[2474] | 1 | material scientist_base
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| 2 | {
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| 3 | technique main
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| 4 | {
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| 5 | pass indirect
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| 6 | {
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| 7 | IllumTechniques
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| 8 | {
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| 9 |
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| 10 | RenderTechnique DistanceCubeMap
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| 11 | {
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| 12 | update_interval 0
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| 13 | update_all_face true
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| 14 | distance_calc false
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| 15 | face_angle_calc false
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| 16 | resolution 128
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| 17 | }
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| 18 | RenderTechnique ReducedColorCubeMap
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| 19 | {
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| 20 | update_interval 1
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| 21 | reduced_resolution 4
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| 22 | resolution 128
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| 23 | distance_calc false
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| 24 | face_angle_calc false
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| 25 | update_all_face true
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| 26 | }
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| 27 | }
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| 28 |
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| 29 | vertex_program_ref GTP/Basic/Shaded_VS
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| 30 | {
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| 31 | param_named_auto WorldViewProj worldviewproj_matrix
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| 32 | param_named_auto WorldInv inverse_world_matrix
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| 33 | param_named_auto World world_matrix
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| 34 |
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| 35 | }
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| 36 | fragment_program_ref GTP/Diffuse/Disc2Point_PS
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| 37 | {
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| 38 | param_named_auto cameraPos camera_position
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| 39 | param_named lastCenter float3 0 0 0
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| 40 | }
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| 41 | //Cube map for reflections and refractions
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| 42 | texture_unit
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| 43 | {
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| 44 |
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| 45 | }
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| 46 | //Cube map of distances
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| 47 | texture_unit
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| 48 | {
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| 49 |
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| 50 | }
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| 51 | }
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| 52 | pass indirect_color
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| 53 | {
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[2489] | 54 | lighting off
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[2474] | 55 | depth_bias 1
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| 56 | depth_write on
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| 57 | scene_blend dest_colour zero
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| 58 | texture_unit color
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| 59 | {
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| 60 |
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| 61 | }
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| 62 | }
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| 63 | pass direct
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| 64 | {
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| 65 | depth_bias 2
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| 66 | ambient 0 0 0 1
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| 67 | diffuse 0.3 0.3 0.3 1
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| 68 | specular 0 0 0 0
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| 69 | scene_blend add
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| 70 | depth_write on
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| 71 | texture_unit color
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| 72 | {
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| 73 |
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| 74 |
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| 75 | }
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| 76 | }
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| 77 | }
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| 78 | }
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[2507] | 79 |
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[2474] | 80 | material scientist_body : scientist_base
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| 81 | {
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| 82 | technique main
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| 83 | {
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| 84 | pass indirect_color
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| 85 | {
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| 86 | texture_unit color
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| 87 | {
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| 88 | texture scientist_body.bmp
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| 89 | }
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| 90 | }
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| 91 | pass direct
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| 92 | {
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| 93 | texture_unit color
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| 94 | {
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| 95 | texture scientist_body.bmp
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| 96 | }
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| 97 | }
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| 98 |
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| 99 | }
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| 100 |
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| 101 | }
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| 102 |
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[2518] | 103 | material scientist_glass
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[2474] | 104 | {
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| 105 | technique main
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| 106 | {
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[2518] | 107 | pass
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[2474] | 108 | {
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[2518] | 109 | IllumTechniques
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[2474] | 110 | {
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[2518] | 111 |
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| 112 | RenderTechnique DistanceCubeMap
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| 113 | {
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| 114 | update_interval 0
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| 115 | update_all_face true
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| 116 | distance_calc false
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| 117 | face_angle_calc false
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| 118 | resolution 128
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| 119 | }
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| 120 | RenderTechnique ReducedColorCubeMap
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| 121 | {
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| 122 | update_interval 1
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| 123 | reduced_resolution 4
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| 124 | resolution 128
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| 125 | distance_calc false
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| 126 | face_angle_calc false
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| 127 | update_all_face true
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| 128 | }
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| 129 | }
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| 130 |
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| 131 | vertex_program_ref GTP/Basic/Shaded_VS
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| 132 | {
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| 133 | param_named_auto WorldViewProj worldviewproj_matrix
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| 134 | param_named_auto WorldInv inverse_world_matrix
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| 135 | param_named_auto World world_matrix
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| 136 |
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| 137 | }
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| 138 | fragment_program_ref GTP/Glossy/Disc2Point_PS
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| 139 | {
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| 140 | param_named_auto cameraPos camera_position
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| 141 | param_named lastCenter float3 0 0 0
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| 142 | }
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| 143 | //Cube map for reflections and refractions
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| 144 | texture_unit
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[2474] | 145 | {
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[2518] | 146 |
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[2474] | 147 | }
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[2518] | 148 | //Cube map of distances
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| 149 | texture_unit
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| 150 | {
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| 151 |
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| 152 | }
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[2474] | 153 | }
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| 154 |
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| 155 | }
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| 156 |
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| 157 | }
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| 158 |
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| 159 | material scientist_head : scientist_base
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| 160 | {
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| 161 | technique main
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| 162 | {
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| 163 | pass indirect_color
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| 164 | {
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| 165 | texture_unit color
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| 166 | {
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| 167 | texture scientist_head.bmp
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| 168 | }
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| 169 | }
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| 170 | pass direct
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| 171 | {
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| 172 | texture_unit color
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| 173 | {
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| 174 | texture scientist_head.bmp
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| 175 | }
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| 176 | }
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| 177 |
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| 178 | }
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| 179 |
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| 180 | }
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| 181 |
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| 182 |
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| 183 |
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[2507] | 184 | material scientist_base1
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| 185 | {
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| 186 | technique main
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| 187 | {
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| 188 | pass direct
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| 189 | {
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| 190 | ambient 0 0 0 1
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| 191 | diffuse 0.3 0.3 0.3 1
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| 192 | specular 0 0 0 0
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| 193 | texture_unit color
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| 194 | {
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| 195 |
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| 196 |
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| 197 | }
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| 198 | }
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| 199 | }
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| 200 | }
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[2474] | 201 |
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[2507] | 202 | material scientist_body1 : scientist_base
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| 203 | {
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| 204 | technique main
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| 205 | {
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| 206 | pass direct
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| 207 | {
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| 208 | texture_unit color
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| 209 | {
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| 210 | texture scientist_body.bmp
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| 211 | }
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| 212 | }
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| 213 |
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| 214 | }
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| 215 |
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| 216 | }
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| 217 |
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| 218 | material scientist_glass1 : scientist_base
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| 219 | {
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| 220 | technique main
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| 221 | {
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| 222 | pass direct
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| 223 | {
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| 224 | texture_unit color
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| 225 | {
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| 226 | texture scientist_chrome.bmp
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| 227 | }
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| 228 | }
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| 229 |
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| 230 | }
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| 231 |
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| 232 | }
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| 233 |
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| 234 | material scientist_head1 : scientist_base
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| 235 | {
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| 236 | technique main
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| 237 | {
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| 238 | pass direct
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| 239 | {
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| 240 | texture_unit color
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| 241 | {
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| 242 | texture scientist_head.bmp
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| 243 | }
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| 244 | }
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| 245 |
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| 246 | }
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| 247 |
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| 248 | }
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| 249 |
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| 250 |
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| 251 |
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[2474] | 252 |
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[2507] | 253 |
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[2474] | 254 |
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| 255 |
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| 256 |
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| 257 |
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| 258 | |
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