1 | //vertex_program Ogre/treeVP cg
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2 | //{
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3 | // source tree_vp.cg
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4 | // entry_point main_vp
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5 | // profiles arbvp1 vs_2_0
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6 | //}
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7 |
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8 | //fragment_program Ogre/treeFP cg
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9 | //{
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10 | // source tree_fp.cg
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11 | // entry_point main_fp
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12 | // profiles ps_2_0 arbfp1
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13 | //
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14 | // default_params
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15 | // {
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16 | // param_named shininess float4
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17 | // }
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18 | //}
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19 |
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20 |
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21 | vertex_program Ogre/treeVP cg
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22 | {
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23 | source tree_vp.cg
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24 | entry_point main_vp
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25 | profiles arbvp1 vs_2_0
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26 | }
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27 |
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28 | fragment_program Ogre/treeFP cg
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29 | {
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30 | source tree_fp.cg
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31 | entry_point main_fp
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32 | profiles ps_2_0 arbfp1
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33 | }
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34 |
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35 | fragment_program Ogre/tree_hlsl_FP hlsl
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36 | {
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37 | source tree_fp.shd
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38 | entry_point main_fp
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39 | //target ps_3_0
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40 | target ps_2_0
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41 | }
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42 |
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43 | vertex_program Ogre/RttTexVP2 cg
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44 | {
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45 | source rtttex_vp.cg
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46 | entry_point main_vp
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47 | profiles arbvp1 vs_2_0
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48 | }
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49 |
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50 | fragment_program Ogre/RttTexFP2 cg
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51 | {
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52 | source rtttex_fp.cg
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53 | entry_point main_fp
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54 | profiles ps_2_0 arbfp1
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55 | }
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56 |
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57 | vertex_program depth_shadow_mapping_hlsl_VP hlsl
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58 | {
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59 | source depth_shadow_mapping_vp.shd
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60 | entry_point main
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61 | //target vs_3_0
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62 | target vs_2_0
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63 | }
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64 |
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65 | fragment_program depth_shadow_mapping_hlsl_FP hlsl
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66 | {
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67 | source depth_shadow_mapping_fp.shd
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68 | entry_point main
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69 | //target ps_3_0
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70 | target ps_2_0
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71 | }
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72 |
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73 | vertex_program Ogre/tree_idtexturing_spotlight_hlsl_VP hlsl
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74 | {
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75 | source tree_idtexturing_spotlight_vp.shd
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76 | entry_point main_vp
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77 | //target vs_3_0
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78 | target vs_2_0
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79 | }
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80 |
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81 | vertex_program Ogre/tree_idtexturing_spotlight_hlsl_VP_ATI_9700 hlsl
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82 | {
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83 | source tree_idtexturing_spotlight_vp_ATI_9700.shd
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84 | entry_point main_vp
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85 | //target vs_3_0
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86 | target vs_2_0
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87 | }
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88 |
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89 | fragment_program Ogre/tree_idtexturing_spotlight_hlsl_FP hlsl
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90 | {
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91 | source tree_idtexturing_spotlight_fp.shd
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92 | entry_point main_fp
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93 | target ps_3_0
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94 | //target ps_2_0
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95 | }
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96 |
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97 | fragment_program Ogre/tree_idtexturing_spotlight_hlsl_FP_ATI_9700 hlsl
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98 | {
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99 | source tree_idtexturing_spotlight_fp_ATI_9700.shd
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100 | entry_point main_fp
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101 | //target ps_3_0
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102 | target ps_2_0
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103 | }
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104 |
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105 | vertex_program depth_shadow_mapping_indirect_texturing_hlsl_VP hlsl
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106 | {
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107 | source depth_shadow_mapping_indirect_texturing_vp.shd
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108 | entry_point main
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109 | //target vs_3_0
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110 | target vs_2_0
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111 | }
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112 |
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113 | fragment_program depth_shadow_mapping_indirect_texturing_hlsl_FP hlsl
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114 | {
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115 | source depth_shadow_mapping_indirect_texturing_fp.shd
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116 | entry_point main
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117 | //target ps_3_0
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118 | target ps_2_0
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119 | } |
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