source: GTP/trunk/App/Demos/Illum/Ogre/Media/materials/GTPParticles/GTP_Particles.program @ 2328

Revision 2328, 2.0 KB checked in by szirmay, 17 years ago (diff)
Line 
1///Sprite frograms
2vertex_program GTP/Particles/SpriteVS hlsl
3{
4        source GTP_Sprite.hlsl
5        entry_point Sprite_VS
6        target vs_2_0
7}
8
9fragment_program GTP/Particles/SpritePS hlsl
10{
11        source GTP_Sprite.hlsl
12        entry_point Sprite_PS
13        target ps_2_0
14}
15
16
17///spherical billboard sprite programs
18vertex_program GTP/Particles/SB_Sprite_VS hlsl
19{
20        source GTP_Sprite.hlsl
21        entry_point SBB_Sprite_VS
22        target vs_2_0
23}
24
25fragment_program GTP/Particles/SB_Sprite_PS hlsl
26{
27        source GTP_Sprite.hlsl
28        entry_point SBB_Sprite_PS
29        target ps_2_0
30}
31
32
33///hierarchical particle system programs
34
35 ///small system render
36vertex_program GTP/HPS/Small_VS hlsl
37{
38        source GTP_HPS.hlsl
39        entry_point GTP_HPS_Small_VS
40        target vs_2_0
41}
42
43fragment_program GTP/HPS/Small_PS hlsl
44{
45        source GTP_HPS.hlsl
46        entry_point GTP_HPS_Small_PS
47        target ps_2_0
48}
49
50
51 ///large system render default
52vertex_program GTP/HPS/Large_VS hlsl
53{
54        source GTP_HPS.hlsl
55        entry_point HPS_Large_VS
56        target vs_2_0
57}
58
59fragment_program GTP/HPS/Large_PS hlsl
60{
61        source GTP_HPS.hlsl
62        entry_point HPS_Large_PS
63        target ps_2_0
64}
65
66
67 ///large system render with depth computation
68vertex_program GTP/HPS/Large_Depth_VS hlsl
69{
70        source GTP_HPS.hlsl
71        entry_point HPS_Large_Depth_VS
72        target vs_2_0
73}
74
75fragment_program GTP/HPS/Large_Depth_PS hlsl
76{
77        source GTP_HPS.hlsl
78        entry_point HPS_Large_Depth_PS
79        target ps_2_0
80}
81
82
83 ///illumination volume render
84vertex_program GTP/HPS/IllumVolume_VS hlsl
85{
86        source GTP_HPS.hlsl
87        entry_point HPS_IllumVolume_VS
88        target vs_2_0
89}
90
91fragment_program GTP/HPS/IllumVolume_PS hlsl
92{
93        source GTP_HPS.hlsl
94        entry_point HPS_IllumVolume_PS
95        target ps_2_0
96}
97
98
99 ///large system render with depth computation and illuminaltion volume shading
100vertex_program GTP/HPS/Large_Depth_Illum_VS hlsl
101{
102        source GTP_HPS.hlsl
103        entry_point HPS_Large_Depth_Illum_VS
104        target vs_2_0
105}
106
107fragment_program GTP/HPS/Large_Depth_Illum_PS hlsl
108{
109        source GTP_HPS.hlsl
110        entry_point HPS_Large_Depth_Illum_PS
111        target ps_2_0
112}
113
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