source: GTP/trunk @ 3089

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @3089   16 years mattausch working better but stil not fully there
(edit) @3088   16 years mattausch
(edit) @3087   16 years mattausch somehow working wih eye linear depth, but terrile precision (especially …
(edit) @3086   16 years mattausch
(edit) @3085   16 years mattausch
(edit) @3084   16 years mattausch
(edit) @3083   16 years mattausch debug version
(edit) @3082   16 years mattausch debug version: working on split up of ssao and reprojection
(edit) @3081   16 years mattausch trying to get ssao to work with dynamic objects
(edit) @3080   16 years mattausch
(edit) @3079   16 years mattausch
(edit) @3078   16 years mattausch
(edit) @3077   16 years mattausch
(edit) @3076   16 years mattausch
(edit) @3075   16 years mattausch
(edit) @3074   16 years mattausch included vbo support for dynamic objects
(edit) @3073   16 years mattausch still not working!!
(edit) @3072   16 years mattausch fucked up depth order for some reason!!
(edit) @3071   16 years mattausch worked on dynamic objects
(edit) @3070   16 years mattausch
(edit) @3069   16 years mattausch completely changing dynamic stuff
(edit) @3068   16 years mattausch working on dynamic stuff again
(edit) @3067   16 years mattausch
(edit) @3066   16 years mattausch
(edit) @3065   16 years mattausch found bug with near plane intersection: q? why did it work with vbo …
(edit) @3064   16 years mattausch working on dynamic bvh hierarchy: denug version
(edit) @3063   16 years mattausch
(edit) @3062   16 years mattausch updating camera system: debug version
(edit) @3061   16 years mattausch
(edit) @3060   16 years mattausch updated render queue: as we assume incoming nodes to be sorted front to …
(edit) @3059   16 years mattausch working on dynamic objects
(edit) @3058   16 years mattausch
(edit) @3057   16 years mattausch added a shader manager
(edit) @3056   16 years mattausch
(edit) @3055   16 years mattausch
(edit) @3054   16 years mattausch worked on render queue
(edit) @3053   16 years mattausch debug render queue
(edit) @3052   16 years mattausch
(edit) @3051   16 years mattausch included new material properties (vp, fp) into render queue
(edit) @3050   16 years mattausch
(edit) @3049   16 years mattausch
(edit) @3048   16 years mattausch
(edit) @3047   16 years mattausch adding special technique for depth pass (not working yet)
(edit) @3046   16 years mattausch added shader for forward shadin tree animation program
(edit) @3045   16 years mattausch
(edit) @3044   16 years mattausch
(edit) @3043   16 years mattausch
(edit) @3042   16 years mattausch added technique
(edit) @3041   16 years mattausch
(edit) @3040   16 years mattausch
(edit) @3039   16 years mattausch
(edit) @3038   16 years mattausch unified shader stuff, but phreetham sky not working anymore for forward …
(edit) @3037   16 years mattausch
(edit) @3036   16 years mattausch shader system starting to work
(edit) @3035   16 years mattausch
(edit) @3034   16 years mattausch
(edit) @3033   16 years mattausch
(edit) @3032   16 years mattausch
(edit) @3031   16 years mattausch shader working but slow
(edit) @3030   16 years mattausch
(edit) @3029   16 years mattausch
(edit) @3028   16 years mattausch debug version: what to do with shader programs??
(edit) @3027   16 years mattausch implemented shader program wrapper
(edit) @3026   16 years mattausch
(edit) @3025   16 years mattausch worked on cg shader wrapper class
(edit) @3024   16 years mattausch
(edit) @3023   16 years mattausch
(edit) @3022   16 years mattausch
(edit) @3021   16 years mattausch removed leaks. added class for shaders
(edit) @3020   16 years mattausch removed most leaks
(edit) @3019   16 years mattausch detected memory leaks mainly in shadowmapping!! strange problems with …
(edit) @3018   16 years mattausch
(edit) @3017   16 years mattausch
(edit) @3016   16 years mattausch
(edit) @3015   16 years mattausch
(edit) @3014   16 years mattausch removed eyepos from sssao shader, played around with maxdepth
(edit) @3013   16 years mattausch
(edit) @3012   16 years mattausch
(edit) @3011   16 years mattausch
(edit) @3010   16 years mattausch
(edit) @3009   16 years mattausch
(edit) @3008   16 years mattausch improved performance by > 20 frames
(edit) @3007   16 years mattausch improving performance
(edit) @3006   16 years mattausch tried downsampling
(edit) @3005   16 years mattausch
(edit) @3004   16 years mattausch komisch
(edit) @3003   16 years mattausch
(edit) @3002   16 years mattausch started using downsampling
(edit) @3001   16 years mattausch reverted back from trying to use less components in fbo for faster …
(edit) @3000   16 years mattausch something shitty
(edit) @2999   16 years mattausch trying to use smaller fbo
(edit) @2998   16 years mattausch
(edit) @2997   16 years mattausch
(edit) @2996   16 years mattausch
(edit) @2995   16 years mattausch
(edit) @2994   16 years mattausch started to use a downsampling fbo
(edit) @2993   16 years mattausch
(edit) @2992   16 years mattausch tone mapping working with using reconstructed depth
(edit) @2991   16 years mattausch what todo with tone mapping: manually donwsample?? or manually downsample …
(edit) @2990   16 years mattausch recovering world pos from eye space depth => better gi performance
Note: See TracRevisionLog for help on using the revision log.