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source:
GTP
/
trunk
/
App
/
Demos
/
Vis
/
FriendlyCulling
/
src
/
RenderState.h
@
3179
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Diff
Rev
Age
Author
Log Message
(edit)
@3114
16 years
mattausch
worked on dynamic objects: now ook, but have to work on render queue
(edit)
@3068
16 years
mattausch
working on dynamic stuff again
(edit)
@3066
16 years
mattausch
(edit)
@3065
16 years
mattausch
found bug with near plane intersection: q? why did it work with vbo …
(edit)
@3061
16 years
mattausch
(edit)
@3055
16 years
mattausch
(edit)
@3052
16 years
mattausch
(edit)
@3050
16 years
mattausch
(edit)
@3048
16 years
mattausch
(edit)
@3047
16 years
mattausch
adding special technique for depth pass (not working yet)
(edit)
@3043
16 years
mattausch
(edit)
@3042
16 years
mattausch
added technique
(edit)
@3038
16 years
mattausch
unified shader stuff, but phreetham sky not working anymore for forward …
(edit)
@3034
16 years
mattausch
(edit)
@3031
16 years
mattausch
shader working but slow
(edit)
@3028
16 years
mattausch
debug version: what to do with shader programs??
(edit)
@2965
16 years
mattausch
removed dirttexture stuff. started tonemapping stuff
(edit)
@2964
16 years
mattausch
(edit)
@2955
16 years
mattausch
(edit)
@2948
16 years
mattausch
depth pass for shadows not working at all
(edit)
@2943
16 years
mattausch
shadows working nicely
(edit)
@2854
16 years
mattausch
(edit)
@2844
16 years
mattausch
lod starting to work
(edit)
@2825
16 years
mattausch
(edit)
@2819
16 years
mattausch
(edit)
@2818
16 years
mattausch
worked on deferred shading
(edit)
@2801
16 years
mattausch
(edit)
@2800
16 years
mattausch
friendly culling debug version with timers, no materials
(copy)
@2785
16 years
mattausch
copied from
GTP/trunk/App/Demos/Vis/CHC_revisited/src/RenderState.h
:
(copy)
@2782
16 years
mattausch
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