source: trunk/VUT/work/TestCullingTerrain @ 117

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Added
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Diff Rev Age Author Log Message
(edit) @115   19 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
(edit) @114   19 years mattausch
(edit) @113   19 years mattausch fixed problems with visualization
(edit) @112   19 years mattausch
(edit) @111   19 years mattausch
(edit) @110   20 years mattausch
(edit) @109   20 years mattausch start to add shadows to demo
(edit) @108   20 years mattausch
(edit) @107   20 years mattausch added frame interpolation
(edit) @106   20 years mattausch
(edit) @105   20 years mattausch
(edit) @104   20 years mattausch
(edit) @103   20 years mattausch fixed bug with shadow maps
(edit) @100   20 years mattausch added visualization for octree culling camera in terrainexample is now …
(edit) @99   20 years mattausch
(edit) @98   20 years mattausch
(edit) @97   20 years mattausch ogre: changed from occlusion_query_nv to occlusion_query_arb (in …
(edit) @94   20 years mattausch
(edit) @93   20 years mattausch
(edit) @87   20 years mattausch
(edit) @86   20 years mattausch
(edit) @85   20 years mattausch corrected bug so chc is much faster than stop and wait
(edit) @84   20 years mattausch
(edit) @83   20 years mattausch
(edit) @82   20 years mattausch worked on the demos
(edit) @81   20 years mattausch
(edit) @80   20 years mattausch
(edit) @77   20 years mattausch
(edit) @76   20 years mattausch
(edit) @75   20 years mattausch
(edit) @74   20 years mattausch added support for release mode
(edit) @64   20 years mattausch
(add) @61   20 years mattausch
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