# # ChangeLog for GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/.sconsign.dblite # # Generated by Trac 0.12.3dev-r10799 # 09/08/24 13:46:53 Tue, 03 Jul 2007 15:31:01 GMT igarcia [2517] * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/.sconsign.dblite (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/java (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/java/com (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/java/com/shark3d (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/java/com/shark3d/kit (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/java/com/shark3d/kit/java (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/java/com/shark3d/kit/java/Actor.class (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/java/com/shark3d/kit/java/InStream.class (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/java/com/shark3d/kit/java/Msg.class (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/java/com/shark3d/kit/java/NotExistingException.class (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/java/com/shark3d/kit/java/ObjInStream.class (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/java/com/shark3d/kit/java/ObjOutStream.class (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/java/com/shark3d/kit/java/OutStream.class (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/java/com/shark3d/kit/java/Script.class (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/java/com/shark3d/kit/java/WrongThreadException.class (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/actor/client.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/actor/display.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/actor/displayworld.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/actor/gfx.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/actor/io.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/actor/motion.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/actor/snd.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/model (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/model/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/model/displaymodel$loading$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/model/displaymodel$loading.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/model/displaymodel$logo$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/model/displaymodel$logo.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/model/displaymodel$saving$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/model/displaymodel$saving.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/model/displaymodel.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/model/displaymodel.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/model/displaymodel.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/texture (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/texture/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/texture/charset.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/texture/cursor_def.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/texture/cursor_sel.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/texture/loading_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/texture/logo_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/texture/saving_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/texture/statecursor.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/client/texture/test.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/actor/content.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/actor/levelplayer.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/actor/levelplayerbasis.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/actor/main.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/actor/sky.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/actor/world.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/chestnut_trees$Obj_Level1_copy$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/chestnut_trees$Obj_Level1_copy.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/chestnut_trees$VisualSceneNode2$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/chestnut_trees$VisualSceneNode2.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/chestnut_trees.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/chestnut_trees.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/chestnut_trees.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/lights.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/lights.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/lights.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/playermodel$scene_root$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/playermodel$scene_root.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/playermodel.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/playermodel.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/playermodel.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/skymodel$box$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/skymodel$box.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/skymodel.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/skymodel.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/skymodel.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/worldmodel$floor$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/worldmodel$floor.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/worldmodel.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/worldmodel.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/worldmodel.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/worldmodelGrass03$objMesh__45$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/worldmodelGrass03$objMesh__45.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/worldmodelGrass03.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/worldmodelGrass03.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/model/worldmodelGrass03.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/shader/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/shader/lights.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/shader/world.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/ARB_Oak01_LeavesAmbientOcclusion_MR_.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/Bark.jpg (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/OakLeaf_rgba.png (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/OakLeaf_rgba.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/castanea_sativa_bark.png (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/chestnutIndirectBillboardGroupAtlas0_nomipmap.png (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/chestnutRotatedLeafAtlasDefault.png (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/chestnutRotatedLeafAtlasDefault_nomipmap.png (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/chestnutRotatedLeafAtlasNormalMapDefault_nomipmap.png (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/dragonstone1.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/dragonstone2.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/dragonstone3.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/dragonstone4.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/dummy1to1.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/dummy1to2.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/dummy1to4.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/dummy2to1.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/dummy4to1.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/grass.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/little-grass.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/sky_back_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/sky_bottom_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/sky_front_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/sky_left_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/sky_right_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/sky_top_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/spotbright_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/texnormal.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level/texture/textureAtlasDebug16.png (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/actor/build.s3d_perch_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/actor/content.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/actor/levelplayer.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/actor/levelplayerbasis.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/actor/main.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/actor/sky.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/actor/world.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/dragonmodel$scene_root$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/dragonmodel$scene_root.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/dragonmodel.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/dragonmodel.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/dragonmodel.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/playermodel$scene_root$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/playermodel$scene_root.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/playermodel.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/playermodel.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/playermodel.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/skymodel$box$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/skymodel$box.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/skymodel.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/skymodel.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/skymodel.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/worldmodel$floor$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/worldmodel$floor.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/worldmodel.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/worldmodel.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/model/worldmodel.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/shader/world.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/texture (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/texture/dragonstone1.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/texture/dragonstone2.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/texture/dragonstone3.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/texture/dragonstone4.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/texture/dummy1to1.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/texture/sky_back_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/texture/sky_bottom_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/texture/sky_front_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/texture/sky_left_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/texture/sky_right_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/texture/sky_top_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/texture/spotbright_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/level_shmap/texture/texnormal.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/actor/door.s3d_perch_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/basic.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/comic.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/direct_texturing_shmap.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/display.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/indirect_texturing.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/indirect_texturing_shmap.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/ordinary.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/ordinary_transp.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/plain_shmap.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/posteffects.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/black.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/bloom_bright.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/bloom_combine.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/bloom_presmooth_bright.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/bloom_smooth.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/bump.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/bump_bright.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/bump_mild.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/bump_shmap.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/comic.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_ambient_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_ambient_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_light_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_light_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_shmap_dirlight_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_shmap_spotlight_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_direct_texturing_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_direct_texturing_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_indirect_texturing_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_indirect_texturing_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/include_shmap_filter_d3d9_hlsl.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/include_stddef_d3d9_hlsl.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/include_stdstate_d3d9_hlsl.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_black_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_black_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_shmap_dirlight_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_shmap_spotlight_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_shmap_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/direct_texturing_ambient.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/direct_texturing_light.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/direct_texturing_shmap.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/gen_brightclear.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/gen_brightmap_for_softshmap.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/gen_shmap.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/gen_shmap_direct_texturing.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/gen_shmap_indirect_texturing.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/gen_shvol_quick.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/gen_shvol_strict.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/indirect_texturing.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/indirect_texturing_black.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/indirect_texturing_shmap.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/lightfilter.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/black_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/black_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/gen_shvol_extrude_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/gen_shvol_view_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/include_stddef_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/plain_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/shvol_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/partic.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/plain_point.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/plain_pointcol.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/plain_pointcoltex.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/plain_pointtex.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/plain_shmap.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/prog/standard.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/levelutil/shader/sky.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/main (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/main/actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/main/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/main/actor/cas.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/main/actor/common.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/main/actor/main.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/server (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/server/actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/server/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/server/actor/server.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/server/actor/serverlink.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/universe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/universe/actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/universe/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/universe/actor/levels.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/universe/actor/setting.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/universe/actor/settingplayer.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/universe/actor/universe.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/res/universe/actor/universeplayer.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1 (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_actxplayer.ocx (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_comp.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_comp.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_commsgeval.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_commsgeval.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_comres.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_comres.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_d3d9.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_d3d9.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_dinput.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_dinput.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_dshowvid.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_dshowvid.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_dsnd.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_dsnd.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_gfxselect.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_gfxselect.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_interf.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_interf.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_interf_win32.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_interf_win32.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_netcompr.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_netcompr.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_ogg.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_ogg.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_openal.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_openal.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_opengl.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_opengl.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_packres.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_packres.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_plibbitmap.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_plibbitmap.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_stdbitmap.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_stdbitmap.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_stdinput.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_stdinput.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_stdres.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_stdres.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_tcp.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_tcp.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_udp.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_udp.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_univprog_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_univprog_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_util.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_wav.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_wav.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_winctx.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_winctx.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_wininput.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_drv_wininput.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_base.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_base.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_font_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_font_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_geo_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_geo_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_interf.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_interf.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_misc.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_misc.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_model_special.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_model_special.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_model_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_model_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_phys_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_phys_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_pos_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_pos_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_sensor_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_sensor_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_shader_shvol.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_shader_shvol.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_shader_special.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_shader_special.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_shader_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_shader_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_tex_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_tex_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_util.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_visib_pvs.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_visib_pvs.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_wave_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_eng_wave_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_external_ode.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_external_ode.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_actor.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_actor.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_actxprop.ocx (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_app.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_core.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_core.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_interf.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_interf.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_stdedit.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_stdedit.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_stdilk.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_stdilk.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_stdnode.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_stdnode.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_stdprop.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_stdprop.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_util.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_gui_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_kit_analyze.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_kit_base.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_kit_com.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_kit_core.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_kit_core.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_kit_engbase.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_kit_engobj.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_kit_engutil.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_kit_engutil.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_kit_io.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_kit_java.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_kit_perch.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_kit_snk.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_kit_special.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_kit_util.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_kit_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_lib_com.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_lib_com.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_lib_profile.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_lib_profile.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_lib_stream.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_lib_stream.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_lib_zlib.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_lib_zlib.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_player.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_sys.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_sys.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_baseutil.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_baseutil.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_boneanim.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_comserver.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_hostaddr.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_interf.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_max6_exp.dle (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_max6_libgup.gup (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_max6_player.gup (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_max7_exp.dle (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_max7_libgup.gup (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_max7_player.gup (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_maya7_exp.mll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_maya7_lib.mll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_packres.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_perch.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_prep.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_printver.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_pvs.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_snk.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_targets.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_uiutil.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_tool_uiutil.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_util.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug/shark3d_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_comp.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_commsgeval.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_comres.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_d3d9.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_dinput.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_dshowvid.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_dsnd.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_gfxselect.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_interf.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_interf_win32.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_netcompr.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_ogg.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_openal.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_opengl.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_packres.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_plibbitmap.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_stdbitmap.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_stdinput.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_stdres.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_tcp.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_udp.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_univprog_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_wav.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_winctx.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_drv_wininput.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_eng_base.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_eng_font_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_eng_geo_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_eng_interf.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_eng_misc.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_eng_model_special.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_eng_model_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_eng_phys_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_eng_pos_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_eng_sensor_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_eng_shader_shvol.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_eng_shader_special.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_eng_shader_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_eng_tex_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_eng_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_eng_visib_pvs.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_eng_wave_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_external_ode.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_kit_core.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_kit_engutil.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_kit_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_lib_com.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_lib_profile.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_lib_stream.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_lib_zlib.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_player.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_sys.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/debug_lib/shark3d_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_actxplayer.ocx (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_comp.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_comp.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_commsgeval.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_commsgeval.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_comres.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_comres.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_d3d9.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_d3d9.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_dinput.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_dinput.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_dshowvid.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_dshowvid.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_dsnd.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_dsnd.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_gfxselect.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_gfxselect.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_interf.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_interf.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_interf_win32.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_interf_win32.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_netcompr.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_netcompr.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_ogg.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_ogg.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_openal.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_openal.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_opengl.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_opengl.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_packres.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_packres.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_plibbitmap.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_plibbitmap.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_stdbitmap.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_stdbitmap.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_stdinput.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_stdinput.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_stdres.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_stdres.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_tcp.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_tcp.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_udp.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_udp.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_univprog_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_univprog_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_util.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_wav.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_wav.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_winctx.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_winctx.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_wininput.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_drv_wininput.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_base.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_base.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_font_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_font_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_geo_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_geo_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_interf.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_interf.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_misc.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_misc.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_model_special.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_model_special.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_model_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_model_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_phys_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_phys_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_pos_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_pos_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_sensor_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_sensor_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_shader_shvol.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_shader_shvol.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_shader_special.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_shader_special.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_shader_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_shader_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_tex_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_tex_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_util.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_visib_pvs.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_visib_pvs.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_wave_std.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_eng_wave_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_external_ode.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_external_ode.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_actor.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_actor.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_actxprop.ocx (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_app.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_core.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_core.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_interf.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_interf.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_stdedit.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_stdedit.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_stdilk.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_stdilk.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_stdnode.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_stdnode.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_stdprop.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_stdprop.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_util.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_gui_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_kit_analyze.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_kit_base.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_kit_com.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_kit_core.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_kit_core.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_kit_engbase.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_kit_engobj.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_kit_engutil.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_kit_engutil.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_kit_io.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_kit_java.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_kit_perch.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_kit_snk.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_kit_special.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_kit_util.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_kit_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_lib_com.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_lib_com.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_lib_profile.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_lib_profile.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_lib_stream.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_lib_stream.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_lib_zlib.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_lib_zlib.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_player.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_sys.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_sys.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_baseutil.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_baseutil.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_boneanim.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_comserver.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_hostaddr.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_interf.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_interf.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_max6_exp.dle (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_max6_libgup.gup (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_max6_player.gup (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_max7_exp.dle (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_max7_libgup.gup (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_max7_player.gup (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_maya7_exp.mll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_maya7_lib.mll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_packres.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_perch.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_prep.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_printver.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_pvs.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_snk.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_targets.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_uiutil.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_tool_uiutil.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_util.dll (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release/shark3d_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_comp.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_commsgeval.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_comres.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_d3d9.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_dinput.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_dshowvid.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_dsnd.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_gfxselect.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_interf.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_interf_win32.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_netcompr.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_ogg.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_openal.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_opengl.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_packres.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_plibbitmap.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_stdbitmap.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_stdinput.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_stdres.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_tcp.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_udp.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_univprog_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_wav.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_winctx.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_drv_wininput.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_eng_base.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_eng_font_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_eng_geo_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_eng_interf.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_eng_misc.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_eng_model_special.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_eng_model_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_eng_phys_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_eng_pos_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_eng_sensor_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_eng_shader_shvol.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_eng_shader_special.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_eng_shader_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_eng_tex_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_eng_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_eng_visib_pvs.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_eng_wave_std.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_external_ode.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_kit_core.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_kit_engutil.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_kit_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_lib_com.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_lib_profile.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_lib_stream.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_lib_zlib.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_player.exe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_sys.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/release_lib/shark3d_util.lib (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/uuid (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/uuid/shark3d_actxplayer.uuid (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/bin/win32_vc7x1/uuid/shark3d_gui_actxprop.uuid (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/log_main.log (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/res_make.cfg (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/res_make.cfg.bak (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/res_targets.cfg (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/save.sav (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/actor/client.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/actor/display.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/actor/displayworld.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/actor/gfx.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/actor/io.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/actor/motion.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/actor/snd.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/model (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/model/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/model/displaymodel.max (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/model/displaymodel.s3d_bonepath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/model/displaymodel.s3d_inst (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/model/displaymodel.s3d_model (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/model/displaymodel.s3d_pospath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/texture (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/texture/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/texture/charset.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/texture/cursor_def.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/texture/cursor_sel.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/texture/loading_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/texture/logo_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/texture/saving_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/texture/statecursor.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/client/texture/test.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/actor/content.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/actor/levelplayer.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/actor/levelplayerbasis.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/actor/main.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/actor/sky.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/actor/world.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/chestnut_trees.max (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/chestnut_trees.s3d_bonepath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/chestnut_trees.s3d_inst (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/chestnut_trees.s3d_model (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/chestnut_trees.s3d_pospath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/lights.max (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/lights.s3d_bonepath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/lights.s3d_inst (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/lights.s3d_model (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/lights.s3d_pospath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/playermodel.max (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/playermodel.s3d_bonepath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/playermodel.s3d_inst (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/playermodel.s3d_model (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/playermodel.s3d_pospath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/skymodel.max (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/skymodel.s3d_bonepath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/skymodel.s3d_inst (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/skymodel.s3d_model (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/skymodel.s3d_pospath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/worldmodel.max (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/worldmodel.s3d_bonepath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/worldmodel.s3d_inst (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/worldmodel.s3d_model (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/worldmodel.s3d_pospath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/worldmodelGrass03.max (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/worldmodelGrass03.s3d_bonepath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/worldmodelGrass03.s3d_inst (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/worldmodelGrass03.s3d_model (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/model/worldmodelGrass03.s3d_pospath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/shader/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/shader/lights.s3d_shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/shader/world.s3d_shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/ARB_Oak01_LeavesAmbientOcclusion_MR_.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/Bark.jpg (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/OakLeaf_rgba.png (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/OakLeaf_rgba.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/Thumbs.db (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/castanea_sativa_bark.png (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/chestnutIndirectBillboardGroupAtlas0_nomipmap.png (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/chestnutRotatedLeafAtlasDefault.png (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/chestnutRotatedLeafAtlasDefault_nomipmap.png (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/chestnutRotatedLeafAtlasNormalMapDefault_nomipmap.png (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/dragonstone1.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/dragonstone2.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/dragonstone3.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/dragonstone4.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/dummy1to1.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/dummy1to2.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/dummy1to4.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/dummy2to1.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/dummy4to1.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/grass.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/little-grass.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/sky_back_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/sky_bottom_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/sky_front_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/sky_left_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/sky_right_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/sky_top_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/spotbright_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/texnormal.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level/texture/textureAtlasDebug16.png (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/actor/build.s3d_perch (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/actor/content.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/actor/levelplayer.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/actor/levelplayerbasis.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/actor/main.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/actor/sky.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/actor/world.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/dragonmodel.max (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/dragonmodel.s3d_bonepath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/dragonmodel.s3d_inst (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/dragonmodel.s3d_model (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/dragonmodel.s3d_pospath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/playermodel.max (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/playermodel.s3d_bonepath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/playermodel.s3d_inst (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/playermodel.s3d_model (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/playermodel.s3d_pospath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/skymodel.max (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/skymodel.s3d_bonepath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/skymodel.s3d_inst (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/skymodel.s3d_model (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/skymodel.s3d_pospath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/worldmodel.max (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/worldmodel.s3d_bonepath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/worldmodel.s3d_inst (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/worldmodel.s3d_model (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/model/worldmodel.s3d_pospath (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/shader/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/shader/world.s3d_shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/texture (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/texture/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/texture/dragonstone1.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/texture/dragonstone2.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/texture/dragonstone3.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/texture/dragonstone4.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/texture/dummy1to1.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/texture/sky_back_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/texture/sky_bottom_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/texture/sky_front_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/texture/sky_left_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/texture/sky_right_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/texture/sky_top_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/texture/spotbright_clamp.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/level_shmap/texture/texnormal.tga (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/actor/door.s3d_perch (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/basic.s3d_shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/comic.s3d_shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/direct_texturing_shmap.s3d_shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/direct_texturing_shmap.s3d_shader.bak (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/display.s3d_shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/indirect_texturing.s3d_shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/indirect_texturing.s3d_shader.bak (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/indirect_texturing_shmap.s3d_shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/ordinary.s3d_shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/ordinary_transp.s3d_shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/plain_shmap.s3d_shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/posteffects.s3d_shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/black.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/bloom_bright.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/bloom_combine.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/bloom_presmooth_bright.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/bloom_smooth.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/bump.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/bump_bright.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/bump_mild.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/bump_shmap.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/comic.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/MFC98.tmp (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/MFCAD.tmp (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_ambient_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_ambient_d3d9_hlsl_ps2x0.s3d_shadercode.bak (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_ambient_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_light_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_light_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_shmap_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_shmap_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_shmap_dirlight_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/direct_texturing_shmap_spotlight_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_direct_texturing_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_direct_texturing_d3d9_hlsl_ps2x0.s3d_shadercode.bak (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_direct_texturing_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_indirect_texturing_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_indirect_texturing_d3d9_hlsl_ps2x0.s3d_shadercode.bak (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_indirect_texturing_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/include_shmap_filter_d3d9_hlsl.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/include_stddef_d3d9_hlsl.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/include_stdstate_d3d9_hlsl.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_black_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_black_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_shmap_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_shmap_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_shmap_dirlight_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/indirect_texturing_shmap_spotlight_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/plain_shmap_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/plain_shmap_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/direct_texturing_ambient.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/direct_texturing_light.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/direct_texturing_shmap.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/gen_brightclear.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/gen_brightmap_for_softshmap.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/gen_shmap.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/gen_shmap_direct_texturing.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/gen_shmap_indirect_texturing.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/gen_shvol_quick.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/gen_shvol_strict.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/indirect_texturing.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/indirect_texturing_black.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/indirect_texturing_shmap.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/lightfilter.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/black_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/black_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/gen_shvol_extrude_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/gen_shvol_view_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/include_stddef_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/plain_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/shvol_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/partic.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/plain_point.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/plain_pointcol.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/plain_pointcoltex.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/plain_pointtex.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/plain_shmap.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/prog/standard.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/levelutil/shader/sky.s3d_shader (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/main (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/main/actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/main/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/main/actor/cas.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/main/actor/common.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/main/actor/main.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/server (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/server/actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/server/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/server/actor/server.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/server/actor/serverlink.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/universe (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/universe/actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/universe/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/universe/actor/levels.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/universe/actor/setting.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/universe/actor/settingplayer.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/universe/actor/universe.s3d_actor (added) * GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/src/res/universe/actor/universeplayer.s3d_actor (added)