[2236] | 1 | ///////////////////////////////////////////////////////////////////////////////
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| 2 | //
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| 3 | // ## ######
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| 4 | // ###### ###
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| 5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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| 6 | // ########## # # #
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| 7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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| 8 | // ######### # # # All rights reserved.
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| 9 | // ## ##########
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| 10 | // ##
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| 11 | //
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| 12 | ///////////////////////////////////////////////////////////////////////////////
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| 13 |
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| 14 | // Shader program configuration.
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| 15 | // Different drivers access different parameters.
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| 16 |
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| 17 | ogl
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| 18 | {
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| 19 | glsl
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| 20 | {
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| 21 | vertshader
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| 22 | {
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| 23 | code_variant_array
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| 24 | {
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| 25 | req_ver "1x0"
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| 26 | code_array "levelutil/shader/prog/ogl_glsl/"
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| 27 | & "plain_ogl_glsl_vs1x0.s3d_shadercode_run"
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| 28 | }
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| 29 |
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| 30 | tracking
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| 31 | {
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| 32 | cnt 4
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| 33 | codevar "matBone[$]"
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| 34 | chan "bone"
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| 35 | trans "identity"
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| 36 | }
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| 37 |
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| 38 | // attribute vec4 bone_wgh;
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| 39 | bone_wgh "boneWgh"
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| 40 | //bone_subscr "boneSubscr"
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| 41 |
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| 42 | predefine_array
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| 43 | {
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| 44 | name "S3D_USE_BONEWGH"
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| 45 | }
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| 46 | }
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| 47 | }
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| 48 | }
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| 49 |
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| 50 | // D3D9 Highlevel Shaderlanguage
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| 51 | d3d9
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| 52 | {
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| 53 | hlsl_vertshader
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| 54 | {
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| 55 | code_variant_array
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| 56 | {
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| 57 | profile "2x0"
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| 58 | entry_point "main"
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| 59 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 60 | & "plain_point_d3d9_hlsl_vs2x0.s3d_shadercode_run"
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| 61 | }
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| 62 |
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| 63 | tracking
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| 64 | {
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| 65 | codevar "projMat"
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| 66 | slot 0
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| 67 | chan "proj"
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| 68 | trans "identity"
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| 69 | }
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| 70 | {
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| 71 | codevar "matView"
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| 72 | slot 0
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| 73 | chan "view"
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| 74 | trans "identity"
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| 75 | }
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| 76 | {
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| 77 | codevar "matBone"
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| 78 | slot 0
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| 79 | chan "bone"
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| 80 | trans "identity"
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| 81 | }
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| 82 |
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| 83 | predefine_array
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| 84 | {
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| 85 | name "S3D_USE_BONESUBSCR"
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| 86 | }
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| 87 | {
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| 88 | name "S3D_MATBONE_CNT"
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| 89 | val "32"
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| 90 | }
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| 91 |
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| 92 | mtl
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| 93 | {
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| 94 | power_codevar ""
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| 95 | emissive_codevar "mtrlEmissive"
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| 96 | }
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| 97 |
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| 98 | }
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| 99 |
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| 100 | hlsl_pixshader
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| 101 | {
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| 102 | code_variant_array
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| 103 | {
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| 104 | profile "2x0"
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| 105 | entry_point "main"
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| 106 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 107 | & "plain_point_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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| 108 | }
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| 109 | }
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| 110 | }
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| 111 |
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| 112 | // D3D9 Highlevel Shaderlanguage
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| 113 | xe
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| 114 | {
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| 115 | hlsl_vertshader
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| 116 | {
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| 117 | code_variant_array
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| 118 | {
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| 119 | profile "2x0"
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| 120 | entry_point "main"
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| 121 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 122 | & "plain_point_d3d9_hlsl_vs2x0.s3d_shadercode_run"
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| 123 | }
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| 124 |
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| 125 | tracking
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| 126 | {
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| 127 | codevar "projMat"
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| 128 | slot 0
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| 129 | chan "proj"
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| 130 | trans "identity"
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| 131 | }
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| 132 | {
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| 133 | codevar "matView"
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| 134 | slot 0
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| 135 | chan "view"
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| 136 | trans "identity"
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| 137 | }
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| 138 | {
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| 139 | codevar "matBone"
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| 140 | slot 0
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| 141 | chan "bone"
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| 142 | trans "identity"
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| 143 | }
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| 144 |
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| 145 | predefine_array
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| 146 | {
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| 147 | name "S3D_USE_BONESUBSCR"
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| 148 | }
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| 149 | {
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| 150 | name "S3D_MATBONE_CNT"
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| 151 | val "32"
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| 152 | }
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| 153 |
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| 154 | mtl
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| 155 | {
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| 156 | power_codevar ""
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| 157 | emissive_codevar "mtrlEmissive"
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| 158 | }
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| 159 |
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| 160 | }
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| 161 |
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| 162 | hlsl_pixshader
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| 163 | {
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| 164 | code_variant_array
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| 165 | {
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| 166 | profile "2x0"
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| 167 | entry_point "main"
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| 168 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 169 | & "plain_point_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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| 170 | }
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| 171 |
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| 172 | //fog_codevar "paramFog"
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| 173 | }
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| 174 | }
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