[1131] | 1 | vertex_program GameTools/BlurVS hlsl
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| 2 | {
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| 3 | source GameTools_Blur.hlsl
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| 4 | entry_point BlurVS
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| 5 | target vs_2_0
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| 6 | }
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| 7 |
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| 8 | fragment_program GameTools/BlurPS hlsl
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| 9 | {
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| 10 | source GameTools_Blur.hlsl
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| 11 | entry_point BlurPS
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| 12 | target ps_3_0
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| 13 | }
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| 14 |
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[1691] | 15 | vertex_program GameTools/BlurCubeFaceVS hlsl
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| 16 | {
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| 17 | source GameTools_Blur.hlsl
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| 18 | entry_point BlurCubeFaceVS
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| 19 | target vs_2_0
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| 20 | }
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| 21 |
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| 22 | fragment_program GameTools/BlurCubeFacePS hlsl
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| 23 | {
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| 24 | source GameTools_Blur.hlsl
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| 25 | entry_point BlurCubeFacePS
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| 26 | target ps_3_0
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| 27 | }
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| 28 |
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[1102] | 29 | vertex_program GameTools/FocusingVS hlsl
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| 30 | {
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| 31 | source GameTools_Focusing.hlsl
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| 32 | entry_point FocusingVS
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| 33 | target vs_2_0
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| 34 | }
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| 35 |
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| 36 | fragment_program GameTools/FocusingPS hlsl
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| 37 | {
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| 38 | source GameTools_Focusing.hlsl
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| 39 | entry_point FocusingPS
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| 40 | target ps_2_0
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| 41 | }
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| 42 |
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[835] | 43 | vertex_program GameTools/PostProc1_VS hlsl
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[777] | 44 | {
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| 45 | source GameTools_PostProc.hlsl
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| 46 | entry_point defaultVS
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| 47 | target vs_2_0
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| 48 | }
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| 49 |
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[835] | 50 | fragment_program GameTools/PostProc_Black hlsl
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[788] | 51 | {
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| 52 | source GameTools_PostProc.hlsl
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| 53 | entry_point BlackPS
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| 54 | target ps_2_0
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| 55 |
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| 56 | }
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| 57 |
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[835] | 58 | fragment_program GameTools/PostProc1_PS hlsl
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[777] | 59 | {
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| 60 | source GameTools_PostProc.hlsl
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| 61 | entry_point defaultPS
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| 62 | target ps_2_0
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| 63 |
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| 64 | }
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| 65 |
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[835] | 66 | fragment_program GameTools/GlowCut_PS hlsl
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[777] | 67 | {
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| 68 | source GameTools_PostProc.hlsl
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| 69 | entry_point GlowCutPS
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| 70 | target ps_2_0
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| 71 |
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| 72 | }
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| 73 |
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[835] | 74 | fragment_program GameTools/Luminance_PS hlsl
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[777] | 75 | {
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| 76 | source GameTools_PostProc.hlsl
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| 77 | entry_point LuminancePS
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| 78 | target ps_2_0
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| 79 |
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| 80 | }
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| 81 |
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[835] | 82 | fragment_program GameTools/GlowAdd_PS hlsl
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[777] | 83 | {
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| 84 | source GameTools_PostProc.hlsl
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| 85 | entry_point GlowAddPS
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| 86 | target ps_2_0
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| 87 | }
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| 88 |
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[835] | 89 | fragment_program GameTools/ToneMap_PS hlsl
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[777] | 90 | {
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| 91 | source GameTools_PostProc.hlsl
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| 92 | entry_point ToneMapPS
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| 93 | target ps_2_0
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| 94 | }
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| 95 |
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[835] | 96 | fragment_program GameTools/GlowBlurH_PS hlsl
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[777] | 97 | {
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| 98 | source GameTools_PostProc.hlsl
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| 99 | entry_point GlowBlurHPS
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| 100 | target ps_2_0
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| 101 | }
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| 102 |
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[835] | 103 | fragment_program GameTools/GlowBlurV_PS hlsl
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[777] | 104 | {
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| 105 | source GameTools_PostProc.hlsl
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| 106 | entry_point GlowBlurVPS
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| 107 | target ps_2_0
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| 108 | }
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| 109 |
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[835] | 110 | fragment_program GameTools/TextureCopy_PS hlsl
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[777] | 111 | {
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| 112 | source GameTools_PostProc.hlsl
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| 113 | entry_point CopyPS
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| 114 | target ps_2_0
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| 115 | }
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| 116 |
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| 117 |
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| 118 | // Cube mapping programs
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| 119 | vertex_program GameTools/CubeMap/VertexPrograms/DefaultVS hlsl
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| 120 | {
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| 121 | source GameTools_CubeMap.hlsl
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| 122 | entry_point deaultVS
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| 123 | target vs_2_0
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| 124 | }
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| 125 |
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| 126 | fragment_program GameTools/CubeMap/FragmentPrograms/DefaultPS hlsl
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| 127 | {
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| 128 | source GameTools_CubeMap.hlsl
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| 129 | entry_point deaultPS
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| 130 | target ps_2_0
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| 131 |
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| 132 | }
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| 133 |
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[835] | 134 | vertex_program GameTools/Caustic/DefaultVS hlsl
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[777] | 135 | {
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| 136 | source GameTools_Caustic.hlsl
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| 137 | entry_point deaultVS
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| 138 | target vs_2_0
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| 139 | }
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| 140 |
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[835] | 141 | fragment_program GameTools/Caustic/DefaultPS hlsl
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[777] | 142 | {
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| 143 | source GameTools_Caustic.hlsl
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| 144 | entry_point deaultPS
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| 145 | target ps_2_0
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| 146 |
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| 147 | }
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| 148 |
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| 149 | vertex_program GameTools/SoftShadow/VertexPrograms/DefaultVS hlsl
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| 150 | {
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| 151 | source GameTools_SoftShadow.hlsl
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| 152 | entry_point deaultVS
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| 153 | target vs_2_0
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| 154 | }
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| 155 |
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| 156 | fragment_program GameTools/SoftShadow/FragmentPrograms/DefaultPS hlsl
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| 157 | {
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| 158 | source GameTools_SoftShadow.hlsl
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| 159 | entry_point deaultPS
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| 160 | target ps_2_0
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| 161 |
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| 162 | }
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| 163 |
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| 164 | fragment_program GameTools/SoftShadow/FragmentPrograms/Default2PS hlsl
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| 165 | {
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| 166 | source GameTools_SoftShadow.hlsl
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| 167 | entry_point deault2PS
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| 168 | target ps_2_0
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| 169 |
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| 170 | }
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| 171 |
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| 172 | vertex_program GameTools/CausticSoftShadowVS hlsl
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| 173 | {
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| 174 | source GameTools_CausticSoftShadow.hlsl
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| 175 | entry_point deaultVS
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| 176 | target vs_2_0
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| 177 | }
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| 178 |
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| 179 | fragment_program GameTools/CausticSoftShadowPS hlsl
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| 180 | {
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| 181 | source GameTools_CausticSoftShadow.hlsl
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| 182 | entry_point deaultPS
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| 183 | target ps_2_0
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| 184 |
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| 185 | }
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| 186 |
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| 187 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedVS hlsl
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| 188 | {
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| 189 | source GameTools_Localized_EnvMap.hlsl
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| 190 | entry_point LocalizedVS
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| 191 | target vs_2_0
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| 192 | }
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| 193 |
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| 194 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedPS hlsl
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| 195 | {
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| 196 | source GameTools_Localized_EnvMap.hlsl
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| 197 | entry_point LocalizedPS
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| 198 | target ps_3_0
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| 199 | }
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| 200 |
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| 201 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedBumpVS hlsl
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| 202 | {
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| 203 | source GameTools_LocalizedBump_EnvMap.hlsl
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| 204 | entry_point LocalizedBumpVS
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| 205 | target vs_2_0
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| 206 | }
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| 207 |
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| 208 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS hlsl
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| 209 | {
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| 210 | source GameTools_LocalizedBump_EnvMap.hlsl
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| 211 | entry_point LocalizedBumpPS
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| 212 | target ps_3_0
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| 213 | }
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| 214 |
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| 215 |
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[835] | 216 | fragment_program GameTools/PhotonMapCausticPS hlsl
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[777] | 217 | {
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| 218 | source GameTools_Localized_EnvMap.hlsl
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| 219 | entry_point PhotonMapCausticPS
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| 220 | target ps_3_0
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| 221 | }
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| 222 |
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[1060] | 223 | //fragment_program GameTools/PhotonMapSoftShadowPS hlsl
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| 224 | //{
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| 225 | // source GameTools_Localized_EnvMap.hlsl
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| 226 | // entry_point PhotonMapSoftShadowPS
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| 227 | // target ps_3_0
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| 228 | //}
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[777] | 229 |
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| 230 |
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| 231 |
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| 232 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS hlsl
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| 233 | {
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| 234 | source GameTools_Localized_EnvMap.hlsl
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| 235 | entry_point LocalizedMetalPS
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| 236 | target ps_3_0
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| 237 |
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| 238 | }
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| 239 |
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[835] | 240 | vertex_program GameTools/DistanceVS hlsl
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[777] | 241 | {
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| 242 | source GameTools_Distance.hlsl
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| 243 | entry_point DistanceVS
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| 244 | target vs_1_1
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| 245 | }
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| 246 |
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[835] | 247 | fragment_program GameTools/DistancePS hlsl
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[777] | 248 | {
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| 249 | source GameTools_Distance.hlsl
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| 250 | entry_point DistancePS
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| 251 | target ps_2_0
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| 252 |
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| 253 | }
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| 254 |
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| 255 | vertex_program GameTools/ShadowMap/DepthVS hlsl
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| 256 | {
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| 257 | source GameTools_DepthShadow.hlsl
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[1118] | 258 | entry_point DepthVS
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| 259 | target vs_3_0
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[777] | 260 | }
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| 261 |
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| 262 | fragment_program GameTools/ShadowMap/DepthPS hlsl
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| 263 | {
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| 264 | source GameTools_DepthShadow.hlsl
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| 265 | entry_point DepthPS
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[1118] | 266 | target ps_3_0
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[777] | 267 |
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[1671] | 268 | }
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| 269 |
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| 270 | vertex_program GameTools/ShadowMap/DistVS hlsl
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| 271 | {
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| 272 | source GameTools_DepthShadow.hlsl
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| 273 | entry_point DepthDistVS
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| 274 | target vs_3_0
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[777] | 275 | }
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| 276 |
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[1671] | 277 | fragment_program GameTools/ShadowMap/DistPS hlsl
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| 278 | {
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| 279 | source GameTools_DepthShadow.hlsl
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| 280 | entry_point DepthDistPS
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| 281 | target ps_3_0
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| 282 |
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| 283 | }
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| 284 |
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[777] | 285 | vertex_program GameTools/ShadowMap/ShadowVS hlsl
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| 286 | {
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| 287 | source GameTools_DepthShadow.hlsl
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| 288 | entry_point depthShadowVS
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| 289 | target vs_1_1
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| 290 | }
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| 291 |
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| 292 | fragment_program GameTools/ShadowMap/ShadowPS hlsl
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| 293 | {
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| 294 | source GameTools_DepthShadow.hlsl
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| 295 | entry_point depthShadowPS
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| 296 | target ps_2_0
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| 297 |
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| 298 | }
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| 299 |
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[1671] | 300 | vertex_program GameTools/ShadowMap/ShadowDistVS hlsl
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| 301 | {
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| 302 | source GameTools_DepthShadow.hlsl
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| 303 | entry_point distShadowVS
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| 304 | target vs_1_1
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| 305 | }
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| 306 |
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| 307 | fragment_program GameTools/ShadowMap/ShadowDistPS hlsl
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| 308 | {
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| 309 | source GameTools_DepthShadow.hlsl
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| 310 | entry_point distShadowPS
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| 311 | target ps_2_0
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| 312 |
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| 313 | }
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| 314 |
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[835] | 315 | vertex_program GameTools/UV_VS hlsl
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[777] | 316 | {
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| 317 | source GameTools_UV.hlsl
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| 318 | entry_point UV_VS
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| 319 | target vs_2_0
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| 320 | }
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| 321 |
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[835] | 322 | fragment_program GameTools/UV_PS hlsl
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[777] | 323 | {
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| 324 | source GameTools_UV.hlsl
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| 325 | entry_point UV_PS
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| 326 | target ps_2_0
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| 327 | }
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| 328 |
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| 329 | vertex_program GameTools/CauVS hlsl
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| 330 | {
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| 331 | source GameTools_Cau.hlsl
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| 332 | entry_point CauVS
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| 333 | target vs_3_0
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| 334 | }
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| 335 |
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| 336 | fragment_program GameTools/CauPS hlsl
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| 337 | {
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| 338 | source GameTools_Cau.hlsl
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| 339 | entry_point CauPS
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| 340 | target ps_2_0
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| 341 |
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| 342 | }
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| 343 |
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[835] | 344 | vertex_program GameTools/SpriteVS hlsl
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[777] | 345 | {
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| 346 | source GameTools_Sprite.hlsl
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| 347 | entry_point SpriteVS
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| 348 | target vs_2_0
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| 349 | }
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| 350 |
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[835] | 351 | fragment_program GameTools/SpritePS hlsl
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[777] | 352 | {
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| 353 | source GameTools_Sprite.hlsl
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| 354 | entry_point SpritePS
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| 355 | target ps_2_0
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| 356 |
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| 357 | }
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| 358 |
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[835] | 359 | vertex_program GameTools/SBBVS hlsl
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[777] | 360 | {
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| 361 | source GameTools_Sprite.hlsl
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| 362 | entry_point SBB_SpriteVS
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| 363 | target vs_3_0
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| 364 | }
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| 365 |
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[835] | 366 | fragment_program GameTools/SBBPS hlsl
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[777] | 367 | {
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| 368 | source GameTools_Sprite.hlsl
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| 369 | entry_point SBB_SpritePS
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| 370 | target ps_3_0
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| 371 |
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| 372 | }
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| 373 |
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[835] | 374 | vertex_program GameTools/SceneCameraDepthVS hlsl
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[777] | 375 | {
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| 376 | source GameTools_Depth.hlsl
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| 377 | entry_point cDepthVS
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| 378 | target vs_2_0
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| 379 | }
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| 380 |
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[835] | 381 | fragment_program GameTools/SceneDepthPS hlsl
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[777] | 382 | {
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| 383 | source GameTools_Depth.hlsl
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| 384 | entry_point DepthPS
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| 385 | target ps_2_0
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| 386 | }
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| 387 |
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| 388 | vertex_program GameTools/CubeMap/VertexPrograms/ReduceVS hlsl
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| 389 | {
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| 390 | source GameTools_ReduceCubeMap.hlsl
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| 391 | entry_point ReduceTextureVS
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| 392 | target vs_3_0
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| 393 | }
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| 394 |
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| 395 | fragment_program GameTools/CubeMap/FragmentPrograms/ReducePS hlsl
|
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| 396 | {
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| 397 | source GameTools_ReduceCubeMap.hlsl
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| 398 | entry_point ReduceTexturePS
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| 399 | target ps_3_0
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| 400 |
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| 401 | }
|
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| 402 |
|
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| 403 |
|
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[835] | 404 | vertex_program GameTools/DiffuseVS hlsl
|
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[777] | 405 | {
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| 406 | source GameTools_Localized_EnvMap.hlsl
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| 407 | entry_point DiffuseVS
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| 408 | target vs_3_0
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| 409 | }
|
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| 410 |
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[835] | 411 | fragment_program GameTools/DiffusePS hlsl
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[777] | 412 | {
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| 413 | source GameTools_Localized_EnvMap.hlsl
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| 414 | entry_point DiffusePS
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| 415 | target ps_3_0
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| 416 |
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| 417 | } |
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