1 | material GTP/Basic/Plain
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2 | {
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3 | technique
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4 | {
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5 | pass
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6 | {
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7 | cull_hardware clockwise
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8 | vertex_program_ref GTP/Basic/Plain_VS
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9 | {
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10 | param_named_auto WorldViewProj worldviewproj_matrix
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11 | }
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12 | vertex_program_ref GTP/Basic/Plain_PS
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13 | {
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14 | }
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15 | }
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16 | }
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17 | }
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18 |
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19 | material GTP/Basic/PlainTex
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20 | {
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21 | technique
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22 | {
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23 | pass
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24 | {
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25 | cull_hardware clockwise
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26 | vertex_program_ref GTP/Basic/PlainTex_VS
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27 | {
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28 | param_named_auto WorldViewProj worldviewproj_matrix
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29 | }
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30 | vertex_program_ref GTP/Basic/PlainTex2D_PS
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31 | {
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32 | }
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33 | texture_unit
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34 | {
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35 | }
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36 | }
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37 | }
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38 | }
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39 |
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40 | material GTP/Basic/Depth
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41 | {
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42 | technique
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43 | {
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44 | pass
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45 | {
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46 | cull_hardware clockwise
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47 | vertex_program_ref GTP/Basic/VPos_VS
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48 | {
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49 | param_named_auto WorldViewProj worldviewproj_matrix
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50 | }
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51 | vertex_program_ref GTP/Basic/VDepth_PS
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52 | {
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53 | }
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54 | }
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55 | }
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56 | }
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57 |
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58 | material GTP/Basic/DepthCCW : GTP/Basic/Depth
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59 | {
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60 | technique 0
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61 | {
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62 | pass 0
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63 | {
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64 | cull_hardware anticlockwise
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65 | }
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66 | }
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67 | }
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68 |
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69 | material GTP/Basic/CameraDepth
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70 | {
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71 | technique
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72 | {
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73 | pass
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74 | {
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75 | cull_hardware clockwise
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76 | vertex_program_ref GTP/Basic/CPos_VS
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77 | {
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78 | param_named_auto WorldViewProj worldviewproj_matrix
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79 | param_named_auto WorldView worldview_matrix
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80 | }
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81 | vertex_program_ref GTP/Basic/CDepth_PS
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82 | {
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83 | }
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84 | }
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85 | }
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86 | }
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87 |
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88 | material GTP/Basic/Distance
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89 | {
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90 | technique
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91 | {
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92 | pass
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93 | {
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94 | cull_hardware clockwise
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95 | vertex_program_ref GTP/Basic/CPos_VS
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96 | {
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97 | param_named_auto WorldViewProj worldviewproj_matrix
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98 | param_named_auto WorldView worldview_matrix
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99 | }
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100 | fragment_program_ref GTP/Basic/CDist_PS
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101 | {
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102 | }
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103 | }
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104 | }
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105 | }
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106 |
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107 | material GTP/Basic/DistanceCCW : GTP/Basic/Distance
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108 | {
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109 | technique 0
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110 | {
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111 | pass 0
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112 | {
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113 | cull_hardware anticlockwise
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114 | }
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115 | }
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116 | }
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117 |
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118 | material GTP/Basic/Distance_Normalized
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119 | {
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120 | technique
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121 | {
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122 | pass
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123 | {
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124 | cull_hardware clockwise
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125 | vertex_program_ref GTP/Basic/CPos_VS
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126 | {
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127 | param_named_auto WorldViewProj worldviewproj_matrix
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128 | param_named_auto WorldView worldview_matrix
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129 | }
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130 | fragment_program_ref GTP/Basic/CDistNorm_PS
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131 | {
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132 | param_named_auto farPlane far_clip_distance
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133 | }
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134 | }
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135 | }
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136 | }
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137 |
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138 | material GTP/Basic/Distance_NormalizedCCW : GTP/Basic/Distance_Normalized
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139 | {
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140 | technique 0
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141 | {
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142 | pass 0
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143 | {
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144 | cull_hardware anticlockwise
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145 | }
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146 | }
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147 | }
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148 |
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149 | material GTP/Basic/ShadowReciever/Depth
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150 | {
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151 | technique
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152 | {
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153 | pass
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154 | {
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155 | lighting off
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156 | IllumTechniques
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157 | {
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158 | RenderTechnique DepthShadowReciever
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159 | {
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160 | max_light_count 1
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161 | vertex_program_name GTP/Basic/LightVPos_VS
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162 | fragment_program_name GTP/Basic/SM/Depth_PS
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163 | set_light_view false
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164 | set_light_farplane false
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165 | }
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166 | }
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167 | }
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168 | }
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169 | } |
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