Timeline
12/09/08:
12/08/08:
- 23:13 Changeset [3215] by
- worked on lense flare, cleaned up code a little bit
- 18:48 Changeset [3214] by
- worked on lense flare
- 03:01 Changeset [3213] by
- lense flare starting to work
12/07/08:
- 23:26 Changeset [3212] by
- made ssao parameters more flexible started to implement lense flare
12/04/08:
12/03/08:
- 13:01 Changeset [3209] by
- restricted ssao to 0.1 so tone mapping artifacts for completely black …
- 12:25 Changeset [3208] by
- working quite well with adaptive sampling
- 01:14 Changeset [3207] by
12/02/08:
- 19:15 Changeset [3206] by
- 17:32 Changeset [3205] by
- as good as i cab do it right now but flickering when dynamic object enters …
- 17:06 Changeset [3204] by
- debug version showing a visualization of the confidence
12/01/08:
- 18:38 Changeset [3203] by
- only adapting filter size left …
- 16:50 Changeset [3202] by
- finally found bvh tighter bounds bug
- 08:11 Changeset [3201] by
- still searching for error
- 02:07 Changeset [3200] by
- ssao working ok but now seasrching for culling bug
11/30/08:
- 21:01 Changeset [3199] by
- 20:41 Changeset [3198] by
- removed some visual bugs (trees against sky), flickering much better now
- 12:48 Changeset [3197] by
- debug version:still some problems with house corner geometry and ssao
11/29/08:
- 22:14 Changeset [3196] by
- obviously solved filtering problem, but still problems with building edges
- 18:24 Changeset [3195] by
11/28/08:
- 15:25 Changeset [3194] by
- 03:26 Changeset [3193] by
- prepared meeting
11/27/08:
- 19:14 Changeset [3192] by
- worked on adaptive sampling .. changed to using real number of samples for …
- 04:35 Changeset [3191] by
- 04:14 Changeset [3190] by
- 02:14 Changeset [3189] by
- 00:22 Changeset [3188] by
11/26/08:
- 22:54 Changeset [3187] by
- 22:54 Changeset [3186] by
- 22:53 Changeset [3185] by
- 22:53 Changeset [3184] by
- 22:53 Changeset [3183] by
- 22:52 Changeset [3182] by
- 22:52 Changeset [3181] by
- 22:50 Changeset [3180] by
- 22:50 Changeset [3179] by
- 22:14 Changeset [3178] by
- 22:13 Changeset [3177] by
- 22:12 Changeset [3176] by
- this will be the place for all the standalone demos
- 20:45 Changeset [3175] by
- 20:25 Changeset [3174] by
- I removed the post build copy event as it referred to a strange absolute …
- 20:23 Changeset [3173] by
- 20:18 Changeset [3172] by
- 20:16 Changeset [3171] by
- I replaced the object saving code (to obj format) as texture coordinates …
- 19:43 Changeset [3170] by
- 10:48 Changeset [3169] by
- have to remove culling bug at given view point
11/25/08:
- 18:58 Changeset [3168] by
- removed bug (second aa output), normsl normalization now during mrt output
- 18:14 Changeset [3167] by
- 14:20 Changeset [3166] by
- nearly no more errors but slow
- 14:16 Changeset [3165] by
- good values
- 13:49 Changeset [3164] by
- good quality now for current settings
- 13:28 Changeset [3163] by
- getting better results using the position for the filter
- 12:02 Changeset [3162] by
- playing around with filter: returning to world space depth difference for …
- 02:37 Changeset [3161] by
- not working .…
- 00:56 Changeset [3160] by
- working quite well, put filter size adaptation factor from 10 to 5, still …
11/24/08:
- 18:45 Changeset [3159] by
- 18:03 Changeset [3158] by
- sample checking working good now
- 18:02 Changeset [3157] by
- 17:33 Changeset [3156] by
- pixel check working better now
- 17:17 Changeset [3155] by
- improved valid sample detection not workign yet
11/23/08:
- 21:31 Changeset [3154] by
- normal mappingt: first working version
11/21/08:
11/20/08:
- 18:40 Changeset [3151] by
- worked on ssao for interpolated normals
- 13:44 Changeset [3150] by
- cleaned up ssao code, removed fixed kernel + jitter and rotation stuff …
- 13:14 Changeset [3149] by
- 13:09 Changeset [3148] by
- done a little cleanup
- 12:56 Changeset [3147] by
- updated shader loading
- 10:12 Changeset [3146] by
- normal mapping hack not working yet. found problems with ssao if the …
11/19/08:
- 18:44 Changeset [3145] by
- 17:37 Changeset [3144] by
- working on normal mapping
- 02:35 Changeset [3143] by
- managed to remove halo by modifying depth / normal discontinuity filter
11/18/08:
- 23:35 Changeset [3142] by
- changed filter, halo region very small
- 18:23 Changeset [3141] by
- good parameters, transition between filter and no filter not visible …
- 17:52 Changeset [3140] by
- would take this if it were faster
- 17:40 Changeset [3139] by
- filter working ok but slow
- 17:29 Changeset [3138] by
- also ok with update
- 17:26 Changeset [3137] by
- working ok
- 16:24 Changeset [3136] by
- fixed antialiasing, but ssao not working at that point (depth)
- 12:30 Changeset [3135] by
- working ok (most of the aa is also there for not-ssao mode, so it is …
- 11:28 Changeset [3134] by
- filtering working more nicely now
11/17/08:
- 19:43 Changeset [3133] by
- 16:41 Changeset [3132] by
- reordered functions: antialiasing comes after initial shading pass and …
- 10:48 Changeset [3131] by
- 08:47 Changeset [3130] by
- worked on reducing flickering try: use box filter instead of poisson …
11/16/08:
- 23:57 Changeset [3129] by
- tried different techniques for smoothing the flickering for moving objects …
- 03:46 Changeset [3128] by
11/14/08:
11/13/08:
- 18:48 Changeset [3126] by
- started to include normal mapping
- 13:14 Changeset [3125] by
- changed tm so no values out of bounds, somehow occlusion error missing …
- 12:43 Changeset [3124] by
11/12/08:
- 17:56 Changeset [3123] by
- working on ssao for dynamic objects, found error with tight bounds
- 13:05 Changeset [3122] by
- still problems with noise
- 10:18 Changeset [3121] by
- reordered ssao function to redcude flikering with one kernel but not …
- 01:47 Changeset [3120] by
- worked on filtering now trying to reduce flickering (have to reorder ssao …
11/11/08:
- 19:14 Changeset [3119] by
- 16:22 Changeset [3118] by
- found error with mrts
- 12:18 Changeset [3117] by
- strange errors
- 00:46 Changeset [3116] by
- tree animation works somehow with flow vector
11/10/08:
- 18:43 Changeset [3115] by
- 10:10 Changeset [3114] by
- worked on dynamic objects: now ook, but have to work on render queue
- 02:39 Changeset [3113] by
- problm with technique system
11/09/08:
- 23:06 Changeset [3112] by
- played around with indexing for offset vector, but now choosing different …
- 13:34 Changeset [3111] by
- worked on dynamic objects indexing not working yet
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