
8.4 SceneNode Animation
Animating SceneNodes automatically to create effects like camera sweeps, objects following predefined paths, etc.
8.5 Numeric Value Animation
Using OGRE's extensible class structure to animate any value.



This document was generated by Steve Streeting on , 12 2006 using texi2html