source: GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/GameTools.program @ 1060

Revision 1060, 6.2 KB checked in by szirmay, 18 years ago (diff)
Line 
1vertex_program GameTools/PostProc1_VS hlsl
2{
3        source GameTools_PostProc.hlsl
4        entry_point defaultVS
5        target vs_2_0
6}
7
8fragment_program GameTools/PostProc_Black hlsl
9{
10        source GameTools_PostProc.hlsl
11        entry_point BlackPS
12        target ps_2_0
13
14}
15
16fragment_program GameTools/PostProc1_PS hlsl
17{
18        source GameTools_PostProc.hlsl
19        entry_point defaultPS
20        target ps_2_0
21
22}
23
24fragment_program GameTools/GlowCut_PS hlsl
25{
26        source GameTools_PostProc.hlsl
27        entry_point GlowCutPS
28        target ps_2_0
29
30}
31
32fragment_program GameTools/Luminance_PS hlsl
33{
34        source GameTools_PostProc.hlsl
35        entry_point LuminancePS
36        target ps_2_0
37
38}
39
40fragment_program GameTools/GlowAdd_PS hlsl
41{
42        source GameTools_PostProc.hlsl
43        entry_point GlowAddPS
44        target ps_2_0
45}
46
47fragment_program GameTools/ToneMap_PS hlsl
48{
49        source GameTools_PostProc.hlsl
50        entry_point ToneMapPS
51        target ps_2_0
52}
53
54fragment_program GameTools/GlowBlurH_PS hlsl
55{
56        source GameTools_PostProc.hlsl
57        entry_point GlowBlurHPS
58        target ps_2_0
59}
60
61fragment_program GameTools/GlowBlurV_PS hlsl
62{
63        source GameTools_PostProc.hlsl
64        entry_point GlowBlurVPS
65        target ps_2_0
66}
67
68fragment_program GameTools/TextureCopy_PS hlsl
69{
70        source GameTools_PostProc.hlsl
71        entry_point CopyPS
72        target ps_2_0
73}
74
75
76// Cube mapping programs
77vertex_program GameTools/CubeMap/VertexPrograms/DefaultVS hlsl
78{
79        source GameTools_CubeMap.hlsl
80        entry_point deaultVS
81        target vs_2_0
82}
83
84fragment_program GameTools/CubeMap/FragmentPrograms/DefaultPS hlsl
85{
86        source GameTools_CubeMap.hlsl
87        entry_point deaultPS
88        target ps_2_0
89
90}
91
92vertex_program GameTools/Caustic/DefaultVS hlsl
93{
94        source GameTools_Caustic.hlsl
95        entry_point deaultVS
96        target vs_2_0
97}
98
99fragment_program GameTools/Caustic/DefaultPS hlsl
100{
101        source GameTools_Caustic.hlsl
102        entry_point deaultPS
103        target ps_2_0
104
105}
106
107vertex_program GameTools/SoftShadow/VertexPrograms/DefaultVS hlsl
108{
109        source GameTools_SoftShadow.hlsl
110        entry_point deaultVS
111        target vs_2_0
112}
113
114fragment_program GameTools/SoftShadow/FragmentPrograms/DefaultPS hlsl
115{
116        source GameTools_SoftShadow.hlsl
117        entry_point deaultPS
118        target ps_2_0
119
120}
121
122fragment_program GameTools/SoftShadow/FragmentPrograms/Default2PS hlsl
123{
124        source GameTools_SoftShadow.hlsl
125        entry_point deault2PS
126        target ps_2_0
127
128}
129
130vertex_program GameTools/CausticSoftShadowVS hlsl
131{
132        source GameTools_CausticSoftShadow.hlsl
133        entry_point deaultVS
134        target vs_2_0
135}
136
137fragment_program GameTools/CausticSoftShadowPS hlsl
138{
139        source GameTools_CausticSoftShadow.hlsl
140        entry_point deaultPS
141        target ps_2_0
142
143}
144
145vertex_program GameTools/CubeMap/VertexPrograms/LocalizedVS hlsl
146{
147        source GameTools_Localized_EnvMap.hlsl
148        entry_point LocalizedVS
149        target vs_2_0
150}
151
152fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedPS hlsl
153{
154        source GameTools_Localized_EnvMap.hlsl
155        entry_point LocalizedPS
156        target ps_3_0
157}
158
159vertex_program GameTools/CubeMap/VertexPrograms/LocalizedBumpVS hlsl
160{
161        source GameTools_LocalizedBump_EnvMap.hlsl
162        entry_point LocalizedBumpVS
163        target vs_2_0
164}
165
166fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS hlsl
167{
168        source GameTools_LocalizedBump_EnvMap.hlsl
169        entry_point LocalizedBumpPS
170        target ps_3_0
171}
172
173
174fragment_program GameTools/PhotonMapCausticPS hlsl
175{
176        source GameTools_Localized_EnvMap.hlsl
177        entry_point PhotonMapCausticPS
178        target ps_3_0
179}
180
181//fragment_program GameTools/PhotonMapSoftShadowPS hlsl
182//{
183//      source GameTools_Localized_EnvMap.hlsl
184//      entry_point PhotonMapSoftShadowPS
185//      target ps_3_0
186//}
187
188
189 
190fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS hlsl
191{
192        source GameTools_Localized_EnvMap.hlsl
193        entry_point LocalizedMetalPS
194        target ps_3_0
195
196}
197
198vertex_program GameTools/DistanceVS hlsl
199{
200        source GameTools_Distance.hlsl
201        entry_point DistanceVS
202        target vs_1_1
203}
204
205fragment_program GameTools/DistancePS hlsl
206{
207        source GameTools_Distance.hlsl
208        entry_point DistancePS
209        target ps_2_0
210
211}
212
213vertex_program GameTools/ShadowMap/DepthVS hlsl
214{
215        source GameTools_DepthShadow.hlsl
216        entry_point hDepthVS
217        target vs_1_1
218}
219
220fragment_program GameTools/ShadowMap/DepthPS hlsl
221{
222        source GameTools_DepthShadow.hlsl
223        entry_point DepthPS
224        target ps_2_0
225
226}
227
228vertex_program GameTools/ShadowMap/ShadowVS hlsl
229{
230        source GameTools_DepthShadow.hlsl
231        entry_point depthShadowVS
232        target vs_1_1
233}
234
235fragment_program GameTools/ShadowMap/ShadowPS hlsl
236{
237        source GameTools_DepthShadow.hlsl
238        entry_point depthShadowPS
239        target ps_2_0
240
241}
242
243vertex_program GameTools/UV_VS hlsl
244{
245        source GameTools_UV.hlsl
246        entry_point UV_VS
247        target vs_2_0
248}
249
250fragment_program GameTools/UV_PS hlsl
251{
252        source GameTools_UV.hlsl
253        entry_point UV_PS
254        target ps_2_0
255}
256
257vertex_program GameTools/CauVS hlsl
258{
259        source GameTools_Cau.hlsl
260        entry_point CauVS
261        target vs_3_0
262}
263
264fragment_program GameTools/CauPS hlsl
265{
266        source GameTools_Cau.hlsl
267        entry_point CauPS
268        target ps_2_0
269
270}
271
272vertex_program GameTools/SpriteVS hlsl
273{
274        source GameTools_Sprite.hlsl
275        entry_point SpriteVS
276        target vs_2_0
277}
278
279fragment_program GameTools/SpritePS hlsl
280{
281        source GameTools_Sprite.hlsl
282        entry_point SpritePS
283        target ps_2_0
284
285}
286
287vertex_program GameTools/SBBVS hlsl
288{
289        source GameTools_Sprite.hlsl
290        entry_point SBB_SpriteVS
291        target vs_3_0
292}
293
294fragment_program GameTools/SBBPS hlsl
295{
296        source GameTools_Sprite.hlsl
297        entry_point SBB_SpritePS
298        target ps_3_0
299
300}
301
302vertex_program GameTools/SceneCameraDepthVS hlsl
303{
304        source GameTools_Depth.hlsl
305        entry_point cDepthVS
306        target vs_2_0
307}
308
309fragment_program GameTools/SceneDepthPS hlsl
310{
311        source GameTools_Depth.hlsl
312        entry_point DepthPS
313        target ps_2_0
314}
315
316vertex_program GameTools/CubeMap/VertexPrograms/ReduceVS hlsl
317{
318        source GameTools_ReduceCubeMap.hlsl
319        entry_point ReduceTextureVS
320        target vs_3_0
321}
322
323fragment_program GameTools/CubeMap/FragmentPrograms/ReducePS hlsl
324{
325        source GameTools_ReduceCubeMap.hlsl
326        entry_point ReduceTexturePS
327        target ps_3_0
328
329}
330
331
332vertex_program GameTools/DiffuseVS hlsl
333{
334        source GameTools_Localized_EnvMap.hlsl
335        entry_point DiffuseVS
336        target vs_3_0
337}
338
339fragment_program GameTools/DiffusePS hlsl
340{
341        source GameTools_Localized_EnvMap.hlsl
342        entry_point DiffusePS
343        target ps_3_0
344
345}
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