[2517] | 1 | ///////////////////////////////////////////////////////////////////////////////
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| 2 | //
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| 3 | // ## ######
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| 4 | // ###### ###
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| 5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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| 6 | // ########## # # #
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| 7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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| 8 | // ######### # # # All rights reserved.
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| 9 | // ## ##########
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| 10 | // ##
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| 11 | //
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| 12 | ///////////////////////////////////////////////////////////////////////////////
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| 13 |
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| 14 | // Definition of the player.
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| 15 | //
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| 16 | // In this case, the player is a player having a walk collision detection
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| 17 | // and can be controlled by the human player.
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| 18 | //
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| 19 | // The player is not defined directly, but only a suppl for the player.
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| 20 | // The reason for this is that not only one player must be created,
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| 21 | // but a new player for every player which logs into the server.
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| 22 | // As long as no client logs into a server, no player is created.
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| 23 | // Each time a player logs into the server, the player suppl
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| 24 | // is used to create a player.
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| 25 |
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| 26 |
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| 27 | // Since each dsc-file formally can only contain a single actor,
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| 28 | // we use the group actor to define more than one actor.
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| 29 | actor_ident "kit_base.group"
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| 30 | actor_param
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| 31 | {
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| 32 | // Delegate action calls to the children.
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| 33 | active 1
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| 34 | child_array
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| 35 | {
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| 36 | // This dispatcher dispatches commands coming
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| 37 | // from outside the capsule.
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| 38 | ident "kit_base.dispatch"
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| 39 | param
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| 40 | {
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| 41 | name "dispatch_export"
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| 42 | entry_array
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| 43 | {
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| 44 | cmds "destroy"
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| 45 | targets "capsule"
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| 46 | }
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| 47 | {
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| 48 | cmds "created_local"
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| 49 | targets
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| 50 | }
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| 51 | {
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| 52 | cmds "created_net"
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| 53 | targets "reproduce"
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| 54 | newcmd "set_blocked"
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| 55 | }
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| 56 | {
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| 57 | cmds "net_traverse"
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| 58 | targets "group_player"
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| 59 | newcmd "traverse"
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| 60 | }
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| 61 | {
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| 62 | cmds "net_appear"
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| 63 | targets "reproduce"
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| 64 | newcmd "rework"
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| 65 | }
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| 66 | // Inform management:
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| 67 | {
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| 68 | // Store the inform-actor in "inform":
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| 69 | cmds "assign_inform" "set_inform"
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| 70 | targets "inform_deleg"
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| 71 | newcmd "set_deleg_target"
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| 72 | }
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| 73 | {
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| 74 | // Delegate the inform command:
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| 75 | cmds "assign_inform" "set_inform"
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| 76 | targets "informanswer"
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| 77 | "oninform_gfxmgr" "oninform_sndmgr"
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| 78 | "oninform_world" "oninform_sky"
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| 79 | "oninform_sim"
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| 80 | "oninform_noise"
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| 81 | "oninform_sensorstate"
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| 82 | "oninform_maincamera"
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| 83 | "maininform_switch"
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| 84 | "oninform_playerbody"
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| 85 | }
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| 86 | {
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| 87 | cmds "search_inform" "search_noinform"
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| 88 | targets "informanswer"
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| 89 | }
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| 90 | {
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| 91 | // Set the position of the player.
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| 92 | cmds "set_transf"
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| 93 | targets "scene_root"
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| 94 | }
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| 95 | {
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| 96 | cmds "add_motion"
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| 97 | targets "player_deleg" "godplayer_deleg"
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| 98 | }
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| 99 | {
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| 100 | cmds "add_motion_to_gear"
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| 101 | targets "gear"
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| 102 | newcmd "add_gear_motion"
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| 103 | }
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| 104 | {
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| 105 | cmds "god"
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| 106 | targets "god_switch"
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| 107 | newcmd "toggle_switch"
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| 108 | }
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| 109 | {
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| 110 | cmds "goto_level_next"
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| 111 | newcmd "goto_level10"
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| 112 | targets "^^levelmgr"
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| 113 | }
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| 114 | {
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| 115 | cmds "goto_level_prev"
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| 116 | newcmd "goto_level8"
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| 117 | targets "^^levelmgr"
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| 118 | }
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| 119 | }
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| 120 | }
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| 121 | {
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| 122 | ident "kit_base.dispatch"
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| 123 | param
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| 124 | {
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| 125 | name "dispatch"
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| 126 | entry_array
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| 127 | {
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| 128 | // Disable god mode:
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| 129 | cmds "disable_god"
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| 130 | targets "maininform_switch"
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| 131 | newcmd "select_normalmode"
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| 132 | }
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| 133 | {
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| 134 | // Disable godmode.
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| 135 | cmds "disable_god"
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| 136 | targets "player_deleg_actor"
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| 137 | newcmd "enable"
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| 138 | }
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| 139 | {
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| 140 | // Disable godmode.
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| 141 | cmds "disable_god"
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| 142 | targets "godplayer_deleg_actor"
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| 143 | newcmd "disable"
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| 144 | }
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| 145 | {
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| 146 | // Disable godmode.
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| 147 | cmds "disable_god"
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| 148 | targets "godctrl"
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| 149 | newcmd "god_to_player"
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| 150 | }
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| 151 | {
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| 152 | // Disable godmode.
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| 153 | cmds "disable_god"
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| 154 | targets "scene_root"
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| 155 | newcmd "activate_body"
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| 156 | }
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| 157 | {
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| 158 | // Enable godmode.
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| 159 | cmds "enable_god"
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| 160 | targets "maininform_switch"
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| 161 | newcmd "select_godmode"
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| 162 | }
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| 163 | {
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| 164 | // Enable godmode.
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| 165 | cmds "enable_god"
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| 166 | targets "player_deleg_actor"
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| 167 | newcmd "disable"
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| 168 | }
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| 169 | {
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| 170 | // Enable godmode.
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| 171 | cmds "enable_god"
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| 172 | targets "godplayer_deleg_actor"
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| 173 | newcmd "enable"
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| 174 | }
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| 175 | {
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| 176 | // Enable godmode.
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| 177 | cmds "enable_god"
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| 178 | targets "godctrl"
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| 179 | newcmd "player_to_god"
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| 180 | }
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| 181 | }
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| 182 | }
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| 183 | {
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| 184 | ident "kit_base.deleg"
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| 185 | param
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| 186 | {
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| 187 | name "inform_deleg"
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| 188 | deleg_name "inform"
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| 189 | deleg_target ""
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| 190 | allow_no_target 1
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| 191 | enabled 1
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| 192 | }
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| 193 | }
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| 194 | {
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| 195 | ident "kit_engobj.informanswer"
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| 196 | param
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| 197 | {
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| 198 | name "informanswer"
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| 199 | answer_cmd "add_result"
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| 200 | answer_actor "capsule_deleg"
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| 201 | }
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| 202 | }
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| 203 | {
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| 204 | ident "kit_base.switch"
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| 205 | param
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| 206 | {
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| 207 | name "god_switch"
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| 208 | target "dispatch"
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| 209 | disable_switch_cmd "disable_god"
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| 210 | enable_switch_cmd "enable_god"
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| 211 | }
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| 212 | }
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| 213 | {
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| 214 | ident "kit_engobj.itemeye"
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| 215 | param
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| 216 | {
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| 217 | name "scene_root"
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| 218 | item_actor "group_player"
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| 219 | item_name "body:scene_root"
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| 220 | }
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| 221 | }
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| 222 | {
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| 223 | ident "kit_engobj.itemeye"
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| 224 | param
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| 225 | {
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| 226 | name "camera"
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| 227 | item_actor "group_player"
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| 228 | item_name "simplepos:camera"
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| 229 | }
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| 230 | }
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| 231 | {
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| 232 | ident "kit_engobj.itemeye"
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| 233 | param
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| 234 | {
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| 235 | name "playerbody"
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| 236 | item_actor "group_player"
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| 237 | item_name "body:scene_root"
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| 238 | }
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| 239 | }
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| 240 | {
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| 241 | ident "kit_engobj.itemeye"
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| 242 | param
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| 243 | {
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| 244 | name "gear"
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| 245 | item_actor "group_player"
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| 246 | item_name "gear:gear"
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| 247 | }
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| 248 | }
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| 249 | {
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| 250 | ident "kit_base.obj"
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| 251 | param
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| 252 | {
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| 253 | // Create the position of the godplayer
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| 254 | // (spawn at (0,0,0) for now).
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| 255 | name "god_vehicleobj"
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| 256 | obj_suppl "^stdsuppl"
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| 257 | obj_ident "simplepos:"
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| 258 | obj_param
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| 259 | {
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| 260 | env "^^env"
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| 261 | }
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| 262 | }
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| 263 | }
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| 264 | {
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| 265 | // Select the position of the godmode-player
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| 266 | // (we want the position, not the wrapping actor,
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| 267 | // so "unwrap" it).
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| 268 | ident "kit_engobj.itemeye"
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| 269 | param
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| 270 | {
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| 271 | name "god_vehicle"
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| 272 | item_actor "god_vehicleobj"
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| 273 | item_name ""
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| 274 | }
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| 275 | }
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| 276 | {
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| 277 | // Create a camera-position for the godmode-player
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| 278 | // mounted on the godmode-player's position
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| 279 | // (i.e. camera moves relatively to player-position).
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| 280 | ident "kit_base.obj"
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| 281 | param
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| 282 | {
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| 283 | name "god_camobj"
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| 284 | obj_suppl "^stdsuppl"
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| 285 | obj_ident "simplepos:"
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| 286 | obj_param
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| 287 | {
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| 288 | env "^^env"
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| 289 | parent "god_vehicle"
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| 290 | }
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| 291 | }
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| 292 | }
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| 293 | {
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| 294 | // Select the position of the godmode-camera
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| 295 | // (we want the position, not the wrapping actor,
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| 296 | // so "unwrap" it).
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| 297 | ident "kit_engobj.itemeye"
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| 298 | param
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| 299 | {
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| 300 | name "god_cam"
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| 301 | //item_actor "^god_spawn"
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| 302 | item_actor "god_camobj"
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| 303 | item_name ""
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| 304 | }
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| 305 | }
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| 306 | {
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| 307 | // The godplayer moves different than the normal player
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| 308 | // so pass the movement to this godmode-control actor.
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| 309 | ident "kit_engobj.godctrl"
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| 310 | param
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| 311 | {
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| 312 | active 1
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| 313 | name "godctrl"
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| 314 | move_dir 0.0 1.0 0.0
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| 315 | move_also 1.0 0.0 0.0
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| 316 | cam_dir 0.0 0.0 1.0
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| 317 | cam_also 1.0 0.0 0.0
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| 318 | god_vehicle "god_vehicle"
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| 319 | god_cam "god_cam"
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| 320 | player_vehicle "playerbody"
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| 321 | player_cam "camera"
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| 322 | }
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| 323 | }
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| 324 | {
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| 325 | ident "kit_engobj.motionlook"
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| 326 | param
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| 327 | {
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| 328 | name "motionlook"
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| 329 | look_actor "camera"
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| 330 | look_target "camera"
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| 331 | look_get_cmd "get_transf"
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| 332 | look_set_cmd "set_transf"
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| 333 | other_target "dispatch_export"
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| 334 | other_cmd "add_motion_to_gear"
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| 335 | axis 1.0 0.0 0.0
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| 336 | min_angle -170.0
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| 337 | max_angle -10.0
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| 338 | }
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| 339 | }
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| 340 | {
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| 341 | ident "kit_engobj.motionlook"
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| 342 | param
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| 343 | {
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| 344 | name "godmotionlook"
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| 345 | look_actor "god_cam"
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| 346 | look_target "god_cam"
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| 347 | look_get_cmd "get_transf"
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| 348 | look_set_cmd "set_transf"
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| 349 | other_target "godctrl"
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| 350 | other_cmd "add_motion"
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| 351 | axis 1.0 0.0 0.0
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| 352 | min_angle -170.0
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| 353 | max_angle -10.0
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| 354 | }
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| 355 | }
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| 356 | {
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| 357 | ident "kit_base.deleg"
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| 358 | param
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| 359 | {
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| 360 | name "player_deleg_actor"
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| 361 | deleg_name "player_deleg"
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| 362 | deleg_target "motionlook"
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| 363 | enabled 1
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| 364 | allow_no_target 1
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| 365 | }
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| 366 | }
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| 367 | {
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| 368 | ident "kit_base.deleg"
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| 369 | param
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| 370 | {
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| 371 | name "godplayer_deleg_actor"
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| 372 | deleg_name "godplayer_deleg"
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| 373 | deleg_target "godmotionlook"
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| 374 | enabled 0
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| 375 | allow_no_target 1
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| 376 | }
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| 377 | }
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| 378 | {
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| 379 | ident "kit_engobj.oninform"
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| 380 | param
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| 381 | {
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| 382 | // Tell the client about performing
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| 383 | // the level change.
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| 384 | name "oninform_changelevel"
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| 385 | cmd "changelevel_perform"
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| 386 | }
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| 387 | }
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| 388 | {
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| 389 | ident "kit_engobj.oninformobj"
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| 390 | param
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| 391 | {
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| 392 | name "oninform_gfxmgr"
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| 393 | cmd "set_gfxmgr_level"
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| 394 | param "^gfxmgr"
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| 395 | }
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| 396 | }
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| 397 | {
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| 398 | ident "kit_engobj.oninformobj"
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| 399 | param
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| 400 | {
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| 401 | name "oninform_sndmgr"
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| 402 | cmd "set_sndmgr_level"
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| 403 | param "^sndmgr"
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| 404 | }
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| 405 | }
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| 406 | {
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| 407 | ident "kit_engobj.oninformobj"
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| 408 | param
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| 409 | {
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| 410 | name "oninform_world"
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| 411 | cmd "set_state_world"
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| 412 | param "^state_world"
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| 413 | }
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| 414 | }
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| 415 | {
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| 416 | ident "kit_engobj.oninformobj"
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| 417 | param
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| 418 | {
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| 419 | name "oninform_sky"
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| 420 | cmd "set_state_sky"
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| 421 | param "^state_sky"
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| 422 | }
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| 423 | }
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| 424 | {
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| 425 | ident "kit_engobj.oninformobj"
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| 426 | param
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| 427 | {
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| 428 | name "oninform_sim"
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| 429 | cmd "set_sim_world"
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| 430 | param "^sim_world"
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| 431 | }
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| 432 | }
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| 433 | {
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| 434 | ident "kit_engobj.oninformobj"
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| 435 | param
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| 436 | {
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| 437 | name "oninform_noise"
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| 438 | cmd "set_noise_world"
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| 439 | param "^noise_world"
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| 440 | }
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| 441 | }
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| 442 | {
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| 443 | ident "kit_engobj.oninformobj"
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| 444 | param
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| 445 | {
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| 446 | name "oninform_sensorstate"
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| 447 | cmd "set_sensorstate_world"
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| 448 | param "^sensorstate_world"
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| 449 | }
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| 450 | }
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| 451 | {
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| 452 | ident "kit_engobj.oninformobj"
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| 453 | param
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| 454 | {
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| 455 | name "oninform_maincamera"
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| 456 | cmd "set_camera"
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| 457 | param "camera"
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| 458 | }
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| 459 | }
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| 460 | {
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| 461 | ident "kit_engobj.oninformobj"
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| 462 | param
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| 463 | {
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| 464 | name "oninform_godcamera"
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| 465 | cmd "set_camera"
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| 466 | param "god_cam"
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| 467 | }
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| 468 | }
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| 469 | {
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| 470 | // This actor is used to switch between the main
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| 471 | // camera and the test camera.
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| 472 | // This actor switches between different actors
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| 473 | // which get the "assign_inform" or "set_inform"
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| 474 | // command with the current inform-actor, whereas
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| 475 | // all other disabled actors get a "assign_inform" or
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| 476 | // "set_inform" with 0 as argument.
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| 477 | ident "kit_engobj.oninformswitch"
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| 478 | param
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| 479 | {
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| 480 | name "maininform_switch"
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| 481 | deleg_name "maininform"
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| 482 | target "oninform_maincamera"
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| 483 | entry_array
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| 484 | {
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| 485 | cmd "select_godmode"
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| 486 | target "oninform_godcamera"
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| 487 | }
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| 488 | {
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| 489 | cmd "select_normalmode"
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| 490 | target "oninform_maincamera"
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| 491 | }
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| 492 | }
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| 493 | }
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| 494 | {
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| 495 | ident "kit_engobj.oninformobj"
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| 496 | param
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| 497 | {
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| 498 | name "oninform_playerbody"
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| 499 | cmd "set_playerbody"
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| 500 | param "playerbody"
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| 501 | }
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| 502 | }
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| 503 | {
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| 504 | ident "kit_engobj.itemeye"
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| 505 | param
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| 506 | {
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| 507 | name "sensortrig_pos"
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| 508 | item_actor "group_player"
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| 509 | item_name "simplepos:sensortrig"
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| 510 | }
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| 511 | }
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| 512 | {
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| 513 | ident "kit_base.obj"
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| 514 | param
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| 515 | {
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| 516 | name "sensortrig_elem"
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| 517 | obj_suppl "^^envcompsuppl"
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| 518 | obj_ident "eng_sensor_std.sensortrig"
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| 519 | obj_param
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| 520 | {
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| 521 | env "^^env"
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| 522 | sensorstate "^sensorstate_world"
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| 523 | pos "sensortrig_pos"
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| 524 | }
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| 525 | }
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| 526 | }
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| 527 | {
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| 528 | ident "kit_engobj.sensortrig"
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| 529 | param
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| 530 | {
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| 531 | name "sensortrig_world"
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| 532 | sensorelem_actor "sensortrig_elem"
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| 533 | sensorelem_name ""
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| 534 | enter_cmd "player_enter"
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| 535 | leave_cmd "player_leave"
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| 536 | sender "capsule_deleg"
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| 537 | }
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| 538 | }
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| 539 | {
|
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| 540 | ident "kit_base.onaction"
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| 541 | param
|
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| 542 | {
|
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| 543 | active 1
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| 544 | name "update_sensortrig_world_onaction"
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| 545 | target "sensortrig_world"
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| 546 | cmd "update"
|
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| 547 | }
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| 548 | }
|
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| 549 | {
|
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| 550 | ident "kit_engbase.netreproduce"
|
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| 551 | param
|
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| 552 | {
|
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| 553 | name "reproduce"
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| 554 | producer "inform"
|
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| 555 | charge "capsule_deleg"
|
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| 556 | reproduce_cmd "reproduce"
|
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| 557 | }
|
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| 558 | }
|
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| 559 | }
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