_ConvolutionVS_input | Input for vertex shader ConvolutionVS() |
_ConvolutionVS_output | Input for pixel shader _ConvolutionPS() |
_EnvMapVS_input | Input for vertex shader EnvMapVS() |
_EnvMapVS_output | Input for pixel shaders EnvMapDiffuseClassicPS(), _EnvMapDiffuseLocalizedPS(), EnvMapDiffuseLocalized5TexPS() |
_IlluminatedSceneVS_input | Input for vertex shader IlluminatedSceneVS() |
_IlluminatedSceneVS_output | Input for pixel shader IlluminatedScenePS() |
Cube | A simple cube mesh |
DXUT_Manager | This struct was created to easily navigate to Main.cpp |
EnvMap | Most of application-specific logic is here |
Mesh | Encapsulates a mesh of .X format. Adds helper functions for easier scaling, moving, texturing |
Parameters | Manages application parameters. Creates GUI controls (sliders, checkboxes) and hotkeys |
Vertex | Data type to define fullscreen quad vertices |