# # ChangeLog for GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/model/displaymodel.s3d_inst_run # # Generated by Trac 0.12.3dev-r10799 # 06/26/24 21:31:39 Tue, 06 Mar 2007 14:48:04 GMT szirmay [2196] * GTP/trunk/App/Demos/Illum/Shark3D (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/Direct3D (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/actor/client.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/actor/display.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/actor/displayworld.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/actor/gfx.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/actor/io.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/actor/motion.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/actor/snd.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/model (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/model/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/model/displaymodel$loading$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/model/displaymodel$loading.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/model/displaymodel$logo$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/model/displaymodel$logo.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/model/displaymodel$saving$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/model/displaymodel$saving.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/model/displaymodel.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/model/displaymodel.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/model/displaymodel.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/texture (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/texture/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/texture/charset.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/texture/cursor_def.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/texture/cursor_sel.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/texture/loading_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/texture/logo_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/texture/saving_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/texture/statecursor.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/client/texture/test.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/actor/content.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/actor/levelplayer.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/actor/levelplayerbasis.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/actor/main.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/actor/sky.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/actor/world.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/bloom$bloom$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/bloom$bloom$1.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/bloom$bloom.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/bloom.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/bloom.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/bloom.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/playermodel$scene_root$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/playermodel$scene_root.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/playermodel.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/playermodel.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/playermodel.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/skymodel$box$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/skymodel$box.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/skymodel.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/skymodel.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/skymodel.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel$Box01$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel$Box01$1.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel$Box01.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel$Horse$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel$Horse$1.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel$Horse$2.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel$Horse.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/model/worldmodel.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/shader (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/shader/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/shader/world.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture/brick02.bmp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture/colorbox.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture/dummy1to1.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture/dummy1to2.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture/dummy1to4.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture/dummy2to1.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture/dummy4to1.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture/fire.jpg (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture/sky_back_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture/sky_bottom_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture/sky_front_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture/sky_left_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture/sky_right_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture/sky_top_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture/texdiffuse.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/diffusedemo/texture/texnormal.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/actor/content.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/actor/levelplayer.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/actor/levelplayerbasis.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/actor/main.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/actor/sky.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/actor/world.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/bloom$bloom$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/bloom$bloom$1.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/bloom$bloom.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/bloom.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/bloom.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/bloom.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/playermodel$scene_root$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/playermodel$scene_root.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/playermodel.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/playermodel.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/playermodel.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/skymodel$box$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/skymodel$box.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/skymodel.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/skymodel.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/skymodel.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/tonemap$tonemap$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/tonemap$tonemap$1.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/tonemap$tonemap.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/tonemap.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/tonemap.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/tonemap.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$Box01$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$Box01$1.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$Box01.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$Horse$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$Horse$1.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$Horse$2.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$Horse.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$cauSphere$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$cauSphere$1.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$cauSphere.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$mydoor_left$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$mydoor_left.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$mydoor_right$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$mydoor_right.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$mydoor_sensor$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$mydoor_sensor.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$sphere$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$sphere$1.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$sphere$2.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel$sphere.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$Box01$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$Box01$1.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$Box01.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$cauSphere$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$cauSphere$1.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$cauSphere.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$mydoor_left$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$mydoor_left.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$mydoor_right$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$mydoor_right.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$mydoor_sensor$0.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel_01$mydoor_sensor.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel_01.s3d_inst_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel_01.s3d_model_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/model/worldmodel_01.s3d_pospath_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/shader (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/shader/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/shader/world.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/texture (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/texture/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/texture/brick02.bmp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/texture/dummy1to1.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/texture/dummy1to2.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/texture/dummy1to4.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/texture/dummy2to1.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/texture/dummy4to1.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/texture/sky_back_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/texture/sky_bottom_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/texture/sky_front_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/texture/sky_left_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/texture/sky_right_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/texture/sky_top_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/texture/texdiffuse.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/level/texture/texnormal.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/actor/door.s3d_perch_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/basic.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/caustic.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/comic.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/display.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/envmap.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/ordinary.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/ordinary_transp.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/posteffects.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/black.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/bloom_bright.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/bloom_combine.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/bloom_presmooth_bright.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/bloom_smooth.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/bump.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/bump_bright.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/bump_mild.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/bump_shmap.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/comic.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/envmapSimple_d3d9_hlsl_ps1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/envmapSimple_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_ps3x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_vs3x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_ps3x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_vs3x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_tri_d3d9_hlsl_ps3x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_tri_d3d9_hlsl_vs3x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_ps3x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_ps3x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_vs3x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_ps1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_plain_cubequad_d3d9_hlsl_ps3x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_plain_cubequad_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_plain_pointtex_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_plain_pointtex_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_ps3x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/include_shmap_filter_d3d9_hlsl.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/include_stddef_d3d9_hlsl.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/include_stdstate_d3d9_hlsl.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_ps2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs1x1.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs2x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/envmap.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/gen_brightclear.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/gen_brightmap_for_softshmap.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/gen_shmap.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/gen_shvol_quick.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/gen_shvol_strict.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/gtp_cau_photonmap.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/gtp_caustic_cubemap_point.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/gtp_caustic_cubemap_tri.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/gtp_caustic_recieve.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/gtp_diffuse.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/gtp_distance_impostor.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/gtp_envmap.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/gtp_plain_cubequad.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/gtp_plain_pointtex.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/gtp_reduce_cubemap.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/lightfilter.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/black_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/black_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/gen_shvol_extrude_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/gen_shvol_view_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/include_stddef_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/plain_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/shvol_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_fs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_vs1x0.s3d_shadercode_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/partic.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/plain_point.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/plain_pointcol.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/plain_pointcoltex.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/plain_pointtex.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/standard.s3d_shaderprog_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/sky.s3d_shader_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/main (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/main/actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/main/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/main/actor/cas.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/main/actor/common.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/main/actor/main.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/server (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/server/actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/server/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/server/actor/server.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/server/actor/serverlink.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/universe (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/universe/actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/universe/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/universe/actor/levels.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/universe/actor/setting.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/universe/actor/settingplayer.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/universe/actor/universe.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/universe/actor/universeplayer.s3d_actor_run (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/win32_vc7x1 (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/win32_vc7x1/debug (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/win32_vc7x1/debug/shark3d_gtp_shader.dll (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/win32_vc7x1/debug/shark3d_gtp_shader.exp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/win32_vc7x1/debug/shark3d_gtp_shader.lib (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/win32_vc7x1/debug/shark3d_gtp_shader.pdb (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/win32_vc7x1/release (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/win32_vc7x1/release/shark3d_gtp_shader.dll (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/win32_vc7x1/release/shark3d_gtp_shader.exp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/win32_vc7x1/release/shark3d_gtp_shader.lib (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/win32_vc7x1/release/shark3d_gtp_shader.pdb (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1 (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1/gtp_shader (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1/gtp_shader/Debug (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1/gtp_shader/Debug/BuildLog.htm (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1/gtp_shader/Debug/eng_shader_special_worldmat.obj (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1/gtp_shader/Debug/gtp_shader.obj (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1/gtp_shader/Debug/gtp_shader_causticcube.obj (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1/gtp_shader/Debug/gtp_shader_createtex.obj (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1/gtp_shader/Debug/gtp_shader_cubetexfilter.obj (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1/gtp_shader/Debug/gtp_shader_envmap.obj (added) * 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* GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1/gtp_shader/Release (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1/gtp_shader/Release/BuildLog.htm (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1/gtp_shader/Release/eng_shader_special_worldmat.obj (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1/gtp_shader/Release/gtp_shader.obj (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1/gtp_shader/Release/gtp_shader_causticcube.obj (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1/gtp_shader/Release/gtp_shader_createtex.obj (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1/gtp_shader/Release/gtp_shader_cubetexfilter.obj (added) * 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GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_causticcube.h (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_createtex.cpp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_createtex.h (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_cubetexfilter.cpp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_cubetexfilter.h (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_envmap.cpp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_envmap.h (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_focusedprojmat.cpp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_focusedprojmat.h (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_mainenum.cpp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_mainenum.h (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_module.cpp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_module.h (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_opticsutil.cpp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_opticsutil.h (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_public.cpp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_public.h (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/gtp_shader/gtp_shader_versioncheck.cpp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client/actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client/actor/client.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client/actor/display.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client/actor/displayworld.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client/actor/gfx.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client/actor/io.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client/actor/motion.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client/actor/snd.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client/model (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client/model/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client/model/displaymodel.max (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client/model/displaymodel.s3d_bonepath (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client/model/displaymodel.s3d_inst (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client/model/displaymodel.s3d_model (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client/model/displaymodel.s3d_pospath (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/client/texture (added) * 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GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/diffusedemo/texture/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/diffusedemo/texture/brick02.bmp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/diffusedemo/texture/colorbox.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/diffusedemo/texture/dummy1to1.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/diffusedemo/texture/dummy1to2.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/diffusedemo/texture/dummy1to4.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/diffusedemo/texture/dummy2to1.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/diffusedemo/texture/dummy4to1.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/diffusedemo/texture/sky_back_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/diffusedemo/texture/sky_bottom_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/diffusedemo/texture/sky_front_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/diffusedemo/texture/sky_left_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/diffusedemo/texture/sky_right_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/diffusedemo/texture/sky_top_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/diffusedemo/texture/texdiffuse.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/diffusedemo/texture/texnormal.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/actor/content.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/actor/levelplayer.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/actor/levelplayerbasis.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/actor/main.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/actor/sky.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/actor/world.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/Másolat - worldmodel.max (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/bloom.max (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/playermodel.max (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/playermodel.s3d_bonepath (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/playermodel.s3d_inst (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/playermodel.s3d_model (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/playermodel.s3d_pospath (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/skymodel.max (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/skymodel.s3d_bonepath (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/skymodel.s3d_inst (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/skymodel.s3d_model (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/skymodel.s3d_pospath (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/worldmodel.max (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/worldmodel.s3d_bonepath (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/worldmodel.s3d_inst (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/worldmodel.s3d_model (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/worldmodel.s3d_pospath (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/model/worldmodel_01.max (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/shader (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/shader/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/shader/world.s3d_shader (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/texture (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/texture/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/texture/brick02.bmp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/texture/dummy1to1.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/texture/dummy1to2.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/texture/dummy1to4.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/texture/dummy2to1.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/texture/dummy4to1.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/texture/sky_back_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/texture/sky_bottom_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/texture/sky_front_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/texture/sky_left_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/texture/sky_right_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/texture/sky_top_clamp.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/texture/texdiffuse.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/level/texture/texnormal.tga (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/actor/door.s3d_perch (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/basic.s3d_shader (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/caustic.s3d_shader (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/comic.s3d_shader (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/display.s3d_shader (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/envmap.s3d_shader (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/ordinary.s3d_shader (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/ordinary_transp.s3d_shader (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/posteffects.s3d_shader (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/black.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/bloom_bright.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/bloom_combine.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/bloom_presmooth_bright.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/bloom_smooth.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/bump.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/bump_bright.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/bump_mild.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/bump_shmap.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/comic.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/envmapSimple_d3d9_hlsl_ps1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/envmapSimple_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_ps3x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_vs3x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_ps3x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_vs3x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_tri_d3d9_hlsl_ps3x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_tri_d3d9_hlsl_vs3x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_ps3x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_ps3x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_vs3x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_ps1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_plain_cubequad_d3d9_hlsl_ps3x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_plain_cubequad_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_plain_pointtex_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_plain_pointtex_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_ps3x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/include_shmap_filter_d3d9_hlsl.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/include_stddef_d3d9_hlsl.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/include_stdstate_d3d9_hlsl.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_ps2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs1x1.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs2x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/envmap.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/gen_brightclear.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/gen_brightmap_for_softshmap.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/gen_shmap.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/gen_shvol_quick.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/gen_shvol_strict.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/gtp_cau_photonmap.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/gtp_caustic_cubemap_point.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/gtp_caustic_cubemap_tri.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/gtp_caustic_recieve.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/gtp_diffuse.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/gtp_distance_impostor.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/gtp_envmap.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/gtp_plain_cubequad.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/gtp_plain_pointtex.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/gtp_reduce_cubemap.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/lightfilter.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/black_og.s3d (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/black_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/black_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/bump_ogl.s3d (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/comic_og.s3d (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/gen_shvol_extrude_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/gen_shvol_view_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/include_stddef_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/plain_og.s3d (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/plain_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/shvol_og.s3d (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/shvol_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_fs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_vs1x0.s3d_shadercode (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/partic.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/plain_point.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/plain_pointcol.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/plain_pointcoltex.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/plain_pointtex.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/prog/standard.s3d_shaderprog (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/levelutil/shader/sky.s3d_shader (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/main (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/main/actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/main/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/main/actor/cas.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/main/actor/common.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/main/actor/main.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/server (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/server/actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/server/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/server/actor/server.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/server/actor/serverlink.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/universe (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/universe/actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/universe/actor/.sconsign (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/universe/actor/levels.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/universe/actor/setting.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/universe/actor/settingplayer.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/universe/actor/universe.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/src/res/universe/actor/universeplayer.s3d_actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/client (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/client/model (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/client/model/displaymodel.s3d_model_log (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/collect.txt (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/diffusedemo (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/diffusedemo/model (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/diffusedemo/model/bloom.s3d_model_log (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/diffusedemo/model/playermodel.s3d_model_log (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/diffusedemo/model/skymodel.s3d_model_log (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/diffusedemo/model/worldmodel.s3d_model_log (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/level (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/level/model (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/level/model/bloom.s3d_model_log (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/level/model/playermodel.s3d_model_log (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/level/model/skymodel.s3d_model_log (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/level/model/tonemap.s3d_model_log (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/level/model/worldmodel.s3d_model_log (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/level/model/worldmodel_01.s3d_model_log (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/levelutil (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/levelutil/actor (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/levelutil/actor/door.s3d_perch_lst (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/levelutil/actor/door.s3d_perch_parse (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/levelutil/actor/door.s3d_perch_rawim (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/res_targets.lst (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_activex_install.bat (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_editor.bat (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_editor.cfg (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_env.bat (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_max_exp.cfg (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_max_expbutton.cfg (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_max_player.cfg (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_max_shadergui.cfg (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_max_shadermgr.cfg (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_max_shaderutil.cfg (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_max_toolbox.cfg (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_maya_exp.cfg (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_pack.bat (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_res_clear.bat (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_res_make.bat (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_res_maketarget.bat (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_run.bat (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/win32_run.cfg (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/shark3Dchanges (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/shark3Dchanges/src (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/shark3Dchanges/src/drv (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/shark3Dchanges/src/drv/imp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/shark3Dchanges/src/drv/imp/directx (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/shark3Dchanges/src/drv/imp/directx/d3d9 (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/shark3Dchanges/src/drv/imp/directx/d3d9/drv_d3d9_eng.cpp (added) * GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/shark3Dchanges/src/drv/imp/directx/d3d9/drv_d3d9_settings.h (added)