[1336] | 1 | vertex_program HPS_Smoke_S_VS hlsl
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| 2 | {
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| 3 | source GameTools_HPS_Smoke_S.hlsl
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[1339] | 4 | entry_point HPS_Smoke_S_VS
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| 5 | target vs_3_0
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[1336] | 6 | }
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| 7 |
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| 8 | fragment_program HPS_Smoke_S_PS hlsl
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| 9 | {
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| 10 | source GameTools_HPS_Smoke_S.hlsl
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[1339] | 11 | entry_point HPS_Smoke_S_PS
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[1336] | 12 | target ps_3_0
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| 13 | }
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| 14 |
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[1339] | 15 |
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| 16 |
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| 17 | material HPS_SMOKE_S
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| 18 | {
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| 19 | technique
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| 20 | {
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| 21 | pass
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| 22 | {
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| 23 | vertex_program_ref HPS_Smoke_S_VS
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| 24 | {
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| 25 | param_named_auto worldViewProj worldviewproj_matrix
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| 26 | param_named_auto worldView worldview_matrix
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| 27 | param_named_auto Proj projection_matrix
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| 28 | }
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| 29 | fragment_program_ref HPS_Smoke_S_PS
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| 30 | {
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| 31 | param_named_auto Proj projection_matrix
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| 32 | }
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| 33 |
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[1355] | 34 | texture_unit
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| 35 | {
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[1451] | 36 | texture smoke2.jpg
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[1355] | 37 | }
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| 38 |
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[1339] | 39 | depth_check off
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[1355] | 40 | scene_blend_op max
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| 41 | scene_blend_op_alpha add
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| 42 | scene_blend_alpha one one_minus_src_alpha
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[1339] | 43 |
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| 44 | }
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| 45 | }
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| 46 | }
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| 47 |
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| 48 |
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| 49 | vertex_program HPS_Smoke_L_VS hlsl
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| 50 | {
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| 51 | source GameTools_HPS_Smoke_L.hlsl
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| 52 | entry_point HPS_Smoke_L_VS
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| 53 | target vs_3_0
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| 54 | }
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| 55 |
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| 56 | fragment_program HPS_Smoke_L_PS hlsl
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| 57 | {
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| 58 | source GameTools_HPS_Smoke_L.hlsl
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| 59 | entry_point HPS_Smoke_L_PS
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| 60 | target ps_3_0
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| 61 | }
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| 62 |
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| 63 |
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| 64 |
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| 65 | material HPS_SMOKE_L
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| 66 | {
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| 67 | technique
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| 68 | {
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| 69 | pass
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| 70 | {
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| 71 | IllumTechniques
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| 72 | {
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| 73 | RenderTechnique HPS
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| 74 | {
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| 75 | particle_script GameTools/Little
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| 76 | perspective false
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[1424] | 77 | vparam_radius baseRadius
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| 78 | }
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| 79 |
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[1339] | 80 | }
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| 81 |
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| 82 | vertex_program_ref HPS_Smoke_L_VS
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| 83 | {
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| 84 | param_named_auto worldViewProj worldviewproj_matrix
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| 85 | param_named_auto worldView worldview_matrix
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[1424] | 86 | param_named_auto Proj projection_matrix
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[1339] | 87 | }
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| 88 | fragment_program_ref HPS_Smoke_L_PS
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| 89 | {
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| 90 | param_named_auto Proj projection_matrix
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| 91 | }
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| 92 |
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[1355] | 93 | depth_check off
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| 94 | scene_blend alpha_blend
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[1339] | 95 |
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[1424] | 96 | //impostor texture
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[1339] | 97 | texture_unit
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| 98 | {
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| 99 |
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| 100 | }
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[1424] | 101 |
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[1339] | 102 |
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| 103 | }
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| 104 | }
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| 105 | }
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| 106 |
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[1424] | 107 | vertex_program HPS_Smoke_L_Depth_VS hlsl
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| 108 | {
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| 109 | source GameTools_HPS_Smoke_L_Depth.hlsl
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| 110 | entry_point HPS_Smoke_L_Depth_Illum_VS
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| 111 | target vs_3_0
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| 112 | }
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[1339] | 113 |
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[1424] | 114 | fragment_program HPS_Smoke_L_Depth_PS hlsl
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| 115 | {
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| 116 | source GameTools_HPS_Smoke_L_Depth.hlsl
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| 117 | entry_point HPS_Smoke_L_Depth_Illum_PS
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| 118 | target ps_3_0
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| 119 | }
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[1339] | 120 |
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[1565] | 121 | //fragment_program HPS_Smoke_L_Depth_PS asm
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| 122 | //{
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| 123 | // source HPS_Illum_L_PS.asm
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| 124 | // syntax ps_3_0
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| 125 | //}
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[1424] | 126 |
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| 127 |
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[1565] | 128 |
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| 129 |
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| 130 |
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[1424] | 131 | material HPS_SMOKE_L_Depth
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| 132 | {
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| 133 | technique
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| 134 | {
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| 135 | pass
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| 136 | {
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| 137 | IllumTechniques
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| 138 | {
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| 139 | RenderTechnique HPS
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| 140 | {
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| 141 | particle_script GameTools/Little
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| 142 | perspective false
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| 143 | vparam_radius baseRadius
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| 144 | update_interval 1
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| 145 | }
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| 146 | RenderTechnique SphericalBillboard
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| 147 | {
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| 148 | texture_unit_id 1
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| 149 | }
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| 150 | RenderTechnique IllumVolume
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| 151 | {
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| 152 | update_interval 1
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| 153 | //depths 4
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| 154 | resolution 128
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| 155 | }
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| 156 | }
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| 157 |
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| 158 | vertex_program_ref HPS_Smoke_L_Depth_VS
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| 159 | {
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| 160 | param_named_auto worldViewProj worldviewproj_matrix
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| 161 | param_named_auto worldView worldview_matrix
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| 162 | param_named_auto worldViewInv inverse_worldview_matrix
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| 163 | param_named_auto Proj projection_matrix
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| 164 | param_named_auto width viewport_width
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| 165 | param_named_auto height viewport_height
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| 166 | }
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| 167 | fragment_program_ref HPS_Smoke_L_Depth_PS
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| 168 | {
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| 169 | param_named_auto Proj projection_matrix
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| 170 | param_named_auto farplane far_clip_distance
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| 171 |
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| 172 |
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| 173 | }
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| 174 |
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| 175 | depth_check off
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| 176 | depth_write off
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| 177 | scene_blend alpha_blend
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| 178 |
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| 179 | //impostor texture
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| 180 | texture_unit
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| 181 | {
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| 182 | //filtering none
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| 183 | }
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| 184 | //scene depth texture
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| 185 | texture_unit
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| 186 | {
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| 187 | filtering none
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| 188 | }
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| 189 | //lightVolume
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| 190 | texture_unit
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| 191 | {
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| 192 | //filtering none
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| 193 | }
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| 194 |
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| 195 | }
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| 196 | }
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| 197 | }
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| 198 |
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| 199 | vertex_program Smoke_IllumVolume_VS hlsl
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| 200 | {
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| 201 | source GameTools_Smoke_IllumVolume.hlsl
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| 202 | entry_point SmokeIllumVolumeVS
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| 203 | target vs_3_0
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| 204 | }
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| 205 |
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| 206 | fragment_program HPS_IllumVolume_PS hlsl
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| 207 | {
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| 208 | source GameTools_Smoke_IllumVolume.hlsl
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| 209 | entry_point SmokeIllumVolumePS
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| 210 | target ps_3_0
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| 211 | }
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| 212 |
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| 213 | material Smoke_IllumVolume
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| 214 | {
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| 215 |
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| 216 | technique
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| 217 | {
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| 218 | pass
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| 219 | {
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| 220 |
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| 221 | cull_hardware none
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| 222 | cull_software none
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| 223 | lighting off
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| 224 | scene_blend zero one_minus_src_colour
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| 225 | depth_write off
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| 226 |
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| 227 | vertex_program_ref Smoke_IllumVolume_VS
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| 228 | {
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| 229 | param_named_auto worldViewProj worldviewproj_matrix
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| 230 | param_named_auto worldView worldview_matrix
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| 231 | param_named_auto Proj projection_matrix
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| 232 | }
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| 233 | fragment_program_ref HPS_IllumVolume_PS
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| 234 | {
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| 235 |
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| 236 | }
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| 237 |
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| 238 | texture_unit
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| 239 | {
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| 240 | texture pamacs.dds
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| 241 | }
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| 242 |
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| 243 | }
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| 244 | }
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| 245 | }
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| 246 |
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