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[852] | 1 | #pragma once
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| 2 |
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| 3 | #include "Camera.h"
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| 4 |
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| 5 | class Impostor
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| 6 | {
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| 7 | public:
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| 8 | Impostor(void);
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| 9 | ~Impostor(void);
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| 10 |
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| 11 | void Display();
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| 12 | void updateCamera(bool forceRefresh);
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| 13 | void setViewCamera(Camera* camera){m_ViewCamera=camera;}
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| 14 | Camera* getCamera(){return m_ViewCamera;}
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| 15 | Camera getOwnCamera(){return m_OwnCamera;}
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| 16 | void SetErrorTolerance(double error){m_ErrorTolerance=error;}
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| 17 |
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| 18 | bool NeedRefresh;
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| 19 | void setObjSphereRadius(double radius){m_ObjectBSphereRadius=radius;}
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| 20 | void setObjPosition(Vector position){m_ObjectPosition=position;}
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| 21 |
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| 22 | void ApplyCameraTransform(){m_OwnCamera.SetViewandProjection();}
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| 23 | void ApplyCameraTransformOrto(){m_OwnCamera.SetViewandProjectionOrto();}
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| 24 |
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| 25 | Vector m_UpRight;
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| 26 | Vector m_UpLeft;
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| 27 | Vector m_DownRight;
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| 28 | Vector m_DownLeft;
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| 29 |
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| 30 | void DisplayScreenQuad(int u=1,int v=1);
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| 31 |
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| 32 | double Vertices[12];
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| 33 | double UVs[8];
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| 34 |
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| 35 | private:
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| 36 |
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| 37 | Camera m_OwnCamera;
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| 38 | Camera* m_ViewCamera;
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| 39 |
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| 40 | double m_ErrorTolerance;
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| 41 | double m_ObjectBSphereRadius;
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| 42 | Vector m_ObjectPosition;
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| 43 | };
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