1 | material PRMDemo/Base
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2 | {
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3 | technique maintechnique
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4 | {
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5 | pass mainpass
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6 | {
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7 | IllumTechniques
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8 | {
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9 |
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10 | RenderTechnique PathMap
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11 | {
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12 | pass_blending one one
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13 | }
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14 |
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15 |
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16 | }
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17 | vertex_program_ref GTP/Basic/ShadedTex_VS
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18 | {
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19 | param_named_auto WorldViewProj worldviewproj_matrix
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20 | param_named_auto World world_matrix
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21 | param_named_auto WorldInv inverse_world_matrix
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22 | }
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23 | fragment_program_ref GTP/Basic/Shaded/TexturedTwoLights_PS
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24 | {
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25 | param_named_auto lightPos1 light_position 0
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26 | param_named_auto lightDir1 light_direction 0
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27 | param_named_auto lightColor1 light_diffuse_colour 0
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28 | param_named_auto lightPower1 light_power 0
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29 |
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30 | param_named_auto lightPos2 light_position 1
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31 | param_named_auto lightDir2 light_direction 1
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32 | param_named_auto lightColor2 light_diffuse_colour 1
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33 | param_named_auto lightPower2 light_power 1
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34 | }
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35 | texture_unit color
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36 | {
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37 | colour_op replace
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38 | }
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39 | }
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40 | }
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41 | }
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42 |
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43 |
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44 | material PRMDemo/rustyMetal : PRMDemo/Base
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45 | {
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46 | technique maintechnique
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47 | {
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48 | pass mainpass
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49 | {
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50 | texture_unit color
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51 | {
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52 | texture wrtile.jpg
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53 | }
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54 | }
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55 | }
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56 | }
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57 |
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58 | material PRMDemo/redwire : PRMDemo/Base
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59 | {
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60 | technique maintechnique
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61 | {
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62 | pass mainpass
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63 | {
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64 | texture_unit color
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65 | {
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66 | texture redwire.bmp
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67 | }
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68 | }
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69 | }
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70 | }
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71 |
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72 | material PRMDemo/greenwire : PRMDemo/Base
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73 | {
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74 | technique maintechnique
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75 | {
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76 | pass mainpass
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77 | {
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78 | texture_unit color
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79 | {
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80 | texture greenwire.bmp
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81 | }
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82 | }
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83 | }
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84 | }
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85 |
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86 | material PRMDemo/whitewire : PRMDemo/Base
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87 | {
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88 | technique maintechnique
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89 | {
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90 | pass mainpass
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91 | {
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92 | texture_unit color
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93 | {
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94 | texture whitewire.bmp
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95 | }
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96 | }
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97 | }
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98 | }
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99 |
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100 | material PRMDemo/iron : PRMDemo/Base
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101 | {
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102 | technique maintechnique
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103 | {
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104 | pass mainpass
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105 | {
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106 | texture_unit color
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107 | {
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108 | texture w2.jpg
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109 | }
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110 | }
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111 | }
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112 | }
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113 |
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114 |
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115 |
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116 | RenderTechnique DepthShadowReceiver
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117 | {
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118 | pass_blending one zero
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119 | max_light_count 1
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120 | vertex_program_name GTP/Basic/LightCPos_VS
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121 | //fragment_program_name GTP/Basic/SM/Dist_VSM_PS
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122 | fragment_program_name GTP/Basic/SM/Dist_PS
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123 | set_light_view true
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124 | set_light_farplane true
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125 | light_viewproj_param_name LightViewProj
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126 | light_view_param_name LightView
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127 | light_farplane_param_name lightFarPlane
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128 | world_view_proj_param_name WorldViewProj
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129 | world_param_name World
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130 | }
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131 |
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132 |
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133 | RenderTechnique DepthShadowReceiver
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134 | {
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135 | pass_blending zero src_colour
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136 | max_light_count 1
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137 | vertex_program_name GTP/Basic/LightCPos_VS
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138 | //fragment_program_name GTP/Basic/SM/Dist_VSM_PS
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139 | fragment_program_name GTP/Basic/SM/Dist_PS
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140 | set_light_view true
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141 | set_light_farplane true
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142 | light_viewproj_param_name LightViewProj
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143 | light_view_param_name LightView
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144 | light_farplane_param_name lightFarPlane
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145 | world_view_proj_param_name WorldViewProj
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146 | world_param_name World
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147 | } |
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