source: GTP/branches/IllumWPdeliver2008dec/IlluminationWP/precompiled/app/OgreIllumModule_Resources/materials/GTPBasic/GTPBasic.program @ 3255

Revision 3255, 5.2 KB checked in by szirmay, 15 years ago (diff)
Line 
1///-------------------------
2///Vertex Programs
3///-------------------------
4
5vertex_program GTP/Basic/Plain_VS hlsl
6{
7   source GTPBasic_VS.hlsl
8   entry_point Plain_VS
9   target vs_1_1
10}
11
12vertex_program GTP/Basic/PlainTex_VS hlsl
13{
14   source GTPBasic_VS.hlsl
15   entry_point PlainTex_VS
16   target vs_1_1
17}
18
19vertex_program GTP/Basic/Shaded_VS hlsl
20{
21   source GTPBasic_VS.hlsl
22   entry_point Shaded_VS
23   target vs_1_1
24}
25
26vertex_program GTP/Basic/ShadedTex_VS hlsl
27{
28   source GTPBasic_VS.hlsl
29   entry_point ShadedTex_VS
30   target vs_1_1
31}
32
33vertex_program GTP/Basic/ShadedBump_VS hlsl
34{
35   source GTPBasic_VS.hlsl
36   entry_point ShadedBump_VS
37   target vs_1_1
38}   
39
40vertex_program GTP/Basic/ShadedBumpTex_VS hlsl
41{
42   source GTPBasic_VS.hlsl
43   entry_point ShadedBumpTex_VS
44   target vs_1_1
45}
46
47vertex_program GTP/Basic/VPos_VS hlsl
48{
49   source GTPBasic_VS.hlsl
50   entry_point VPos
51   target vs_2_0
52}
53
54vertex_program GTP/Basic/MPos_VS hlsl
55{
56   source GTPBasic_VS.hlsl
57   entry_point MPos
58   target vs_1_1
59}   
60
61vertex_program GTP/Basic/MPos_NoTransform_VS hlsl
62{
63   source GTPBasic_VS.hlsl
64   entry_point MPos_NoTransform
65   target vs_1_1
66}   
67
68vertex_program GTP/Basic/CPos_VS hlsl
69{
70   source GTPBasic_VS.hlsl
71   entry_point CPos
72   target vs_1_1
73}
74
75vertex_program GTP/Basic/Shaded_CPos_VS hlsl
76{
77   source GTPBasic_VS.hlsl
78   entry_point Shaded_CPos_VS
79   target vs_1_1
80}
81
82vertex_program GTP/Basic/LightVPos_VS hlsl
83{
84   source GTPBasic_VS.hlsl
85   entry_point LightVPos
86   target vs_1_1
87}   
88
89vertex_program GTP/Basic/LightCPos_VS hlsl
90{
91   source GTPBasic_VS.hlsl
92   entry_point LightCPos
93   target vs_1_1
94}
95
96vertex_program GTP/Basic/FSQuad_VS hlsl
97{
98   source GTPBasicFSQuad.hlsl
99   entry_point FSQuadVS
100   target vs_1_1
101}
102
103vertex_program GTP/Basic/FSQuadBlurCubeFace_VS hlsl
104{
105   source GTPBasicFSQuad.hlsl
106   entry_point BlurCubeFaceVS
107   target vs_1_1
108}
109
110vertex_program GTP/Basic/Phase_VS hlsl
111{
112        source GTPBasic_Phase.hlsl
113        entry_point PhaseVS
114        target vs_2_0
115}
116
117///-------------------------
118///Fragment Programs
119///-------------------------
120
121fragment_program GTP/Basic/VDepth_PS hlsl
122{
123   source GTPBasic_PS.hlsl
124   entry_point VDepth
125   target ps_2_0
126}
127
128fragment_program GTP/Basic/CDepth_PS hlsl
129{
130   source GTPBasic_PS.hlsl
131   entry_point CDepth
132   target ps_2_0
133}
134
135fragment_program GTP/Basic/CDist_PS hlsl
136{
137   source GTPBasic_PS.hlsl
138   entry_point CDist
139   target ps_2_0
140}
141
142fragment_program GTP/Basic/CDistNorm_PS hlsl
143{
144   source GTPBasic_PS.hlsl
145   entry_point CDistNorm
146   target ps_2_0
147}
148
149fragment_program GTP/Basic/Plain_PS hlsl
150{
151   source GTPBasic_PS.hlsl
152   entry_point Plain
153   target ps_2_0
154}
155
156fragment_program GTP/Basic/PlainTex1D_PS hlsl
157{
158   source GTPBasic_PS.hlsl
159   entry_point PlainTex1D
160   target ps_2_0
161}
162
163fragment_program GTP/Basic/PlainTex2D_PS hlsl
164{
165   source GTPBasic_PS.hlsl
166   entry_point PlainTex2D
167   target ps_2_0
168}
169
170fragment_program GTP/Basic/PlainTex2DColored_PS hlsl
171{
172   source GTPBasic_PS.hlsl
173   entry_point PlainTex2DColored
174   target ps_2_0
175}
176
177fragment_program GTP/Basic/PlainTex3D_PS hlsl
178{
179   source GTPBasic_PS.hlsl
180   entry_point PlainTex3D
181   target ps_2_0
182}
183
184fragment_program GTP/Basic/LightVPos_PS hlsl
185{
186   source GTPBasic_PS.hlsl
187   entry_point LightVPosPS
188   target ps_2_0
189}
190
191fragment_program GTP/Basic/SM/Depth_PS hlsl
192{
193   source GTPShadowMap_PS.hlsl
194   entry_point shadowMapDepth
195   target ps_2_0
196}
197
198fragment_program GTP/Basic/SM/CameraDepth_PS hlsl
199{
200   source GTPShadowMap_PS.hlsl
201   entry_point shadowMapCameraDepth
202   target ps_2_0
203}
204
205fragment_program GTP/Basic/SM/Depth_VSM_PS hlsl
206{
207   source GTPShadowMap_PS.hlsl
208   entry_point shadowMapDepth_Variance
209   target ps_2_0
210}
211
212fragment_program GTP/Basic/SM/Dist_PS hlsl
213{
214   source GTPShadowMap_PS.hlsl
215   entry_point shadowMapDist
216   target ps_2_0
217}
218
219fragment_program GTP/Basic/SM/Dist_VSM_PS hlsl
220{
221   source GTPShadowMap_PS.hlsl
222   entry_point shadowMapDist_Variance
223   target ps_2_0
224}
225
226fragment_program GTP/Basic/SM/Dist_POINT_VSM_PS hlsl
227{
228   source GTPShadowMap_PS.hlsl
229   entry_point shadowMapDist_POINT_Variance
230   target ps_2_0
231}
232
233fragment_program GTP/Basic/SM/ShadowAccum_PS hlsl
234{
235   source GTPShadowAccum.hlsl
236   entry_point ShadowAccum_PS
237   target ps_3_0
238}
239
240fragment_program GTP/Basic/Shaded/TexturedOneLight_PS hlsl
241{
242   source GTPBasicShading.hlsl
243   entry_point TexturedShadedOneLight_PS
244   target ps_2_0
245}
246
247fragment_program GTP/Basic/Shaded/TexturedTwoLights_PS hlsl
248{
249   source GTPBasicShading.hlsl
250   entry_point TexturedShadedTwoLights_PS
251   target ps_2_0
252}
253
254
255fragment_program GTP/Basic/FSQuadCopy_PS hlsl
256{
257   source GTPBasicFSQuad.hlsl
258   entry_point CopyPS
259   target ps_2_0
260}
261
262fragment_program GTP/Basic/FSQuadBlur4x4_PS hlsl
263{
264   source GTPBasicFSQuad.hlsl
265   entry_point BlurPS_4x4
266   target ps_2_0
267}
268
269fragment_program GTP/Basic/FSQuadBlurCubeFace_PS hlsl
270{
271   source GTPBasicFSQuad.hlsl
272   entry_point BlurCubeFacePS
273   target ps_3_0
274}
275
276fragment_program GTP/Basic/Phase_HenyeyGreenStein_PS hlsl
277{
278        source GTPBasic_Phase.hlsl
279        entry_point HenyeyGreensteinPS
280        target ps_2_0
281}
282   
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