material kupolalambert2 { technique { pass { IllumTechniques { RenderTechnique DepthShadowReciever { } RenderTechnique CausticReciever { } } lighting off vertex_program_ref GameTools/CausticSoftShadowVS { //param_named_auto world_IT inverse_transpose_world_matrix param_named_auto worldViewProj worldviewproj_matrix param_named_auto world world_matrix } fragment_program_ref GameTools/CausticSoftShadowPS { param_named_auto world_IT inverse_transpose_world_matrix param_named_auto cameraPos camera_position param_named_auto lightPosition light_position 0 } texture_unit { texture falt2.tga } texture_unit //bump { texture falnormal.dds } } } } material kupolalambert5 { technique { pass { IllumTechniques { RenderTechnique DepthShadowReciever { } RenderTechnique CausticReciever { } } lighting off vertex_program_ref GameTools/CausticSoftShadowVS { param_named_auto worldViewProj worldviewproj_matrix param_named_auto world world_matrix //param_named_auto world_IT inverse_transpose_world_matrix } fragment_program_ref GameTools/CausticSoftShadowPS { param_named_auto world_IT inverse_transpose_world_matrix param_named_auto cameraPos camera_position param_named_auto lightPosition light_position 0 } texture_unit { texture talaj2.tga } texture_unit { texture talajnormal.dds } } } }