source: GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/OGRE/IBRTreesOGRE/media/oldgeneral/impostors_programs.program @ 1493

Revision 1493, 2.2 KB checked in by igarcia, 18 years ago (diff)
Line 
1//vertex_program Ogre/treeVP cg
2//{
3//      source tree_vp.cg
4//      entry_point main_vp
5//      profiles arbvp1 vs_2_0
6//}
7
8//fragment_program Ogre/treeFP cg
9//{
10//      source tree_fp.cg
11//      entry_point main_fp
12//      profiles ps_2_0 arbfp1
13//
14//      default_params
15//      {
16//              param_named shininess float4
17//      }
18//}
19
20       
21vertex_program Ogre/treeVP cg
22{
23        source tree_vp.cg
24        entry_point main_vp
25        profiles arbvp1 vs_2_0
26}
27
28fragment_program Ogre/treeFP cg
29{
30        source tree_fp.cg
31        entry_point main_fp
32        profiles ps_2_0 arbfp1
33}
34
35fragment_program Ogre/tree_hlsl_FP hlsl
36{
37        source tree_fp.shd
38        entry_point main_fp
39        //target ps_3_0
40        target ps_2_0
41}
42
43vertex_program Ogre/RttTexVP2 cg
44{
45        source rtttex_vp.cg
46        entry_point main_vp
47        profiles arbvp1 vs_2_0
48}
49
50fragment_program Ogre/RttTexFP2 cg
51{
52        source rtttex_fp.cg
53        entry_point main_fp
54        profiles ps_2_0 arbfp1
55}
56
57vertex_program depth_shadow_mapping_hlsl_VP hlsl
58{
59        source depth_shadow_mapping_vp.shd
60        entry_point main
61        //target vs_3_0
62        target vs_2_0
63}
64
65fragment_program depth_shadow_mapping_hlsl_FP hlsl
66{
67        source depth_shadow_mapping_fp.shd
68        entry_point main
69        //target ps_3_0
70        target ps_2_0
71}
72
73vertex_program Ogre/tree_idtexturing_spotlight_hlsl_VP hlsl
74{
75        source tree_idtexturing_spotlight_vp.shd
76        entry_point main_vp
77        //target vs_3_0
78        target vs_2_0
79}
80
81vertex_program Ogre/tree_idtexturing_spotlight_hlsl_VP_ATI_9700 hlsl
82{
83        source tree_idtexturing_spotlight_vp_ATI_9700.shd
84        entry_point main_vp
85        //target vs_3_0
86        target vs_2_0
87}
88
89fragment_program Ogre/tree_idtexturing_spotlight_hlsl_FP hlsl
90{
91        source tree_idtexturing_spotlight_fp.shd
92        entry_point main_fp
93        target ps_3_0
94        //target ps_2_0
95}
96
97fragment_program Ogre/tree_idtexturing_spotlight_hlsl_FP_ATI_9700 hlsl
98{
99        source tree_idtexturing_spotlight_fp_ATI_9700.shd
100        entry_point main_fp
101        //target ps_3_0
102        target ps_2_0
103}
104
105vertex_program depth_shadow_mapping_indirect_texturing_hlsl_VP hlsl
106{
107        source depth_shadow_mapping_indirect_texturing_vp.shd
108        entry_point main
109        //target vs_3_0
110        target vs_2_0
111}
112
113fragment_program depth_shadow_mapping_indirect_texturing_hlsl_FP hlsl
114{
115        source depth_shadow_mapping_indirect_texturing_fp.shd
116        entry_point main
117        //target ps_3_0
118        target ps_2_0
119}
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