Timeline
11/18/08:
- 23:35 Changeset [3142] by
- changed filter, halo region very small
- 18:23 Changeset [3141] by
- good parameters, transition between filter and no filter not visible …
- 17:52 Changeset [3140] by
- would take this if it were faster
- 17:40 Changeset [3139] by
- filter working ok but slow
- 17:29 Changeset [3138] by
- also ok with update
- 17:26 Changeset [3137] by
- working ok
- 16:24 Changeset [3136] by
- fixed antialiasing, but ssao not working at that point (depth)
- 12:30 Changeset [3135] by
- working ok (most of the aa is also there for not-ssao mode, so it is …
- 11:28 Changeset [3134] by
- filtering working more nicely now
11/17/08:
- 19:43 Changeset [3133] by
- 16:41 Changeset [3132] by
- reordered functions: antialiasing comes after initial shading pass and …
- 10:48 Changeset [3131] by
- 08:47 Changeset [3130] by
- worked on reducing flickering try: use box filter instead of poisson …
11/16/08:
- 23:57 Changeset [3129] by
- tried different techniques for smoothing the flickering for moving objects …
- 03:46 Changeset [3128] by
11/14/08:
11/13/08:
- 18:48 Changeset [3126] by
- started to include normal mapping
- 13:14 Changeset [3125] by
- changed tm so no values out of bounds, somehow occlusion error missing …
- 12:43 Changeset [3124] by
11/12/08:
- 17:56 Changeset [3123] by
- working on ssao for dynamic objects, found error with tight bounds
- 13:05 Changeset [3122] by
- still problems with noise
- 10:18 Changeset [3121] by
- reordered ssao function to redcude flikering with one kernel but not …
- 01:47 Changeset [3120] by
- worked on filtering now trying to reduce flickering (have to reorder ssao …
11/11/08:
- 19:14 Changeset [3119] by
- 16:22 Changeset [3118] by
- found error with mrts
- 12:18 Changeset [3117] by
- strange errors
- 00:46 Changeset [3116] by
- tree animation works somehow with flow vector
11/10/08:
- 18:43 Changeset [3115] by
- 10:10 Changeset [3114] by
- worked on dynamic objects: now ook, but have to work on render queue
- 02:39 Changeset [3113] by
- problm with technique system
11/09/08:
- 23:06 Changeset [3112] by
- played around with indexing for offset vector, but now choosing different …
- 13:34 Changeset [3111] by
- worked on dynamic objects indexing not working yet
11/07/08:
- 16:40 Changeset [3110] by
- worked on id for dynamic objects
- 10:15 Changeset [3109] by
- working on incorporation of dynamic objects into ssao
- 01:48 Changeset [3108] by
- eyespacedepth working at home computer
11/06/08:
- 17:48 Changeset [3107] by
- added converter for vbo format from ralf
- 16:38 Changeset [3106] by
- reprojection working much better using 1 - eyespacedepth / …
- 15:14 Changeset [3105] by
- now strafing up not working anymore!!!!
- 13:31 Changeset [3104] by
- updated shader programs
- 10:41 Changeset [3103] by
- still some error with ssao on edges bilateral filter slow
11/05/08:
- 18:49 Changeset [3102] by
- orthocam not working yet
- 15:14 Changeset [3101] by
- depth queries not working
- 14:25 Changeset [3100] by
- added per sample test
- 13:41 Changeset [3099] by
- comparing eye linear depth
- 10:49 Changeset [3098] by
- detected error on edges of buildings: why doing ssao there?
- 01:09 Changeset [3097] by
- still problems with ssao on edges
- 00:39 Changeset [3096] by
- 00:35 Changeset [3095] by
- probably improved temporal coherence but strange ssao
11/03/08:
- 18:41 Changeset [3094] by
- some error with reprojection when moving
- 17:42 Changeset [3093] by
- found precision error: now working completely local
- 17:28 Changeset [3092] by
- error much better
- 09:33 Changeset [3091] by
- working on rigid objects
- 02:25 Changeset [3090] by
- how can i get rid of the dawn flickering on the edges of objects? …
- 01:57 Changeset [3089] by
- working better but stil not fully there
11/02/08:
- 18:47 Changeset [3088] by
- 17:35 Changeset [3087] by
- somehow working wih eye linear depth, but terrile precision (especially …
10/31/08:
- 17:41 Changeset [3086] by
- 17:35 Changeset [3085] by
- 15:08 Changeset [3084] by
- 09:03 Changeset [3083] by
- debug version
10/30/08:
- 18:46 Changeset [3082] by
- debug version: working on split up of ssao and reprojection
- 18:32 Changeset [3081] by
- trying to get ssao to work with dynamic objects
- 10:46 Changeset [3080] by
10/29/08:
10/27/08:
- 18:39 Changeset [3076] by
- 03:36 Changeset [3075] by
- 03:26 Changeset [3074] by
- included vbo support for dynamic objects
- 01:12 Changeset [3073] by
- still not working!!
- 00:25 Changeset [3072] by
- fucked up depth order for some reason!!
10/26/08:
- 20:39 Changeset [3071] by
- worked on dynamic objects
- 18:29 Changeset [3070] by
10/24/08:
- 17:04 Changeset [3069] by
- completely changing dynamic stuff
- 16:39 Changeset [3068] by
- working on dynamic stuff again
- 13:24 Changeset [3067] by
- 13:17 Changeset [3066] by
- 12:29 Changeset [3065] by
- found bug with near plane intersection: q? why did it work with vbo …
10/23/08:
- 23:10 Changeset [3064] by
- working on dynamic bvh hierarchy: denug version
- 16:37 Changeset [3063] by
- 14:53 Changeset [3062] by
- updating camera system: debug version
- 12:26 Changeset [3061] by
10/21/08:
- 23:20 Changeset [3060] by
- updated render queue: as we assume incoming nodes to be sorted front to …
- 20:41 Changeset [3059] by
- working on dynamic objects
- 19:03 Changeset [3058] by
- 18:10 Changeset [3057] by
- added a shader manager
- 17:41 Changeset [3056] by
- 17:29 Changeset [3055] by
- 16:04 Changeset [3054] by
- worked on render queue
- 12:47 Changeset [3053] by
- debug render queue
- 03:55 Changeset [3052] by
10/20/08:
- 23:37 Changeset [3051] by
- included new material properties (vp, fp) into render queue
- 14:51 Changeset [3050] by
- 10:00 Changeset [3049] by
- 02:29 Changeset [3048] by
- 02:06 Changeset [3047] by
- adding special technique for depth pass (not working yet)
- 01:26 Changeset [3046] by
- added shader for forward shadin tree animation program
10/19/08:
- 23:42 Changeset [3045] by
- 13:42 Changeset [3044] by
- 02:07 Changeset [3043] by
- 01:33 Changeset [3042] by
- added technique
Note: See TracTimeline
for information about the timeline view.