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source:
trunk
/
VUT
/
Ogre
/
src
/
OgreVisibilitySceneManager.cpp
@
395
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Rev
Age
Author
Log Message
(edit)
@155
19 years
mattausch
added node traversal interface
(edit)
@139
19 years
mattausch
fixed bug with tight octree boxes added more flexible renderqueue (can …
(edit)
@115
19 years
mattausch
added depth pass algorithm + delayed transparent object rendering (so …
(edit)
@112
19 years
mattausch
(edit)
@111
19 years
mattausch
(edit)
@103
19 years
mattausch
fixed bug with shadow maps
(edit)
@100
19 years
mattausch
added visualization for octree culling camera in terrainexample is now …
(edit)
@99
19 years
mattausch
(edit)
@96
19 years
mattausch
(edit)
@94
19 years
mattausch
(edit)
@87
20 years
mattausch
(edit)
@74
20 years
mattausch
added support for release mode
(add)
@59
20 years
mattausch
completely changed file structure plus software design
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