Timeline
05/30/05:
- 18:40 Changeset [118] by
- 08:09 Changeset [117] by
- 08:07 Changeset [116] by
- 03:20 Changeset [115] by
- added depth pass algorithm + delayed transparent object rendering (so …
05/27/05:
- 18:59 Changeset [114] by
- 11:56 Changeset [113] by
- fixed problems with visualization
05/25/05:
05/24/05:
05/23/05:
- 18:29 Changeset [109] by
- start to add shadows to demo
- 08:37 Changeset [108] by
- 01:31 Changeset [107] by
- added frame interpolation
05/20/05:
05/19/05:
05/18/05:
- 02:06 Changeset [103] by
- fixed bug with shadow maps
05/17/05:
05/16/05:
- 21:44 Changeset [101] by
- corrected error when calculating distance for octree nodes
- 20:22 Changeset [100] by
- added visualization for octree culling camera in terrainexample is now …
05/15/05:
05/13/05:
- 17:59 Changeset [98] by
- 15:14 Changeset [97] by
- ogre: changed from occlusion_query_nv to occlusion_query_arb (in …
- 08:23 Changeset [96] by
- 01:06 Changeset [95] by
05/12/05:
05/11/05:
- 17:51 Changeset [93] by
- 15:29 Changeset [92] by
- exchanged halfbounding box with full bounding box
- 01:23 Changeset [91] by
05/10/05:
05/09/05:
05/06/05:
05/04/05:
- 17:58 Changeset [85] by
- corrected bug so chc is much faster than stop and wait
05/03/05:
- 22:56 Changeset [84] by
- 17:35 Changeset [83] by
- 17:30 Changeset [82] by
- worked on the demos
- 17:00 Changeset [81] by
- 16:59 Changeset [80] by
- 16:59 Changeset [79] by
- 12:02 Changeset [78] by
- corrected bug in solution files
- 07:48 Changeset [77] by
- 02:51 Changeset [76] by
- 02:44 Changeset [75] by
05/01/05:
- 23:29 Changeset [74] by
- added support for release mode
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