Global Illumination is the field of computer graphics that deals with physically correct illumination. Usually this is associated with stochastic raytracing solutions taking hours to calculate a single picture.

The GTP IlluminationLib brings physically correct rendering to the domain of realtime graphics.
Effects that will be possible include:

  1. Soft Shadow/Lighteffects
  2. Dynamic Lightsources
  3. Indirect Illumination
  4. Reflections
  5. Realtime Radiosity
  6. High-Quality Materials (Metal,...)
  7. Cloud Rendering

allowing for previously unseen levels of realism in 3D/game applications.

 

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