|
|
@3089
|
16 years |
mattausch |
working better but stil not fully there
|
|
|
@3088
|
16 years |
mattausch |
|
|
|
@3087
|
16 years |
mattausch |
somehow working wih eye linear depth, but terrile precision (especially …
|
|
|
@3086
|
16 years |
mattausch |
|
|
|
@3085
|
16 years |
mattausch |
|
|
|
@3084
|
16 years |
mattausch |
|
|
|
@3083
|
16 years |
mattausch |
debug version
|
|
|
@3082
|
16 years |
mattausch |
debug version: working on split up of ssao and reprojection
|
|
|
@3081
|
16 years |
mattausch |
trying to get ssao to work with dynamic objects
|
|
|
@3080
|
16 years |
mattausch |
|
|
|
@3079
|
16 years |
mattausch |
|
|
|
@3078
|
16 years |
mattausch |
|
|
|
@3077
|
16 years |
mattausch |
|
|
|
@3076
|
16 years |
mattausch |
|
|
|
@3075
|
16 years |
mattausch |
|
|
|
@3074
|
16 years |
mattausch |
included vbo support for dynamic objects
|
|
|
@3073
|
16 years |
mattausch |
still not working!!
|
|
|
@3072
|
16 years |
mattausch |
fucked up depth order for some reason!!
|
|
|
@3071
|
16 years |
mattausch |
worked on dynamic objects
|
|
|
@3070
|
16 years |
mattausch |
|
|
|
@3069
|
16 years |
mattausch |
completely changing dynamic stuff
|
|
|
@3068
|
16 years |
mattausch |
working on dynamic stuff again
|
|
|
@3067
|
16 years |
mattausch |
|
|
|
@3066
|
16 years |
mattausch |
|
|
|
@3065
|
16 years |
mattausch |
found bug with near plane intersection: q? why did it work with vbo …
|
|
|
@3064
|
16 years |
mattausch |
working on dynamic bvh hierarchy: denug version
|
|
|
@3063
|
16 years |
mattausch |
|
|
|
@3062
|
16 years |
mattausch |
updating camera system: debug version
|
|
|
@3061
|
16 years |
mattausch |
|
|
|
@3060
|
16 years |
mattausch |
updated render queue: as we assume incoming nodes to be sorted front to …
|
|
|
@3059
|
16 years |
mattausch |
working on dynamic objects
|
|
|
@3058
|
16 years |
mattausch |
|
|
|
@3057
|
16 years |
mattausch |
added a shader manager
|
|
|
@3056
|
16 years |
mattausch |
|
|
|
@3055
|
16 years |
mattausch |
|
|
|
@3054
|
16 years |
mattausch |
worked on render queue
|
|
|
@3053
|
16 years |
mattausch |
debug render queue
|
|
|
@3052
|
16 years |
mattausch |
|
|
|
@3051
|
16 years |
mattausch |
included new material properties (vp, fp) into render queue
|
|
|
@3050
|
16 years |
mattausch |
|
|
|
@3049
|
16 years |
mattausch |
|
|
|
@3048
|
16 years |
mattausch |
|
|
|
@3047
|
16 years |
mattausch |
adding special technique for depth pass (not working yet)
|
|
|
@3046
|
16 years |
mattausch |
added shader for forward shadin tree animation program
|
|
|
@3045
|
16 years |
mattausch |
|
|
|
@3044
|
16 years |
mattausch |
|
|
|
@3043
|
16 years |
mattausch |
|
|
|
@3042
|
16 years |
mattausch |
added technique
|
|
|
@3041
|
16 years |
mattausch |
|
|
|
@3040
|
16 years |
mattausch |
|
|
|
@3039
|
16 years |
mattausch |
|
|
|
@3038
|
16 years |
mattausch |
unified shader stuff, but phreetham sky not working anymore for forward …
|
|
|
@3037
|
16 years |
mattausch |
|
|
|
@3036
|
16 years |
mattausch |
shader system starting to work
|
|
|
@3035
|
16 years |
mattausch |
|
|
|
@3034
|
16 years |
mattausch |
|
|
|
@3033
|
16 years |
mattausch |
|
|
|
@3032
|
16 years |
mattausch |
|
|
|
@3031
|
16 years |
mattausch |
shader working but slow
|
|
|
@3030
|
16 years |
mattausch |
|
|
|
@3029
|
16 years |
mattausch |
|
|
|
@3028
|
16 years |
mattausch |
debug version: what to do with shader programs??
|
|
|
@3027
|
16 years |
mattausch |
implemented shader program wrapper
|
|
|
@3026
|
16 years |
mattausch |
|
|
|
@3025
|
16 years |
mattausch |
worked on cg shader wrapper class
|
|
|
@3024
|
16 years |
mattausch |
|
|
|
@3023
|
16 years |
mattausch |
|
|
|
@3022
|
16 years |
mattausch |
|
|
|
@3021
|
16 years |
mattausch |
removed leaks. added class for shaders
|
|
|
@3020
|
16 years |
mattausch |
removed most leaks
|
|
|
@3019
|
16 years |
mattausch |
detected memory leaks mainly in shadowmapping!!
strange problems with …
|
|
|
@3018
|
16 years |
mattausch |
|
|
|
@3017
|
16 years |
mattausch |
|
|
|
@3016
|
16 years |
mattausch |
|
|
|
@3015
|
16 years |
mattausch |
|
|
|
@3014
|
16 years |
mattausch |
removed eyepos from sssao shader, played around with maxdepth
|
|
|
@3013
|
16 years |
mattausch |
|
|
|
@3012
|
16 years |
mattausch |
|
|
|
@3011
|
16 years |
mattausch |
|
|
|
@3010
|
16 years |
mattausch |
|
|
|
@3009
|
16 years |
mattausch |
|
|
|
@3008
|
16 years |
mattausch |
improved performance by > 20 frames
|
|
|
@3007
|
16 years |
mattausch |
improving performance
|
|
|
@3006
|
16 years |
mattausch |
tried downsampling
|
|
|
@3005
|
16 years |
mattausch |
|
|
|
@3004
|
16 years |
mattausch |
komisch
|
|
|
@3003
|
16 years |
mattausch |
|
|
|
@3002
|
16 years |
mattausch |
started using downsampling
|
|
|
@3001
|
16 years |
mattausch |
reverted back from trying to use less components in fbo for faster …
|
|
|
@3000
|
16 years |
mattausch |
something shitty
|
|
|
@2999
|
16 years |
mattausch |
trying to use smaller fbo
|
|
|
@2998
|
16 years |
mattausch |
|
|
|
@2997
|
16 years |
mattausch |
|
|
|
@2996
|
16 years |
mattausch |
|
|
|
@2995
|
16 years |
mattausch |
|
|
|
@2994
|
16 years |
mattausch |
started to use a downsampling fbo
|
|
|
@2993
|
16 years |
mattausch |
|
|
|
@2992
|
16 years |
mattausch |
tone mapping working with using reconstructed depth
|
|
|
@2991
|
16 years |
mattausch |
what todo with tone mapping: manually donwsample??
or manually downsample …
|
|
|
@2990
|
16 years |
mattausch |
recovering world pos from eye space depth => better gi performance
|
|
|