[835] | 1 | vertex_program GameTools/PostProc1_VS hlsl
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[777] | 2 | {
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| 3 | source GameTools_PostProc.hlsl
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| 4 | entry_point defaultVS
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| 5 | target vs_2_0
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| 6 | }
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| 7 |
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[835] | 8 | fragment_program GameTools/PostProc_Black hlsl
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[788] | 9 | {
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| 10 | source GameTools_PostProc.hlsl
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| 11 | entry_point BlackPS
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| 12 | target ps_2_0
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| 13 |
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| 14 | }
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| 15 |
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[835] | 16 | fragment_program GameTools/PostProc1_PS hlsl
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[777] | 17 | {
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| 18 | source GameTools_PostProc.hlsl
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| 19 | entry_point defaultPS
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| 20 | target ps_2_0
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| 21 |
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| 22 | }
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| 23 |
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[835] | 24 | fragment_program GameTools/GlowCut_PS hlsl
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[777] | 25 | {
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| 26 | source GameTools_PostProc.hlsl
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| 27 | entry_point GlowCutPS
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| 28 | target ps_2_0
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| 29 |
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| 30 | }
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| 31 |
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[835] | 32 | fragment_program GameTools/Luminance_PS hlsl
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[777] | 33 | {
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| 34 | source GameTools_PostProc.hlsl
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| 35 | entry_point LuminancePS
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| 36 | target ps_2_0
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| 37 |
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| 38 | }
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| 39 |
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[835] | 40 | fragment_program GameTools/GlowAdd_PS hlsl
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[777] | 41 | {
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| 42 | source GameTools_PostProc.hlsl
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| 43 | entry_point GlowAddPS
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| 44 | target ps_2_0
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| 45 | }
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| 46 |
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[835] | 47 | fragment_program GameTools/ToneMap_PS hlsl
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[777] | 48 | {
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| 49 | source GameTools_PostProc.hlsl
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| 50 | entry_point ToneMapPS
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| 51 | target ps_2_0
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| 52 | }
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| 53 |
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[835] | 54 | fragment_program GameTools/GlowBlurH_PS hlsl
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[777] | 55 | {
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| 56 | source GameTools_PostProc.hlsl
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| 57 | entry_point GlowBlurHPS
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| 58 | target ps_2_0
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| 59 | }
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| 60 |
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[835] | 61 | fragment_program GameTools/GlowBlurV_PS hlsl
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[777] | 62 | {
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| 63 | source GameTools_PostProc.hlsl
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| 64 | entry_point GlowBlurVPS
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| 65 | target ps_2_0
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| 66 | }
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| 67 |
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[835] | 68 | fragment_program GameTools/TextureCopy_PS hlsl
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[777] | 69 | {
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| 70 | source GameTools_PostProc.hlsl
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| 71 | entry_point CopyPS
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| 72 | target ps_2_0
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| 73 | }
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| 74 |
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| 75 |
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| 76 | // Cube mapping programs
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| 77 | vertex_program GameTools/CubeMap/VertexPrograms/DefaultVS hlsl
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| 78 | {
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| 79 | source GameTools_CubeMap.hlsl
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| 80 | entry_point deaultVS
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| 81 | target vs_2_0
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| 82 | }
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| 83 |
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| 84 | fragment_program GameTools/CubeMap/FragmentPrograms/DefaultPS hlsl
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| 85 | {
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| 86 | source GameTools_CubeMap.hlsl
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| 87 | entry_point deaultPS
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| 88 | target ps_2_0
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| 89 |
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| 90 | }
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| 91 |
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[835] | 92 | vertex_program GameTools/Caustic/DefaultVS hlsl
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[777] | 93 | {
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| 94 | source GameTools_Caustic.hlsl
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| 95 | entry_point deaultVS
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| 96 | target vs_2_0
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| 97 | }
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| 98 |
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[835] | 99 | fragment_program GameTools/Caustic/DefaultPS hlsl
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[777] | 100 | {
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| 101 | source GameTools_Caustic.hlsl
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| 102 | entry_point deaultPS
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| 103 | target ps_2_0
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| 104 |
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| 105 | }
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| 106 |
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| 107 | vertex_program GameTools/SoftShadow/VertexPrograms/DefaultVS hlsl
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| 108 | {
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| 109 | source GameTools_SoftShadow.hlsl
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| 110 | entry_point deaultVS
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| 111 | target vs_2_0
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| 112 | }
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| 113 |
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| 114 | fragment_program GameTools/SoftShadow/FragmentPrograms/DefaultPS hlsl
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| 115 | {
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| 116 | source GameTools_SoftShadow.hlsl
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| 117 | entry_point deaultPS
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| 118 | target ps_2_0
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| 119 |
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| 120 | }
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| 121 |
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| 122 | fragment_program GameTools/SoftShadow/FragmentPrograms/Default2PS hlsl
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| 123 | {
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| 124 | source GameTools_SoftShadow.hlsl
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| 125 | entry_point deault2PS
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| 126 | target ps_2_0
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| 127 |
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| 128 | }
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| 129 |
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| 130 | vertex_program GameTools/CausticSoftShadowVS hlsl
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| 131 | {
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| 132 | source GameTools_CausticSoftShadow.hlsl
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| 133 | entry_point deaultVS
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| 134 | target vs_2_0
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| 135 | }
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| 136 |
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| 137 | fragment_program GameTools/CausticSoftShadowPS hlsl
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| 138 | {
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| 139 | source GameTools_CausticSoftShadow.hlsl
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| 140 | entry_point deaultPS
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| 141 | target ps_2_0
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| 142 |
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| 143 | }
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| 144 |
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| 145 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedVS hlsl
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| 146 | {
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| 147 | source GameTools_Localized_EnvMap.hlsl
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| 148 | entry_point LocalizedVS
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| 149 | target vs_2_0
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| 150 | }
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| 151 |
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| 152 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedPS hlsl
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| 153 | {
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| 154 | source GameTools_Localized_EnvMap.hlsl
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| 155 | entry_point LocalizedPS
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| 156 | target ps_3_0
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| 157 | }
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| 158 |
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| 159 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedBumpVS hlsl
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| 160 | {
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| 161 | source GameTools_LocalizedBump_EnvMap.hlsl
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| 162 | entry_point LocalizedBumpVS
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| 163 | target vs_2_0
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| 164 | }
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| 165 |
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| 166 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS hlsl
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| 167 | {
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| 168 | source GameTools_LocalizedBump_EnvMap.hlsl
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| 169 | entry_point LocalizedBumpPS
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| 170 | target ps_3_0
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| 171 | }
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| 172 |
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| 173 |
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[835] | 174 | fragment_program GameTools/PhotonMapCausticPS hlsl
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[777] | 175 | {
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| 176 | source GameTools_Localized_EnvMap.hlsl
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| 177 | entry_point PhotonMapCausticPS
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| 178 | target ps_3_0
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| 179 | }
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| 180 |
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[1060] | 181 | //fragment_program GameTools/PhotonMapSoftShadowPS hlsl
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| 182 | //{
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| 183 | // source GameTools_Localized_EnvMap.hlsl
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| 184 | // entry_point PhotonMapSoftShadowPS
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| 185 | // target ps_3_0
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| 186 | //}
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[777] | 187 |
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| 188 |
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| 189 |
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| 190 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS hlsl
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| 191 | {
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| 192 | source GameTools_Localized_EnvMap.hlsl
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| 193 | entry_point LocalizedMetalPS
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| 194 | target ps_3_0
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| 195 |
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| 196 | }
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| 197 |
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[835] | 198 | vertex_program GameTools/DistanceVS hlsl
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[777] | 199 | {
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| 200 | source GameTools_Distance.hlsl
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| 201 | entry_point DistanceVS
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| 202 | target vs_1_1
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| 203 | }
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| 204 |
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[835] | 205 | fragment_program GameTools/DistancePS hlsl
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[777] | 206 | {
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| 207 | source GameTools_Distance.hlsl
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| 208 | entry_point DistancePS
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| 209 | target ps_2_0
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| 210 |
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| 211 | }
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| 212 |
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| 213 | vertex_program GameTools/ShadowMap/DepthVS hlsl
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| 214 | {
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| 215 | source GameTools_DepthShadow.hlsl
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| 216 | entry_point hDepthVS
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| 217 | target vs_1_1
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| 218 | }
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| 219 |
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| 220 | fragment_program GameTools/ShadowMap/DepthPS hlsl
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| 221 | {
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| 222 | source GameTools_DepthShadow.hlsl
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| 223 | entry_point DepthPS
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| 224 | target ps_2_0
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| 225 |
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| 226 | }
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| 227 |
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| 228 | vertex_program GameTools/ShadowMap/ShadowVS hlsl
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| 229 | {
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| 230 | source GameTools_DepthShadow.hlsl
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| 231 | entry_point depthShadowVS
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| 232 | target vs_1_1
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| 233 | }
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| 234 |
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| 235 | fragment_program GameTools/ShadowMap/ShadowPS hlsl
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| 236 | {
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| 237 | source GameTools_DepthShadow.hlsl
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| 238 | entry_point depthShadowPS
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| 239 | target ps_2_0
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| 240 |
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| 241 | }
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| 242 |
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[835] | 243 | vertex_program GameTools/UV_VS hlsl
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[777] | 244 | {
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| 245 | source GameTools_UV.hlsl
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| 246 | entry_point UV_VS
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| 247 | target vs_2_0
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| 248 | }
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| 249 |
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[835] | 250 | fragment_program GameTools/UV_PS hlsl
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[777] | 251 | {
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| 252 | source GameTools_UV.hlsl
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| 253 | entry_point UV_PS
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| 254 | target ps_2_0
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| 255 | }
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| 256 |
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| 257 | vertex_program GameTools/CauVS hlsl
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| 258 | {
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| 259 | source GameTools_Cau.hlsl
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| 260 | entry_point CauVS
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| 261 | target vs_3_0
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| 262 | }
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| 263 |
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| 264 | fragment_program GameTools/CauPS hlsl
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| 265 | {
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| 266 | source GameTools_Cau.hlsl
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| 267 | entry_point CauPS
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| 268 | target ps_2_0
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| 269 |
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| 270 | }
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| 271 |
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[835] | 272 | vertex_program GameTools/SpriteVS hlsl
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[777] | 273 | {
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| 274 | source GameTools_Sprite.hlsl
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| 275 | entry_point SpriteVS
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| 276 | target vs_2_0
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| 277 | }
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| 278 |
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[835] | 279 | fragment_program GameTools/SpritePS hlsl
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[777] | 280 | {
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| 281 | source GameTools_Sprite.hlsl
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| 282 | entry_point SpritePS
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| 283 | target ps_2_0
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| 284 |
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| 285 | }
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| 286 |
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[835] | 287 | vertex_program GameTools/SBBVS hlsl
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[777] | 288 | {
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| 289 | source GameTools_Sprite.hlsl
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| 290 | entry_point SBB_SpriteVS
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| 291 | target vs_3_0
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| 292 | }
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| 293 |
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[835] | 294 | fragment_program GameTools/SBBPS hlsl
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[777] | 295 | {
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| 296 | source GameTools_Sprite.hlsl
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| 297 | entry_point SBB_SpritePS
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| 298 | target ps_3_0
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| 299 |
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| 300 | }
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| 301 |
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[835] | 302 | vertex_program GameTools/SceneCameraDepthVS hlsl
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[777] | 303 | {
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| 304 | source GameTools_Depth.hlsl
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| 305 | entry_point cDepthVS
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| 306 | target vs_2_0
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| 307 | }
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| 308 |
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[835] | 309 | fragment_program GameTools/SceneDepthPS hlsl
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[777] | 310 | {
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| 311 | source GameTools_Depth.hlsl
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| 312 | entry_point DepthPS
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| 313 | target ps_2_0
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| 314 | }
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| 315 |
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| 316 | vertex_program GameTools/CubeMap/VertexPrograms/ReduceVS hlsl
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| 317 | {
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| 318 | source GameTools_ReduceCubeMap.hlsl
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| 319 | entry_point ReduceTextureVS
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| 320 | target vs_3_0
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| 321 | }
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| 322 |
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| 323 | fragment_program GameTools/CubeMap/FragmentPrograms/ReducePS hlsl
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| 324 | {
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| 325 | source GameTools_ReduceCubeMap.hlsl
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| 326 | entry_point ReduceTexturePS
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| 327 | target ps_3_0
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| 328 |
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| 329 | }
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| 330 |
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| 331 |
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[835] | 332 | vertex_program GameTools/DiffuseVS hlsl
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[777] | 333 | {
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| 334 | source GameTools_Localized_EnvMap.hlsl
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| 335 | entry_point DiffuseVS
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| 336 | target vs_3_0
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| 337 | }
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| 338 |
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[835] | 339 | fragment_program GameTools/DiffusePS hlsl
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[777] | 340 | {
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| 341 | source GameTools_Localized_EnvMap.hlsl
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| 342 | entry_point DiffusePS
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| 343 | target ps_3_0
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| 344 |
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| 345 | } |
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