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3<title>Indirect Environment Mapping: Class List</title>
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7<div class="qindex"><a class="qindex" href="doxygen/index.html">Main&nbsp;Page</a> | <a class="qindexHL" href="doxygen/annotated.html">Class&nbsp;List</a> | <a class="qindex" href="doxygen/files.html">File&nbsp;List</a> | <a class="qindex" href="doxygen/functions.html">Class&nbsp;Members</a> | <a class="qindex" href="doxygen/globals.html">File&nbsp;Members</a></div>
8<h1>Indirect Environment Mapping: Class List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
9  <tr><td class="indexkey"><a class="el" href="doxygen/struct___convolution_v_s__input.html">_ConvolutionVS_input</a></td><td class="indexvalue">Input for vertex shader <a class="el" href="doxygen/_env_map_8fx.html#a37">ConvolutionVS()</a> </td></tr>
10  <tr><td class="indexkey"><a class="el" href="doxygen/struct___convolution_v_s__output.html">_ConvolutionVS_output</a></td><td class="indexvalue">Input for pixel shader <a class="el" href="doxygen/_env_map_8fx.html#a3">_ConvolutionPS()</a> </td></tr>
11  <tr><td class="indexkey"><a class="el" href="doxygen/struct___env_map_v_s__input.html">_EnvMapVS_input</a></td><td class="indexvalue">Input for vertex shader <a class="el" href="doxygen/_env_map_8fx.html#a42">EnvMapVS()</a> </td></tr>
12  <tr><td class="indexkey"><a class="el" href="doxygen/struct___env_map_v_s__output.html">_EnvMapVS_output</a></td><td class="indexvalue">Input for pixel shaders <a class="el" href="doxygen/_env_map_8fx.html#a43">EnvMapDiffuseClassicPS()</a>, <a class="el" href="doxygen/_env_map_8fx.html#a4">_EnvMapDiffuseLocalizedPS()</a>, <a class="el" href="doxygen/_env_map_8fx.html#a49">EnvMapDiffuseLocalized5TexPS()</a> </td></tr>
13  <tr><td class="indexkey"><a class="el" href="doxygen/struct___illuminated_scene_v_s__input.html">_IlluminatedSceneVS_input</a></td><td class="indexvalue">Input for vertex shader <a class="el" href="doxygen/_env_map_8fx.html#a50">IlluminatedSceneVS()</a> </td></tr>
14  <tr><td class="indexkey"><a class="el" href="doxygen/struct___illuminated_scene_v_s__output.html">_IlluminatedSceneVS_output</a></td><td class="indexvalue">Input for pixel shader <a class="el" href="doxygen/_env_map_8fx.html#a51">IlluminatedScenePS()</a> </td></tr>
15  <tr><td class="indexkey"><a class="el" href="doxygen/class_cube.html">Cube</a></td><td class="indexvalue">A simple cube mesh </td></tr>
16  <tr><td class="indexkey"><a class="el" href="doxygen/struct_d_x_u_t___manager.html">DXUT_Manager</a></td><td class="indexvalue">This struct was created to easily navigate to <a class="el" href="doxygen/_main_8cpp.html">Main.cpp</a> </td></tr>
17  <tr><td class="indexkey"><a class="el" href="doxygen/class_env_map.html">EnvMap</a></td><td class="indexvalue">Most of application-specific logic is here </td></tr>
18  <tr><td class="indexkey"><a class="el" href="doxygen/class_mesh.html">Mesh</a></td><td class="indexvalue">Encapsulates a mesh of .X format. Adds helper functions for easier scaling, moving, texturing </td></tr>
19  <tr><td class="indexkey"><a class="el" href="doxygen/class_parameters.html">Parameters</a></td><td class="indexvalue">Manages application parameters. Creates GUI controls (sliders, checkboxes) and hotkeys </td></tr>
20  <tr><td class="indexkey"><a class="el" href="doxygen/struct_vertex.html">Vertex</a></td><td class="indexvalue">Data type to define fullscreen quad vertices </td></tr>
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